Hello everyone!
Since the release of the demo and the beta, we have released several patches that have allowed us to fix and improve the game on many aspects, thanks to you!
Many of you have tried the game and everything that was possible to do. Some of you have even found passages we thought were impossible. Congratulations to all of you because we are so used to the game that we always do the same thing and are not able to discover some bugs due to unusual manipulations.
Today, we are releasing a new patch 0.2.3 that brings new fixes as well as new languages to the game.
The next major patch is 0.3.0 and will bring a large new area of the game as well as 2 new bosses! This update will be released next week.
We will also announce the planned program for future updates and the game's release date (which will be modified).
Here is a summary of what is included in this patch, as well as a summary of previous patches:
PATCH NOTE 0.2.3 (2023/09/30)
- New Features:
- New Languages: German, Italian, Spanish, Portuguese, Romanian, Hungarian, Swedish, Polish, Norwegian
- You can now attack the "harmless little spiders"
- The statues of the gods have been changed
- Save data is preserved/migrated with version upgrades (unless there is no choice)
- New introduction/animation when starting a new game
- Add gamepad sensibility settings (deadzone)
- Skill tree: the "Blood Shield" skill now works correctly and protects against poison drops
- Skill tree: the skill selection animation now works correctly
- Skill tree: skills are saved and loaded correctly
- Graphical bug with floating pixels on phantom walls fixed
- Slight text modifications
- Missing English translations
- Reloading the game no longer restores all health
- It is no longer possible to exit the starting map with WallJump
- Pots now respawn
- The world map no longer displays "holes" (layers not taken into account)
- Cases of music overlapping have been resolved
- In-game timer now displays correct data
- No more farming of power-ups possible
- Other minor fixs over maps, spawn points, world map...
- Fix : b3_31_2, no more softlock because of the lever being not reset
- Fix : b3_33, no more FPS Drop against the Dark Lady
- Fix : no more music overlap when opening the settings menu
- Fix : no more invisible enemies
- Fix : the game should not crash if you quit the game right before dying
- Fix : b2_03 the giant worm do not chase you anymore
- Fix : the giant worm do not deals damage when you are in a safe spot
- Fix : the giant worm respawn correctly
- Fix : skilltree save/load is fixed (should be)
- Fix : skilltree now give you back your skill points
- Fix : skilltree do not try to unlock skills itself, without asking for permission
- Fix : it is not possible to buy locked skills anymore
- Fix : skilltree karma is now working as intended
- Fix: skill tree and karma logic
- Slightly improved skill tree UI
- Fix: the in-game timer is now saved if you close and restart the game
- Better map menu navigation (switched zoom buttons, and can now use the D-pad)
- We can now quit menus with the B button
- dark frogs (and all wall walkers ?) are struggling on the edge of a bounce/platform
- Other minor fixes
- You now have the "version number" on the screen (bottom right) which will help us to know the version you have without searching the build number
- fixed: the Hmnis statue now heal you
- fixed: it is not possible to abuse and farm allegiance points on the first Hmnis statue thanks to a bug
- fixed: some arts floating a few pixels above the ground in b3_10_2
- improve the hitbox on b2_06 and b2_04 to avoid/reduce floor glitch (until we improve the physics engine)
- add waterfall animation on b2_05 because it sounded like a bug
- move some spiderweb because the hitbox made the jump painful and not fun at all
- fix b1_14 camera area was to big
- fix: you can now read a memorial/stele as much as you want
- total xp display a big float value overlapping with the text
- blocks broken by the worm are now saved correctly
- musics overlap is fixed
- the spiderweb sound looping in the top of the map after the miniboss fight is fixed
- the error when reading the memorial after the wall jump obtention is fixed
- cannot pogo on flames anymore
- flying after respawn should be fixed
- third encounter with the giant worm in b2_06 has been removed, So bugs are fixed
- opening the menu over the "death screen" is not possible anymore
- gold champion attack has been fixed
- minor tiles fix
- minor level design and balance improvements
- other minor fix
[ 2023-09-30 13:02:40 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
The game offers players a choice between allegiance to the Gods of Light and Shadow or the gods of Corruption and Gold!
But be careful!
Decisions made in the game affect your progression by changing the available paths and abilities.
The game's key art creates a unique experience for gamers with no run being the same as others, this duality encourages players to explore both paths.
Auria, the God of Avarice, took power over the city of Lemia after imprisoning the Goddess of Light. Kali, a fighter who lost everything at the hands of the gods, sets out for the city to verify the rumors surrounding this new god who corrupts and subjugates humans in exchange for wealth.
Explore the City of Gold and its cathedral, confront the creatures of shadow and gold, pledge allegiance to the god of your choice to embody their power, or detach yourself from the gods and suffer their wrath. Again
Game features
- Meticulously crafted pixel art
- 2 Unique persistent worlds that evolve according to your chosen allegiance to the gods (The Path of Gold or The Path of Light)
- A skill tree with over 50 abilities!
- 7 memorable bosses
- Over 25 totally unique monsters with innovative gameplay surrounding each monster.
- Easy-to-play, hard-to-master controls.
- Smooth, pleasant platforming.
- Fast, dynamic gameplay.
- Pixel-perfect combat, subtle and accessible.
- Several possible endings.
- An original, epic soundtrack by Sarys and Xavier Dang (MisterMV), which evolves according to your allegiance.
- An original storyline scattered around the world: find all the stelae in the game to understand the history and mysteries surrounding the gods (optional storyline).
- A non-linear map: discover the world as you please
Backstory: The world of Noreya
In time immemorial, seven deities joined forces to shape the land we know today as Noreya.
Such was the power of the Seven that Men, as a sign of respect but also out of fear, began to worship them. Some sinners, however, strayed from the path, bringing out the most maliciously treacherous parts of themselves. From this malice came new deities, gaining their powers from the servitude of their subjects.
In the lands of Lemia, home of the primordial Goddess of Light, an endless famine persisted. The poor inhabitants' desire for wealth benefited the God of Avarice, who in turn promised an end to their misery. The god everyone now calls the "God of Gold" transformed all his followers into shapeless, tormented creatures: the golden shadows. Lemia, once so luminous, now gives way to unhealthy greed.
Duality: Pledge allegiance and receive the power of the gods!
With a skill tree containing over 50 skills, you can evolve according to your allegiance to the Goddess of Light or the God of Gold.
You can also play double duty, but in this case you won't have access to the most powerful spells. It's up to you to find the best balance for your style of play.
A world for every god.
No more metroidvania with a single map to discover.
In the world of Noreya, the world changes according to your allegiance.
Are you familiar with the Golden World and have now decided to worship the Light? Get ready for a whole new experience, forge ahead as you discover which areas have changed and discover which parts of the game are no longer accessible! However, in turn get ready to explore other new adventures that now await the servant of the Light!
Each version of the world conceals secrets and exclusive bonuses. Can you find the artifacts hidden in the depths of the world? Only time will tell!
The soundtrack
Signed by the incredible duo Sarys / MisterMV, enjoy an original soundtrack that will accompany you throughout your adventure.
Switch allegiance, and the music will change and evolve with you.
A game for arachnophobes:
Initially, we had planned to include spiders in the game, but we realized that many players are arachnophobic.
WIth this in mind, we worked on coming up with an alternative that works and retains the feel of the underground environments.
But who knows, maybe one day the spiders of Noreya will be released. But that's a tale for another time.
Read more on our dev blog:
https://store.steampowered.com/news/app/1760330/view/3712699226995016096
- OS: Ubuntu
- Processor: Intel Core I5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: RTX 1660
- Storage: 1500 MB available space
- OS: Ubuntu
- Processor: Intel Core I5Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: RTX 1660
- Storage: 1500 MB available space
[ 6089 ]
[ 3241 ]