Going Down The Checklist
Immersive mode can be triggered from the settings - either from the main menu, or during gameplay. It disables all the speedrunning UI, and doesn't show stats upon chapter completion. Of course video and picture mode are still available.
Completing the game unlocks a Full Run mode, where you can speedrun the whole game in one go, and get cumulative stats for the whole run. Same thing can be unlocked for all crystal levels once you've beaten them all:
Once objects are scanned, the scanner graphic turns grey instead of yellow so you know you've already scanned it:
Similar thing happens once you've acquired crystals:
That's all for now, but please stay tuned for more :)
[ 2022-09-17 21:30:03 CET ] [ Original post ]
Hey folks, It's been a while since I've posted an update here. Mostly have been busy at my day job - BUT I have still managed to make significant progress.
Here's the updated todo list
- [strike]20% of the last level (currently working on this)[/strike]
- [strike]I gotta finish the second part of the first level (demo area).[/strike]
- [strike]Finishing off mechanics needed (tallying end run times, immersive mode, and other requests as well)[/strike]
- Level design + placing story details + difficulty optimization (maybe mechanic tweaking etc).
- Environment asset revamp (making things prettier)
- Steam achievements
- Maybe new game+ if I have the brain energy before release
- Maybe some mechanic revamps (like dialogue system + Settings menu)
- Finish rest of Crystal levels
Some Highlights
Immersive mode can be triggered from the settings - either from the main menu, or during gameplay. It disables all the speedrunning UI, and doesn't show stats upon chapter completion. Of course video and picture mode are still available.
Completing the game unlocks a Full Run mode, where you can speedrun the whole game in one go, and get cumulative stats for the whole run. Same thing can be unlocked for all crystal levels once you've beaten them all:
Once objects are scanned, the scanner graphic turns grey instead of yellow so you know you've already scanned it:
Similar thing happens once you've acquired crystals:
That's all for now, but please stay tuned for more :)
Lorn's Lure
Rubeki
Rubeki
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 32
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(1312 reviews)
https://rubeki.com/
https://store.steampowered.com/app/1417930 
[0 B]
Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Leaving his home colony while tracking a mysterious glitch, an android finds himself in the midst of a vast and dangerous structure, completely hidden from his people's knowledge. Unable to go back, you must keep going to find out where he is being led... And why he left in the first place.
- Dark foreboding atmosphere
- Retro 90s PC graphics, with a modern flair.
- Uncover mysterious lore as you travel into the depths.
- Jump, climb, slide, and scan your way around difficult challenges, using simple mechanics.
- No "Parkour Ledges". Climb almost any vertical wall face using your pickaxes!
- It's a tough game, but not frustrating! Mistakes are not punished by redoing lengthy sections.
- Play fast or slow. Take in the sights as you traverse, or play as fast as a speed runner.
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