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DEV BLOG #1: After the Kickstarter campaign

Hello everyone! We haven't been very active on Steam, and we apologize for that. In order to have a continuous thread of DEV BLOG updates, we have decided to repost the articles originally posted on Kickstarter. The other articles will follow shortly, and we hope you will enjoy reading them! -- this article was originally posted: 09/02/2022 So here is the first post-campaign update of Project Gold! First we apologize for the months of silence. We know you are a lot awaiting news of the game and we decided to not talk before we have enough to tell. Making a game is not something to be rushed. It is a marathon and we decided to take the time we need to set up every required process in the team and for the production. Today, we cannot show you anything yet because we want to show you the final rendering of the game. But time flies and we did not inform you of what was going on. This post is only written stuff, and we will try to make others devblogs to tell the progress, what we are doing and where we are going. And when we have the chance, we will show you very nice things! Be aware, if you want to keep aside any kind of spoiler (even small) and discover the whole game once finished, you probably should stop reading from here, the goal of a devblog is to show and explain a part of our work. Of course, we wont spoil the whole game and even if you decide to read this post, you will have plenty of things and secrets to discover! Our goal is to reward curious players, be attentive to everything and maybe you will be able to find the mysteries we are hiding in the game.

What is the production status?


Since the release of the playable prototype and the video made by MisterMV, we received a lot of feedback, both positive and negative. Before working on the content of the game, we decided to:
  • rework some game mechanics that were not that fun
  • complete the documentation of the world and everything attached to it (what do we do, when, where, this is Game Design)
  • rework the art rendering (we are excited to show it)
  • rework most of our game engine, essentially the physics, in order to create new game mechanics (physic is always fun)
Lets talk about what was in the prototype.

Karma


The Karma is changing. Instead of purifying/massacring the souls of enemies, now you will have to find statues and decide to pray/corrupt it, this will give a ratio and define your allegiance. This makes it easier to change your mind, go back and change the state of the statues. This will also bring new subtleties you may discover while playing the game!

Farming monsters


Killing monsters will now give you exp points which will let you unlock optional skills. In the prototype, optional skills were acquired by absorbing souls. We decided to change this for something simpler that everyone already knows. A classic exp points system with a skill tree divided between the God of Gold and the Goddess of Light. That way you will be able to decide which optional skill you want. You will be able to finish the game without these optional skills, it is a way to add some variations to the game and also a way to help the players who struggle to progress.

The level design changing along the Karma


This is one of the core features of the game, we had to find how to make it better. In the prototype, we were using golden/enlightened blocks, but the final rendering was not as good as what we thought. Now, the change in the level design will occur not by blocks but will be completely different levels with different paths. It is more work for us since we will have to make the same map many times, but we will have more control over the rendering and avoid cringe/buggy situations. We decided to change those mechanics because the previous ones were not fun enough, boring after a few minutes, not as beautiful as expected or could be the reason for soft lock issues (when you are locked in a level and it was not the goal of the designers).

And then?


We are working on a new rendering for the game. But we do not want to show anything until it is 100% ready! So lets talk a little bit about dev stuff (I mean, technical stuff). Gold Project is made with a homemade engine powered by Javascript/WebGL. To make the prototype we did not have a lot of time so we had to do for the best. Last month we reworked a lot of things from a technical point of view, starting with the design of a components system (if you know Unity its a little bit the same). This allows us to reuse components and make new ones to design gameplay and AIs. We also added a rig engine (virtual skeletons to say it quickly) which brings the possibility to create procedural animations or other things reacting to physics! Finally, it is not the most interesting part. We completely re coded all the existings AIs from the prototype to optimize them and create components for each part in order to reuse them. Above that, making the code more restrictive and robust. With all those little things we can go faster to make new AIs. This work took some time (~2 months) but we have a stronger environment to code and will spend less time debugging it. It is an investment for the coming months. Last point about technical things, we made a lot of changes on the player character, changing the feeling and controls. The goal is to have the best, smooth and fun experience possible.

Conclusion


This concludes our first devblog. Last months we worked mostly on things hard to understand as a player, Game Design, refactoring technical things low level, research on arts, rendering, and music. Hard to see the progress about the making of the game. Here is now one thing that should comfort you: We finished those obscure tasks and are now working seriously on the content of the game! As of today we already made 4 new AIs in the game. Planned for the Biome 2 each one is very different and will surprise you! It is a kind of creature we did not show in the prototype. Do you have any idea of what it could be? We are impatient to show you more and bring some images along with the writing. Maybe in the next post? Since then we keep moving forward! Thanks. ~ the dev team PS: reminder, you can join our Discord Server and claim your backer role!


[ 2023-06-01 08:48:37 CET ] [ Original post ]

Noseka: The Gold Project
Dreamirl Developer
Dreamirl Publisher
2023-11-07 Release
Game News Posts: 45
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (60 reviews)
Public Linux Depots:
  • [0 B]
"Noseka: The Gold Project" is a 2D pixel-art metroidvania game set in a dark fantasy universe.

The game offers players a choice between allegiance to the Gods of Light and Shadow or the gods of Corruption and Gold!

But be careful!

Decisions made in the game affect your progression by changing the available paths and abilities.

The game's key art creates a unique experience for gamers with no run being the same as others, this duality encourages players to explore both paths.



Auria, the God of Avarice, took power over the city of Lemia after imprisoning the Goddess of Light. Kali, a fighter who lost everything at the hands of the gods, sets out for the city to verify the rumors surrounding this new god who corrupts and subjugates humans in exchange for wealth.



Explore the City of Gold and its cathedral, confront the creatures of shadow and gold, pledge allegiance to the god of your choice to embody their power, or detach yourself from the gods and suffer their wrath. Again



Game features
  • Meticulously crafted pixel art
  • 2 Unique persistent worlds that evolve according to your chosen allegiance to the gods (The Path of Gold or The Path of Light)
  • A skill tree with over 50 abilities!
  • 7 memorable bosses
  • Over 25 totally unique monsters with innovative gameplay surrounding each monster.
  • Easy-to-play, hard-to-master controls.
  • Smooth, pleasant platforming.
  • Fast, dynamic gameplay.
  • Pixel-perfect combat, subtle and accessible.
  • Several possible endings.
  • An original, epic soundtrack by Sarys and Xavier Dang (MisterMV), which evolves according to your allegiance.
  • An original storyline scattered around the world: find all the stelae in the game to understand the history and mysteries surrounding the gods (optional storyline).
  • A non-linear map: discover the world as you please



Backstory: The world of Noreya
In time immemorial, seven deities joined forces to shape the land we know today as Noreya.
Such was the power of the Seven that Men, as a sign of respect but also out of fear, began to worship them. Some sinners, however, strayed from the path, bringing out the most maliciously treacherous parts of themselves. From this malice came new deities, gaining their powers from the servitude of their subjects.

In the lands of Lemia, home of the primordial Goddess of Light, an endless famine persisted. The poor inhabitants' desire for wealth benefited the God of Avarice, who in turn promised an end to their misery. The god everyone now calls the "God of Gold" transformed all his followers into shapeless, tormented creatures: the golden shadows. Lemia, once so luminous, now gives way to unhealthy greed.

Duality: Pledge allegiance and receive the power of the gods!
With a skill tree containing over 50 skills, you can evolve according to your allegiance to the Goddess of Light or the God of Gold.

You can also play double duty, but in this case you won't have access to the most powerful spells. It's up to you to find the best balance for your style of play.

A world for every god.
No more metroidvania with a single map to discover.
In the world of Noreya, the world changes according to your allegiance.

Are you familiar with the Golden World and have now decided to worship the Light? Get ready for a whole new experience, forge ahead as you discover which areas have changed and discover which parts of the game are no longer accessible! However, in turn get ready to explore other new adventures that now await the servant of the Light!

Each version of the world conceals secrets and exclusive bonuses. Can you find the artifacts hidden in the depths of the world? Only time will tell!



The soundtrack

Signed by the incredible duo Sarys / MisterMV, enjoy an original soundtrack that will accompany you throughout your adventure.
Switch allegiance, and the music will change and evolve with you.


A game for arachnophobes:
Initially, we had planned to include spiders in the game, but we realized that many players are arachnophobic.
WIth this in mind, we worked on coming up with an alternative that works and retains the feel of the underground environments.

But who knows, maybe one day the spiders of Noreya will be released. But that's a tale for another time.

Read more on our dev blog:
https://store.steampowered.com/news/app/1760330/view/3712699226995016096

MINIMAL SETUP
  • OS: Ubuntu
  • Processor: Intel Core I5Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: RTX 1660
  • Storage: 1500 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu
  • Processor: Intel Core I5Memory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: RTX 1660
  • Storage: 1500 MB available space
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