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DEV BLOG 12 - Release postponed, details and roadmap!

DEV BLOG 12 - PATCH 0.3 and Presentation of our roadmap!


Hello everyone! Today, we are going to talk to you about our "patch" program. This way, you will know exactly what we have planned and the order.
Also, before we go any further, I must announce the following:

-- The release date has been postponed to November 7th, and it will be an early access release! --


Before you cry, let me explain a bit about this. You will quickly understand that we are not delaying it for fun or just to disappoint you, but to bring you even more enjoyment! Firstly, we completely revamped biome 1 recently following playtests. This was unexpected work, and it took us quite some time. Next, we created the biome 5, which was initially planned as part of a free DLC. However, we thought it would be much better if you had it from the beginning since it's a very important area. Overall, we have reworked many things: monsters, bosses, balancing, level aesthetics, and more. We experienced delays due to unforeseen departures of partners working on the aesthetic aspects (cutscenes, monsters). As a result, it took us more time to find solutions. In short, as you may have gathered, we are not postponing it for fun but because we want the game to meet your expectations and be able to release the game with the best content from version 1.0. We want the game to be beautiful, grandiose, and not rushed out with lots of bugs.

Version 0.3 Content


With this "substantial" devblog comes the release of version 0.3. We've added a large gameplay area, the Abysses of the Citadel! This is a gameplay area partially shrouded in darkness. A few new monsters, a new skill, a new mini-boss, and of course, the guardian of the place: The Golden Widow. In total, this will add 1 to 2 hours of gameplay, depending on your level (potentially more). Enough blabla, here's a little preview.
Some of our "beta testers" have already found and explored these areas. So we fixed some bugs, but we are aware that more are hiding in the darkness.

New platforms !


This new patch also features the support of new platforms: Mac, Linux, and Steamdeck (not the same build as Linux). We might still have issues with Linux and Mac builds as there are many OS versions out there, so please send us a ticket/message if you have any issue.

About the Steamdeck:


As Steam have to make a manual review before setting the good build as default, right now you have to go into the settings cf: Go to the game page and go to Settings > Properties > Compatibility. In this menu you should have a check box which is "Force the use of compatibility tools". You need to check it, and then under the list which will appear, you'll need to choose the option "Steam Linux Runtime" (should be GE-Proton7-50). Then the game should redownload and everything should be great !

Beta Roadmap


Our beta program will rely on a series of major patches. Before we go any further, I want to clarify that ALL OUR BACKERS (who chosed the platform Steam) will have access to the beta version starting from Patch 0.5 (end of October/early November). Let me present you our "roadmap":
0.3 (The Abyss of the citadel) // DONE 0.4 (The East Belfry) 0.5 (The Fallen King) 0.6 (The Belfry's Twin) 0.7 "Karma zones" 0.8 "The Avarice" 0.9 Additional content / areas / LORE 1.0 The True Ending = THE COMPLETE GAME Its a total of 7 big patches, and let me tell you that most of those patches are nearly done.

Why does it take so much time?


We understand your concerns and frustration. Despite our efforts, some things take a lot of time:
  • Level art (creating beautiful levels).
  • World karma, which requires us to create two worlds and do a lot of back-and-forth to make sure it works (and as you've seen, there are quite a few bugs because of "these things").
  • cutscenes / scenario (mostly because we had to find a solution, and now its ok)
  • we want to improve more a lot of things and add content
Today, the two karma worlds are very similar, simply because we haven't "level-arted" the Light versions yet. So, most Light maps today are copies of the Gold versions. Also, "karma" is supposed to change existing routes and backtracking, a key element of the "metroidvania" genre. Finally, as we announced in the previous post, it is technically possible to face 7 of the game's bosses. However, in the beta, only 3 were accessible (now 5). In essence, each patch will give you access to 1 or even 2 new bosses.

Metroidvania games go rarely in Early-Access.


We want to take this opportunity to deliver the game "piece by piece" so we can polish and improve each area as much as possible without being overwhelmed by feedback and day one patch, we do not want to rush or enter a crunch which is terrible for the team. With this schedule, we believe we can make adjustments to each area as the patches roll out. Also, we will do our best to ensure that your save data is preserved across versions!

Steam Next Fest.


Next monday is the beginning of the Steam Next Fest, Noreya will join the events with the free demo. Please make sure you wishlist the game on Steam if you can, this is helpful to push the game as Valve is looking at the number of wishlist to promote or not a game. Thanks for reading, more news very soon.


[ 2023-10-06 19:21:10 CET ] [ Original post ]

Noseka: The Gold Project
Dreamirl Developer
Dreamirl Publisher
2023-11-07 Release
Game News Posts: 45
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (60 reviews)
Public Linux Depots:
  • [0 B]
"Noseka: The Gold Project" is a 2D pixel-art metroidvania game set in a dark fantasy universe.

The game offers players a choice between allegiance to the Gods of Light and Shadow or the gods of Corruption and Gold!

But be careful!

Decisions made in the game affect your progression by changing the available paths and abilities.

The game's key art creates a unique experience for gamers with no run being the same as others, this duality encourages players to explore both paths.



Auria, the God of Avarice, took power over the city of Lemia after imprisoning the Goddess of Light. Kali, a fighter who lost everything at the hands of the gods, sets out for the city to verify the rumors surrounding this new god who corrupts and subjugates humans in exchange for wealth.



Explore the City of Gold and its cathedral, confront the creatures of shadow and gold, pledge allegiance to the god of your choice to embody their power, or detach yourself from the gods and suffer their wrath. Again



Game features
  • Meticulously crafted pixel art
  • 2 Unique persistent worlds that evolve according to your chosen allegiance to the gods (The Path of Gold or The Path of Light)
  • A skill tree with over 50 abilities!
  • 7 memorable bosses
  • Over 25 totally unique monsters with innovative gameplay surrounding each monster.
  • Easy-to-play, hard-to-master controls.
  • Smooth, pleasant platforming.
  • Fast, dynamic gameplay.
  • Pixel-perfect combat, subtle and accessible.
  • Several possible endings.
  • An original, epic soundtrack by Sarys and Xavier Dang (MisterMV), which evolves according to your allegiance.
  • An original storyline scattered around the world: find all the stelae in the game to understand the history and mysteries surrounding the gods (optional storyline).
  • A non-linear map: discover the world as you please



Backstory: The world of Noreya
In time immemorial, seven deities joined forces to shape the land we know today as Noreya.
Such was the power of the Seven that Men, as a sign of respect but also out of fear, began to worship them. Some sinners, however, strayed from the path, bringing out the most maliciously treacherous parts of themselves. From this malice came new deities, gaining their powers from the servitude of their subjects.

In the lands of Lemia, home of the primordial Goddess of Light, an endless famine persisted. The poor inhabitants' desire for wealth benefited the God of Avarice, who in turn promised an end to their misery. The god everyone now calls the "God of Gold" transformed all his followers into shapeless, tormented creatures: the golden shadows. Lemia, once so luminous, now gives way to unhealthy greed.

Duality: Pledge allegiance and receive the power of the gods!
With a skill tree containing over 50 skills, you can evolve according to your allegiance to the Goddess of Light or the God of Gold.

You can also play double duty, but in this case you won't have access to the most powerful spells. It's up to you to find the best balance for your style of play.

A world for every god.
No more metroidvania with a single map to discover.
In the world of Noreya, the world changes according to your allegiance.

Are you familiar with the Golden World and have now decided to worship the Light? Get ready for a whole new experience, forge ahead as you discover which areas have changed and discover which parts of the game are no longer accessible! However, in turn get ready to explore other new adventures that now await the servant of the Light!

Each version of the world conceals secrets and exclusive bonuses. Can you find the artifacts hidden in the depths of the world? Only time will tell!



The soundtrack

Signed by the incredible duo Sarys / MisterMV, enjoy an original soundtrack that will accompany you throughout your adventure.
Switch allegiance, and the music will change and evolve with you.


A game for arachnophobes:
Initially, we had planned to include spiders in the game, but we realized that many players are arachnophobic.
WIth this in mind, we worked on coming up with an alternative that works and retains the feel of the underground environments.

But who knows, maybe one day the spiders of Noreya will be released. But that's a tale for another time.

Read more on our dev blog:
https://store.steampowered.com/news/app/1760330/view/3712699226995016096

MINIMAL SETUP
  • OS: Ubuntu
  • Processor: Intel Core I5Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: RTX 1660
  • Storage: 1500 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu
  • Processor: Intel Core I5Memory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: RTX 1660
  • Storage: 1500 MB available space
GAMEBILLET

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16.99$ (15%)
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GAMERSGATE

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1.31$ (91%)
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7.5$ (75%)
1.0$ (80%)

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