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It's finally summer, so the development has sloweddown a bit as I expected. "Luckily" the summer in Finlandhas so far been very cold and rainy, so I have still made some progress.
[img src="https://clan.cloudflare.steamstatic.com/images/44820943/d057a2cb77d714dfc06396b37b49456e0edfc260.gif"][/img]
A small change that has a big impact on the gameplay is the ability to pushdevices around. The possibility to choose the target position for orbital strikes,sentry guns, etc. has been requested many times but I haven't been able to make a simple enoughUI for that. I don't know why I didn't think of this before but the solution was pretty obvious:I simply made the devices movable before activation.No UI needed at all!
I have tried to add some visual variation by adding multiple mesh variants for the tree-like plants and one completely new explosive plant type that shoots spikes at nearby lifeforms.
[img src="https://clan.cloudflare.steamstatic.com/images/44820943/3c5f9ba2ff37fca6d90375b7992eaae3c12b4972.gif"][/img]
Another visual improvement is the added lightning arcs for stun effect from explosions and devices.
[img src="https://clan.cloudflare.steamstatic.com/images/44820943/b373ed1b48ff2124fc0405cf3188c782533b5e61.png"][/img]
Besides these visible changes, many minor bugs have been fixedand I have made improvements specific to thearcade cabinet.
I don't have an exact plan on when to release the next alpha update with all these improvements but I'll let you know when that time comes. There's quite a lot of things to do on my list and I'm planning to spend more time away from the computer during the summer months.
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