I've just dropped a new demo that aims to show how the game is NOW, very close to launch.
The previous demo had deviated severely from its current state, so I wanted to update it before releasing the full game.
Localizations are also included, but quality might vary, and there is at least one menu item that is not localized that I know of (that should go away at launch however).
I'm hoping this demo can also help identify game-breaking bugs given the wider audience it will reach - but it should be fairly air tight given Omega testing.
Beyond that, you can expect:
New tutorials
New crystals
New level design
More juice
New intro cutscene
Fully Steamdeck compatible (with cloud saves)
Updated menu with more settings
New music
And more!
Here's a brief, celebratory teaser trailer as well:
[previewyoutube=FdScBTIaRn4;full][/previewyoutube]
Stay tuned for more!
Aaaaaalmost there now :)
PS
I wasn't able to THOROUGHLY test this demo build cause I couldn't figure out a way to issue keys on steam while the demo was down, crossing fingers there are no major bugs, but don't hesitate to let me know!
Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Leaving his home colony while tracking a mysterious glitch, an android finds himself in the midst of a vast and dangerous structure, completely hidden from his people's knowledge. Unable to go back, you must keep going to find out where he is being led... And why he left in the first place.
Dark foreboding atmosphere
Retro 90s PC graphics, with a modern flair.
Uncover mysterious lore as you travel into the depths.
Jump, climb, slide, and scan your way around difficult challenges, using simple mechanics.
No "Parkour Ledges". Climb almost any vertical wall face using your pickaxes!
It's a tough game, but not frustrating! Mistakes are not punished by redoing lengthy sections.
Play fast or slow. Take in the sights as you traverse, or play as fast as a speed runner.