Thank You!
So... I was completely blindsided by the popularity of Lorn's Lure.... I had estimated about half the peak concurrent players we reached based on other games of similar prices. As a result I got way more feedback than I expected, and I'm just taking time to read as much as I can to prep a roadmap for bug fixes, features, suggestions, stuck points, etc. I'll be interacting here and there, but I may not reply to all the feedback. Just know that I'm noting as much of it down as I can. This does NOT mean I will address everything - just the things I feel are fair or supported with data that I can gather. My goal is to try and alleviate unfair pain points and jank mostly, not to change the game. However, regarding anything urgent and technical, I'll try to spot and get to as fast as possible. I also want you to know that I do look at the negative reviews, and take them seriously. Again, I can't address everything, but some are fair and might have solutions. Know that I work a bit slow, since I have a family and day job (I don't have quitting money yet :P), so bare with me. I do care about this game a lot, so what I lack in speed, I make up for in persistence (as some of you have witnessed over the last 4-or-so years). Stay tuned!
[ 2024-09-22 02:54:58 CET ] [ Original post ]
Firstly, I just wanted to thank everyone for your support on launch, and over the years helping me to get this project on its feet. The community really kept me going, and y'all really helped create buzz!
Just wanted to give a post-launch status update.
So... I was completely blindsided by the popularity of Lorn's Lure.... I had estimated about half the peak concurrent players we reached based on other games of similar prices. As a result I got way more feedback than I expected, and I'm just taking time to read as much as I can to prep a roadmap for bug fixes, features, suggestions, stuck points, etc. I'll be interacting here and there, but I may not reply to all the feedback. Just know that I'm noting as much of it down as I can. This does NOT mean I will address everything - just the things I feel are fair or supported with data that I can gather. My goal is to try and alleviate unfair pain points and jank mostly, not to change the game. However, regarding anything urgent and technical, I'll try to spot and get to as fast as possible. I also want you to know that I do look at the negative reviews, and take them seriously. Again, I can't address everything, but some are fair and might have solutions. Know that I work a bit slow, since I have a family and day job (I don't have quitting money yet :P), so bare with me. I do care about this game a lot, so what I lack in speed, I make up for in persistence (as some of you have witnessed over the last 4-or-so years). Stay tuned!
Lorn's Lure
Rubeki
Rubeki
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 32
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(1312 reviews)
https://rubeki.com/
https://store.steampowered.com/app/1417930 
[0 B]
Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Leaving his home colony while tracking a mysterious glitch, an android finds himself in the midst of a vast and dangerous structure, completely hidden from his people's knowledge. Unable to go back, you must keep going to find out where he is being led... And why he left in the first place.
- Dark foreboding atmosphere
- Retro 90s PC graphics, with a modern flair.
- Uncover mysterious lore as you travel into the depths.
- Jump, climb, slide, and scan your way around difficult challenges, using simple mechanics.
- No "Parkour Ledges". Climb almost any vertical wall face using your pickaxes!
- It's a tough game, but not frustrating! Mistakes are not punished by redoing lengthy sections.
- Play fast or slow. Take in the sights as you traverse, or play as fast as a speed runner.
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