Hello everyone.
We are now in Early Access, yay!
However, we continue to be proactive, listen to your feedback, and take note of the bugs very carefully!
We didn't post anything for the official 0.4 release because we were focused on the release, and it's important not to get distracted.
So here's a BIG patch note because we decided not to release 0.5 right away in order to focus more on the quality of 0.4 (and all the bugs). However, we added and prepared content that was supposed to be in 0.6!
We're also making many changes to the game's balance. There are now areas that are easier than before and others that will be much harder.
Please give us your feedback; it helps us move in the right direction.
Before we get to the notes, here is some dev blog story.
The Boss of the Biome 4 in the East Belfry still have no name
You may ask how that is possible. And, if you go back to the article How do we create monsters in Gold Project cf: https://steamcommunity.com/games/1760330/announcements/detail/3712699226994690497?snr=2_9_100000_ You know that making a monster (or a boss) is not a linear, predicted work. Indeed for most of our monsters and bosses in the game we have an approximate idea of what we want to do, then we do some prototypes and test it. But a lot of those monsters and Boss still have no name. Do you have an idea of a name for this good boi? Share it with us here in the comments! Here is some information about him.
- He is a spellcaster
- His twin brother is a fighter
- He live in the East Belfry
- He live in the Cathedral (Biome 4)
- He can turn into a Ghost
Patch Note
Additions/changes:
- Difficulty modes at the start of a new game
- Keyboard configuration
- Introduction cinematic
- Added a save slot system (3 slots) with summaries
- The starting screen that informs about the "save logo"
- Added shortcuts F11/Alt+Enter (full screen/windowed mode)
- Save logo
- Cathedral boss, East Wing. It doesn't have a name yet.
- Many new maps and areas (no spoilers here :) )
- Added a new previously inaccessible monster, the "Paramites"
- A lot of narrative additions
- Improved Linux support
- Biome 4 music (work in progress)
- Boss "Golden Giant" combat music
- Added an introduction to the "Golden Giant" boss fight
- Boss "Golden Widow" combat music
- Added an introduction to the "Golden Widow" boss fight
- Mini-Boss "Crawley" combat music
- Mini-Boss "Soul Devourer" combat music
- Biome 3 music (work in progress)
- Biome 2 music and combat variations, gold, and light
- Added Chinese
- Added Japanese
- Added Russian
- Added Ukrainian
- Font adapts to the language
- Improved dialog box (aesthetic)
- You can only modify your skills in front of a statue
- Improved input buffers
- New skill icons
- New icons on the world map
- Added hidden areas
- Added gold nuggets
- Changed button assignments to "make more sense"
- Changed poison to green for better readability
- Replaced the visual drop from bosses
- Global game rebalancing (still ongoing)
- Added a "headless zombie" version, weaker than the Zombie
Bug Fixes:
- Golden spiders were counted as killed monsters
- World Map issues when deleting game files and starting a new game
- Hearts no longer overlap
- Ghost superimposition
- Invisible dark frog
- Missing waterfall on a map
- Difficulty mode and save logo not displayed on a new installation
- World map markers remained even after defeating the boss
- Kali floating as a ghost on a trampoline while being hit
- Ghost falls off platforms when pressing a key
- Global experience removed from the menu
- Several issues when quitting the game after speaking to Auria's statue
- Non-functional hidden area
- Sometimes impossible to read a stele with a controller
- Gold statue unlocked indirectly
- Ghost Zombie phases through platforms
- Incorrect Dreamirl logo size in "low" graphics settings
- Configuration missing for a wave in b2_19
- Body teleports when the ghost is active, causing a crash
- Error when changing language during gameplay
- Issues with certain skill stats when changing maps
- Fixed several monster-related bugs
- Praying to a statue by pressing S when exiting the menu
- Gold exchange is performed like healing, by holding down a key
- Inconsistent health bar in some scenarios (when quitting the game)
- Purchase of boss skills not saved
- Endless deaths from "hands"
- The "map" skill icon is gray the first time you open the skill tree
- Fixes to many skills
- Error when fighting Crawley if the game was quit after the fight and then restarted
- Error while navigating up/down in the save slot menu
- Error when the Giant Worm hits the lever in b2_14
- Dash bug with the ghost
- Map and "junction" configuration bugs (multiple reports)
- World map bug shifted by 1px
- World map displaying a location that was never visited
Patch 0.5 is coming next
We'd like to thank everyone for your participation, and we will continue our efforts! The next patch "0.5" will be released soon and will provide access to a new area, along with a new "mini boss": The Fallen King. Will you be able to complete the currently available content before the release of version 0.5? See you very soon! ~~
[ 2023-11-09 09:58:03 CET ] [ Original post ]
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The game offers players a choice between allegiance to the Gods of Light and Shadow or the gods of Corruption and Gold!
But be careful!
Decisions made in the game affect your progression by changing the available paths and abilities.
The game's key art creates a unique experience for gamers with no run being the same as others, this duality encourages players to explore both paths.
Auria, the God of Avarice, took power over the city of Lemia after imprisoning the Goddess of Light. Kali, a fighter who lost everything at the hands of the gods, sets out for the city to verify the rumors surrounding this new god who corrupts and subjugates humans in exchange for wealth.
Explore the City of Gold and its cathedral, confront the creatures of shadow and gold, pledge allegiance to the god of your choice to embody their power, or detach yourself from the gods and suffer their wrath. Again
Game features
- Meticulously crafted pixel art
- 2 Unique persistent worlds that evolve according to your chosen allegiance to the gods (The Path of Gold or The Path of Light)
- A skill tree with over 50 abilities!
- 7 memorable bosses
- Over 25 totally unique monsters with innovative gameplay surrounding each monster.
- Easy-to-play, hard-to-master controls.
- Smooth, pleasant platforming.
- Fast, dynamic gameplay.
- Pixel-perfect combat, subtle and accessible.
- Several possible endings.
- An original, epic soundtrack by Sarys and Xavier Dang (MisterMV), which evolves according to your allegiance.
- An original storyline scattered around the world: find all the stelae in the game to understand the history and mysteries surrounding the gods (optional storyline).
- A non-linear map: discover the world as you please
Backstory: The world of Noreya
In time immemorial, seven deities joined forces to shape the land we know today as Noreya.
Such was the power of the Seven that Men, as a sign of respect but also out of fear, began to worship them. Some sinners, however, strayed from the path, bringing out the most maliciously treacherous parts of themselves. From this malice came new deities, gaining their powers from the servitude of their subjects.
In the lands of Lemia, home of the primordial Goddess of Light, an endless famine persisted. The poor inhabitants' desire for wealth benefited the God of Avarice, who in turn promised an end to their misery. The god everyone now calls the "God of Gold" transformed all his followers into shapeless, tormented creatures: the golden shadows. Lemia, once so luminous, now gives way to unhealthy greed.
Duality: Pledge allegiance and receive the power of the gods!
With a skill tree containing over 50 skills, you can evolve according to your allegiance to the Goddess of Light or the God of Gold.
You can also play double duty, but in this case you won't have access to the most powerful spells. It's up to you to find the best balance for your style of play.
A world for every god.
No more metroidvania with a single map to discover.
In the world of Noreya, the world changes according to your allegiance.
Are you familiar with the Golden World and have now decided to worship the Light? Get ready for a whole new experience, forge ahead as you discover which areas have changed and discover which parts of the game are no longer accessible! However, in turn get ready to explore other new adventures that now await the servant of the Light!
Each version of the world conceals secrets and exclusive bonuses. Can you find the artifacts hidden in the depths of the world? Only time will tell!
The soundtrack
Signed by the incredible duo Sarys / MisterMV, enjoy an original soundtrack that will accompany you throughout your adventure.
Switch allegiance, and the music will change and evolve with you.
A game for arachnophobes:
Initially, we had planned to include spiders in the game, but we realized that many players are arachnophobic.
WIth this in mind, we worked on coming up with an alternative that works and retains the feel of the underground environments.
But who knows, maybe one day the spiders of Noreya will be released. But that's a tale for another time.
Read more on our dev blog:
https://store.steampowered.com/news/app/1760330/view/3712699226995016096
- OS: Ubuntu
- Processor: Intel Core I5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: RTX 1660
- Storage: 1500 MB available space
- OS: Ubuntu
- Processor: Intel Core I5Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: RTX 1660
- Storage: 1500 MB available space
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