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DEV BLOG 10 - demo/beta release and rewards status
The demo lasts from 30 minutes to 1 hour depending on your level of play. It allows you to battle 1 mini-boss and explore several areas of the game along with various mechanics. We would like to showcase more in this demo, but it's always challenging to calibrate a demo to the right length. We won't hesitate to update the demo, whether it's to fix bugs or add content if we deem it necessary.
Initially, the beta will have the same content as what was accessible during the playtests. Everything has been fixed and improved, but despite that, we know there are still imperfections. This initial phase will help us address many issues while preparing the upcoming game zones that still have many bugs. After everything runs smoothly in this initial version, we will progressively open up new areas, extending the duration and content of the beta. Theoretically, it is possible to face 7 bosses at the moment, but some maps that lead to them are not operational. Therefore, we need to place temporary barriers to prevent you from falling into the endless void. We are doing our best to provide you access to as much content as possible. In summary, for now, it is possible to confront 2 mini-bosses and 1 boss, with a gameplay duration of 1 to 3 hours. Unfinished Areas: Please note that, for the time being, the beta's content is quite complete and finished. However, in the upcoming updates, you may arrive in levels that are empty or sparsely decorated. This is not a bug. On the other hand, if you spot a floating tree, a misplaced pixel, or something "out of place," please do not hesitate to report it! Creating a game of this magnitude with our artistic direction is quite a challenge, and it's common for us to make very small mistakes.
As of today, the game's release is expected in late October. However, time is moving forward, and we realize everything that's missing in the game to make it as great as we want it to be. Therefore, we will be updating the game's release date on Steam in a few weeks. We don't know exactly what the final date will be yet, and there's also the matter of console porting. We want to do our best to deliver the game to everyone simultaneously (or at least with the least possible wait time). So, the beta will last for at least one month and will extend as long as necessary because we want to balance, refine, and improve the game with your feedback. If the beta's duration becomes too long, we will open access to all our backers and potentially everyone. Early access is therefore being considered. Please feel free to give us your feedback; it is essential to us.
As you know, the term "beta" is a bit of a catch-all these days. Our team wants to use the beta as a real means of communication with you. If we need to postpone the game because we realize, thanks to your feedback, that certain things are not working at all, we will do it. To participate effectively, you need to know how to analyze a bug or an unusual situation. So, I will try to give you some tips on how to report bugs/suggestions effectively! Firstly, a "bug list" will be made available on Discord and on the Steam forum. You should consult it before reporting a bug; this will help us save time (and thus release the game faster). When you identify a bug, you must be able to reproduce it and describe "how" you manage to reproduce it; this is the most challenging step. In your beta version, you will have access to certain developer tools to help you report problems. To do this, go to the Options menu and activate the developer mode. The O key (not zero but the letter) will allow you to display the technical name of the map you are on, along with other data.
The P key will enable the "hitbox" mode if you encounter problems with collisions.
You can combine P and O. Once the bug is identified, you will need to report to us the name of the map where the bug occurred. The "hitbox" mode should only be used when you think there is a problem; this mode is heavy and not optimized. Moreover, it's a bit like cheating, which, in our opinion, spoils the gaming experience.
We don't have a precise schedule; we work on the game every day and release updates as often as possible. We estimate being able to provide a regular update every week and a major update every month. I've filled out the Kickstarter survey; when will I receive my rewards? We sent you the survey recently because we needed your contact information to send you the Steam key. Not everyone has responded yet, but you should receive the email with your key today (for beta participants). Regarding "physical" rewards, there will be a delay. You should know that a physical edition for a console requires a minimum of 6 months of lead time, once the game is completed and approved by the manufacturers. We can't do anything to speed this up, so you'll have to wait until 2024 for physical editions. Digital editions on consoles, on the other hand, require 2 to 3 months once the game is completed, so you will also have to wait until 2024. As for other types of rewards, we are already working on them (while also finishing the game; rewards are not our top priority). We are considering the possibility of making two separate shipments to deliver the rewards as soon as possible (but this is not guaranteed). Additionally, if you have the opportunity to meet us at a physical event, we will give you the rewards that are already available at that time. We will announce our events as they come up. Here is list from the Kickstarter forms:
If you start a live stream or create a video or post something about the game, please let us know, and we will be happy to share it! It's time to open the doors of Noreya, and we rely on all of you to talk about it, invite your friends to try the demo, and give us feedback. We want to finish this game with you, and together, we will undoubtedly create an incredible game. On behalf of the entire team, I would like to thank you once again for your trust and patience.
[ 2023-09-21 11:44:50 CET ] [ Original post ]
Hello everyone. Once again, this article is directly written by Inateno, for the sake of simplicity in writing. In this new update, we will discuss the demo and closed beta. First and foremost, if you are eligible to participate in the beta because you supported us on Kickstarter, please check your Kickstarter private messages to complete the process and receive your "beta" Steam key. In any case, the demo will be publicly accessible to everyone starting at 6 PM, French time.
Demo Content
The demo lasts from 30 minutes to 1 hour depending on your level of play. It allows you to battle 1 mini-boss and explore several areas of the game along with various mechanics. We would like to showcase more in this demo, but it's always challenging to calibrate a demo to the right length. We won't hesitate to update the demo, whether it's to fix bugs or add content if we deem it necessary.
Beta Content
Initially, the beta will have the same content as what was accessible during the playtests. Everything has been fixed and improved, but despite that, we know there are still imperfections. This initial phase will help us address many issues while preparing the upcoming game zones that still have many bugs. After everything runs smoothly in this initial version, we will progressively open up new areas, extending the duration and content of the beta. Theoretically, it is possible to face 7 bosses at the moment, but some maps that lead to them are not operational. Therefore, we need to place temporary barriers to prevent you from falling into the endless void. We are doing our best to provide you access to as much content as possible. In summary, for now, it is possible to confront 2 mini-bosses and 1 boss, with a gameplay duration of 1 to 3 hours. Unfinished Areas: Please note that, for the time being, the beta's content is quite complete and finished. However, in the upcoming updates, you may arrive in levels that are empty or sparsely decorated. This is not a bug. On the other hand, if you spot a floating tree, a misplaced pixel, or something "out of place," please do not hesitate to report it! Creating a game of this magnitude with our artistic direction is quite a challenge, and it's common for us to make very small mistakes.
How Long Will the Beta Last (Final Release Date)
As of today, the game's release is expected in late October. However, time is moving forward, and we realize everything that's missing in the game to make it as great as we want it to be. Therefore, we will be updating the game's release date on Steam in a few weeks. We don't know exactly what the final date will be yet, and there's also the matter of console porting. We want to do our best to deliver the game to everyone simultaneously (or at least with the least possible wait time). So, the beta will last for at least one month and will extend as long as necessary because we want to balance, refine, and improve the game with your feedback. If the beta's duration becomes too long, we will open access to all our backers and potentially everyone. Early access is therefore being considered. Please feel free to give us your feedback; it is essential to us.
How to Effectively Participate in the Beta (and Demo)
As you know, the term "beta" is a bit of a catch-all these days. Our team wants to use the beta as a real means of communication with you. If we need to postpone the game because we realize, thanks to your feedback, that certain things are not working at all, we will do it. To participate effectively, you need to know how to analyze a bug or an unusual situation. So, I will try to give you some tips on how to report bugs/suggestions effectively! Firstly, a "bug list" will be made available on Discord and on the Steam forum. You should consult it before reporting a bug; this will help us save time (and thus release the game faster). When you identify a bug, you must be able to reproduce it and describe "how" you manage to reproduce it; this is the most challenging step. In your beta version, you will have access to certain developer tools to help you report problems. To do this, go to the Options menu and activate the developer mode. The O key (not zero but the letter) will allow you to display the technical name of the map you are on, along with other data.
The P key will enable the "hitbox" mode if you encounter problems with collisions.
You can combine P and O. Once the bug is identified, you will need to report to us the name of the map where the bug occurred. The "hitbox" mode should only be used when you think there is a problem; this mode is heavy and not optimized. Moreover, it's a bit like cheating, which, in our opinion, spoils the gaming experience.
What Is the Schedule for the Beta
We don't have a precise schedule; we work on the game every day and release updates as often as possible. We estimate being able to provide a regular update every week and a major update every month. I've filled out the Kickstarter survey; when will I receive my rewards? We sent you the survey recently because we needed your contact information to send you the Steam key. Not everyone has responded yet, but you should receive the email with your key today (for beta participants). Regarding "physical" rewards, there will be a delay. You should know that a physical edition for a console requires a minimum of 6 months of lead time, once the game is completed and approved by the manufacturers. We can't do anything to speed this up, so you'll have to wait until 2024 for physical editions. Digital editions on consoles, on the other hand, require 2 to 3 months once the game is completed, so you will also have to wait until 2024. As for other types of rewards, we are already working on them (while also finishing the game; rewards are not our top priority). We are considering the possibility of making two separate shipments to deliver the rewards as soon as possible (but this is not guaranteed). Additionally, if you have the opportunity to meet us at a physical event, we will give you the rewards that are already available at that time. We will announce our events as they come up. Here is list from the Kickstarter forms:
- 2023 - France - Toulouse Game Show, at Toulouse - November 25-26th 2023
- 2024 - USA - CA - GDC, at San Francisco - March 18-22 2024
- 2024 - France - TGS Montpellier, at Montpellier - April 6-7th 2024
- 2024 - France - TGS Springbreak, at Toulouse - June 1-2nd 2024
- 2024 - Germany - Gamescom - August 21-25 2024
Live Stream / Content Creators?
If you start a live stream or create a video or post something about the game, please let us know, and we will be happy to share it! It's time to open the doors of Noreya, and we rely on all of you to talk about it, invite your friends to try the demo, and give us feedback. We want to finish this game with you, and together, we will undoubtedly create an incredible game. On behalf of the entire team, I would like to thank you once again for your trust and patience.
[ 2023-09-21 11:44:50 CET ] [ Original post ]
Noseka: The Gold Project
Dreamirl
Developer
Dreamirl
Publisher
2023-11-07
Release
Game News Posts:
45
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(60 reviews)
Public Linux Depots:
- [0 B]
"Noseka: The Gold Project" is a 2D pixel-art metroidvania game set in a dark fantasy universe.
The game offers players a choice between allegiance to the Gods of Light and Shadow or the gods of Corruption and Gold!
But be careful!
Decisions made in the game affect your progression by changing the available paths and abilities.
The game's key art creates a unique experience for gamers with no run being the same as others, this duality encourages players to explore both paths.
Auria, the God of Avarice, took power over the city of Lemia after imprisoning the Goddess of Light. Kali, a fighter who lost everything at the hands of the gods, sets out for the city to verify the rumors surrounding this new god who corrupts and subjugates humans in exchange for wealth.
Explore the City of Gold and its cathedral, confront the creatures of shadow and gold, pledge allegiance to the god of your choice to embody their power, or detach yourself from the gods and suffer their wrath. Again
Game features
Backstory: The world of Noreya
In time immemorial, seven deities joined forces to shape the land we know today as Noreya.
Such was the power of the Seven that Men, as a sign of respect but also out of fear, began to worship them. Some sinners, however, strayed from the path, bringing out the most maliciously treacherous parts of themselves. From this malice came new deities, gaining their powers from the servitude of their subjects.
In the lands of Lemia, home of the primordial Goddess of Light, an endless famine persisted. The poor inhabitants' desire for wealth benefited the God of Avarice, who in turn promised an end to their misery. The god everyone now calls the "God of Gold" transformed all his followers into shapeless, tormented creatures: the golden shadows. Lemia, once so luminous, now gives way to unhealthy greed.
Duality: Pledge allegiance and receive the power of the gods!
With a skill tree containing over 50 skills, you can evolve according to your allegiance to the Goddess of Light or the God of Gold.
You can also play double duty, but in this case you won't have access to the most powerful spells. It's up to you to find the best balance for your style of play.
A world for every god.
No more metroidvania with a single map to discover.
In the world of Noreya, the world changes according to your allegiance.
Are you familiar with the Golden World and have now decided to worship the Light? Get ready for a whole new experience, forge ahead as you discover which areas have changed and discover which parts of the game are no longer accessible! However, in turn get ready to explore other new adventures that now await the servant of the Light!
Each version of the world conceals secrets and exclusive bonuses. Can you find the artifacts hidden in the depths of the world? Only time will tell!
The soundtrack
Signed by the incredible duo Sarys / MisterMV, enjoy an original soundtrack that will accompany you throughout your adventure.
Switch allegiance, and the music will change and evolve with you.
A game for arachnophobes:
Initially, we had planned to include spiders in the game, but we realized that many players are arachnophobic.
WIth this in mind, we worked on coming up with an alternative that works and retains the feel of the underground environments.
But who knows, maybe one day the spiders of Noreya will be released. But that's a tale for another time.
Read more on our dev blog:
https://store.steampowered.com/news/app/1760330/view/3712699226995016096
The game offers players a choice between allegiance to the Gods of Light and Shadow or the gods of Corruption and Gold!
But be careful!
Decisions made in the game affect your progression by changing the available paths and abilities.
The game's key art creates a unique experience for gamers with no run being the same as others, this duality encourages players to explore both paths.
Auria, the God of Avarice, took power over the city of Lemia after imprisoning the Goddess of Light. Kali, a fighter who lost everything at the hands of the gods, sets out for the city to verify the rumors surrounding this new god who corrupts and subjugates humans in exchange for wealth.
Explore the City of Gold and its cathedral, confront the creatures of shadow and gold, pledge allegiance to the god of your choice to embody their power, or detach yourself from the gods and suffer their wrath. Again
Game features
- Meticulously crafted pixel art
- 2 Unique persistent worlds that evolve according to your chosen allegiance to the gods (The Path of Gold or The Path of Light)
- A skill tree with over 50 abilities!
- 7 memorable bosses
- Over 25 totally unique monsters with innovative gameplay surrounding each monster.
- Easy-to-play, hard-to-master controls.
- Smooth, pleasant platforming.
- Fast, dynamic gameplay.
- Pixel-perfect combat, subtle and accessible.
- Several possible endings.
- An original, epic soundtrack by Sarys and Xavier Dang (MisterMV), which evolves according to your allegiance.
- An original storyline scattered around the world: find all the stelae in the game to understand the history and mysteries surrounding the gods (optional storyline).
- A non-linear map: discover the world as you please
Backstory: The world of Noreya
In time immemorial, seven deities joined forces to shape the land we know today as Noreya.
Such was the power of the Seven that Men, as a sign of respect but also out of fear, began to worship them. Some sinners, however, strayed from the path, bringing out the most maliciously treacherous parts of themselves. From this malice came new deities, gaining their powers from the servitude of their subjects.
In the lands of Lemia, home of the primordial Goddess of Light, an endless famine persisted. The poor inhabitants' desire for wealth benefited the God of Avarice, who in turn promised an end to their misery. The god everyone now calls the "God of Gold" transformed all his followers into shapeless, tormented creatures: the golden shadows. Lemia, once so luminous, now gives way to unhealthy greed.
Duality: Pledge allegiance and receive the power of the gods!
With a skill tree containing over 50 skills, you can evolve according to your allegiance to the Goddess of Light or the God of Gold.
You can also play double duty, but in this case you won't have access to the most powerful spells. It's up to you to find the best balance for your style of play.
A world for every god.
No more metroidvania with a single map to discover.
In the world of Noreya, the world changes according to your allegiance.
Are you familiar with the Golden World and have now decided to worship the Light? Get ready for a whole new experience, forge ahead as you discover which areas have changed and discover which parts of the game are no longer accessible! However, in turn get ready to explore other new adventures that now await the servant of the Light!
Each version of the world conceals secrets and exclusive bonuses. Can you find the artifacts hidden in the depths of the world? Only time will tell!
The soundtrack
Signed by the incredible duo Sarys / MisterMV, enjoy an original soundtrack that will accompany you throughout your adventure.
Switch allegiance, and the music will change and evolve with you.
A game for arachnophobes:
Initially, we had planned to include spiders in the game, but we realized that many players are arachnophobic.
WIth this in mind, we worked on coming up with an alternative that works and retains the feel of the underground environments.
But who knows, maybe one day the spiders of Noreya will be released. But that's a tale for another time.
Read more on our dev blog:
https://store.steampowered.com/news/app/1760330/view/3712699226995016096
MINIMAL SETUP
- OS: Ubuntu
- Processor: Intel Core I5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: RTX 1660
- Storage: 1500 MB available space
- OS: Ubuntu
- Processor: Intel Core I5Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: RTX 1660
- Storage: 1500 MB available space
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