Patch 0.9 - Final content update !
First novelty in this Patch, we have added the backers' tombs. There were 3 types of tombs, so we integrated 3 different messages. See the ticket about the tombs: https://steamcommunity.com/games/1760330/announcements/detail/3712699226994582946?snr=2___
We also added a very large commemorative stele to thank all the people who contributed to the Kickstarter!
In this update, we added a Bestiary that updates as you progress through your battles! A bit of additional LORE through your victories ^-^
This has been requested quite a bit, and it's finally available! Please note, you'll need to start a new game from the beginning. We still have some bugs and inconsistencies with the Achievements, so don't be surprised if changes occur in that area.
The Forgotten Fortress is the last area of the game that was missing. Initially, we wanted to make it accessible in patch 0.8 but the graphical overhaul of the biomes took us much longer. This area, completely optional to finish the game, is also the most difficult. The secret of the ancient king is partly hidden here, it's up to you to decipher the messages we have left throughout the game world to understand the extent of your quest!
Version 0.9 also adds the "true ending". We won't say much about it to avoid spoilers, just know that this true ending will require a lot of additional gameplay time and research. If you're lost, take the time to read the content of the steles. And if it becomes too difficult for you, don't hesitate to accumulate a lot of gold to be able to buy all the skill points. Good luck!
In line with the graphical overhauls and the remaining work, we have begun the graphical overhaul of Biome 3 "The Ruins of Lemia". This overhaul will be completed by the final release of the game, but no content will change. Likewise, we still need to do the final overhaul of Biome 4 "The Cathedral".
Noreya is a quite particular metroidvania since it has a bit of this "RPG" aspect that allows you to farm monsters to acquire new skill points and become stronger, all while searching throughout the world for what increases your attack damage. Some combos are very powerful. Rather than nerfing all these nice options, we decided to increase the difficulty of big monsters / end-game monsters, mainly by increasing their HP. So it will be wiser to avoid certain monsters at the beginning, even if the confrontation is possible.
Starting from 0.9, we consider the game as "complete". This means that future updates will focus on balancing, technical optimization, and visual improvements. There are still two places in the game that may suggest that something is missing, an area in Biome 1 and a door behind the statue of Aleph. We had planned to do additional content, but with the problems encountered, this must be canceled. Perhaps in a later update after the game is released?
We receive a lot of requests for Kickstarter rewards! We will develop this topic in a dedicated ticket! (it will be simpler). But we can already show you a preview of the Tarot card games that will soon go into production!
The rest of the rewards will arrive gradually, and the physical versions (console) as well as the audio CDs/vinyls, will take the longest to arrive! On behalf of the entire team, I personally apologize for this, but we are facing production delays that can only be launched when the game is fully finished.
Big news! We can finally announce that the game will be released in its final version in June! Just one more month to wait ^-^ We will make a special announcement soon to reveal the exact day.
[ 2024-05-07 17:59:07 CET ] [ Original post ]
Hello everyone!
Today, we are pleased to announce the release of patch 0.9.
This patch is probably one of the largest in terms of content that we have been able to make along with patch 0.8, so grab some popcorn, we're going to explain everything to you in detail.
Backers' Tombs
First novelty in this Patch, we have added the backers' tombs. There were 3 types of tombs, so we integrated 3 different messages. See the ticket about the tombs: https://steamcommunity.com/games/1760330/announcements/detail/3712699226994582946?snr=2___
We also added a very large commemorative stele to thank all the people who contributed to the Kickstarter!
The Bestiary
In this update, we added a Bestiary that updates as you progress through your battles! A bit of additional LORE through your victories ^-^
Steam Achievements
This has been requested quite a bit, and it's finally available! Please note, you'll need to start a new game from the beginning. We still have some bugs and inconsistencies with the Achievements, so don't be surprised if changes occur in that area.
Biome 6 The Forgotten Fortress
The Forgotten Fortress is the last area of the game that was missing. Initially, we wanted to make it accessible in patch 0.8 but the graphical overhaul of the biomes took us much longer. This area, completely optional to finish the game, is also the most difficult. The secret of the ancient king is partly hidden here, it's up to you to decipher the messages we have left throughout the game world to understand the extent of your quest!
The True Ending
Version 0.9 also adds the "true ending". We won't say much about it to avoid spoilers, just know that this true ending will require a lot of additional gameplay time and research. If you're lost, take the time to read the content of the steles. And if it becomes too difficult for you, don't hesitate to accumulate a lot of gold to be able to buy all the skill points. Good luck!
Artistic Rework Biome 3 and 4 "in progress"
In line with the graphical overhauls and the remaining work, we have begun the graphical overhaul of Biome 3 "The Ruins of Lemia". This overhaul will be completed by the final release of the game, but no content will change. Likewise, we still need to do the final overhaul of Biome 4 "The Cathedral".
Monster Balancing
Noreya is a quite particular metroidvania since it has a bit of this "RPG" aspect that allows you to farm monsters to acquire new skill points and become stronger, all while searching throughout the world for what increases your attack damage. Some combos are very powerful. Rather than nerfing all these nice options, we decided to increase the difficulty of big monsters / end-game monsters, mainly by increasing their HP. So it will be wiser to avoid certain monsters at the beginning, even if the confrontation is possible.
What's left to do
Starting from 0.9, we consider the game as "complete". This means that future updates will focus on balancing, technical optimization, and visual improvements. There are still two places in the game that may suggest that something is missing, an area in Biome 1 and a door behind the statue of Aleph. We had planned to do additional content, but with the problems encountered, this must be canceled. Perhaps in a later update after the game is released?
Kickstarter Physical Rewards Status
We receive a lot of requests for Kickstarter rewards! We will develop this topic in a dedicated ticket! (it will be simpler). But we can already show you a preview of the Tarot card games that will soon go into production!
The rest of the rewards will arrive gradually, and the physical versions (console) as well as the audio CDs/vinyls, will take the longest to arrive! On behalf of the entire team, I personally apologize for this, but we are facing production delays that can only be launched when the game is fully finished.
When is the final release?
Big news! We can finally announce that the game will be released in its final version in June! Just one more month to wait ^-^ We will make a special announcement soon to reveal the exact day.
Patch-Notes:
Adds/improvements:
- True ending Quest
- One more boss to fight
- Biome 6 The Forgotten Fortress
- Biome 3 Art Rework (still WIP)
- Bestiary
- Steam Achievements
- Backers tombs
- Change the Heal drop visual to make a difference with the HP+
- Add the difficulty mode and progression on the save slot
- Visual difference between the Dark Frog and the Dark Toad
- Add a progression circle when purchasing a Skill Point
Bug fix:
- Black blink between cinematics
- Ghost Zombie no SFX on attack
- b4_18 remove useless door
- No music on cinematics
- LogBook translation issues
- LORE/Writing fixes
- Missing steles in the LogBook
- Ghost switch bug on the minimap
- Entity play a SFX before the screen is visible (during the loading)
- Boss 3 possible to go out of the map
- JumpingSkull freeze if knockback on a specific frame
- World map fixes
- Boss 6 many fixes
- Resolve save/faith issues when praying on a statue and leaving the game
- Many Skilltree fixes
- Detect items on the map should now works properly
- Camera stuck on Boss 2
- Various Level Design/Arts fixs
- many elevator lead to death/OOB
- Camera stuck against Golden Widow
- Fix Dash Gold
- Improve Skill Boss 1
- Limit faith gauge length
Noseka: The Gold Project
Dreamirl
Dreamirl
2023-11-07
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 44
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(54 reviews)
https://store.steampowered.com/app/1760330 
[0 B]
"Noseka: The Gold Project" is a 2D pixel-art metroidvania game set in a dark fantasy universe.
The game offers players a choice between allegiance to the Gods of Light and Shadow or the gods of Corruption and Gold!
But be careful!
Decisions made in the game affect your progression by changing the available paths and abilities.
The game's key art creates a unique experience for gamers with no run being the same as others, this duality encourages players to explore both paths.
Auria, the God of Avarice, took power over the city of Lemia after imprisoning the Goddess of Light. Kali, a fighter who lost everything at the hands of the gods, sets out for the city to verify the rumors surrounding this new god who corrupts and subjugates humans in exchange for wealth.
Explore the City of Gold and its cathedral, confront the creatures of shadow and gold, pledge allegiance to the god of your choice to embody their power, or detach yourself from the gods and suffer their wrath. Again
Game features
Backstory: The world of Noreya
In time immemorial, seven deities joined forces to shape the land we know today as Noreya.
Such was the power of the Seven that Men, as a sign of respect but also out of fear, began to worship them. Some sinners, however, strayed from the path, bringing out the most maliciously treacherous parts of themselves. From this malice came new deities, gaining their powers from the servitude of their subjects.
In the lands of Lemia, home of the primordial Goddess of Light, an endless famine persisted. The poor inhabitants' desire for wealth benefited the God of Avarice, who in turn promised an end to their misery. The god everyone now calls the "God of Gold" transformed all his followers into shapeless, tormented creatures: the golden shadows. Lemia, once so luminous, now gives way to unhealthy greed.
Duality: Pledge allegiance and receive the power of the gods!
With a skill tree containing over 50 skills, you can evolve according to your allegiance to the Goddess of Light or the God of Gold.
You can also play double duty, but in this case you won't have access to the most powerful spells. It's up to you to find the best balance for your style of play.
A world for every god.
No more metroidvania with a single map to discover.
In the world of Noreya, the world changes according to your allegiance.
Are you familiar with the Golden World and have now decided to worship the Light? Get ready for a whole new experience, forge ahead as you discover which areas have changed and discover which parts of the game are no longer accessible! However, in turn get ready to explore other new adventures that now await the servant of the Light!
Each version of the world conceals secrets and exclusive bonuses. Can you find the artifacts hidden in the depths of the world? Only time will tell!
The soundtrack
Signed by the incredible duo Sarys / MisterMV, enjoy an original soundtrack that will accompany you throughout your adventure.
Switch allegiance, and the music will change and evolve with you.
A game for arachnophobes:
Initially, we had planned to include spiders in the game, but we realized that many players are arachnophobic.
WIth this in mind, we worked on coming up with an alternative that works and retains the feel of the underground environments.
But who knows, maybe one day the spiders of Noreya will be released. But that's a tale for another time.
Read more on our dev blog:
https://store.steampowered.com/news/app/1760330/view/3712699226995016096
The game offers players a choice between allegiance to the Gods of Light and Shadow or the gods of Corruption and Gold!
But be careful!
Decisions made in the game affect your progression by changing the available paths and abilities.
The game's key art creates a unique experience for gamers with no run being the same as others, this duality encourages players to explore both paths.
Auria, the God of Avarice, took power over the city of Lemia after imprisoning the Goddess of Light. Kali, a fighter who lost everything at the hands of the gods, sets out for the city to verify the rumors surrounding this new god who corrupts and subjugates humans in exchange for wealth.
Explore the City of Gold and its cathedral, confront the creatures of shadow and gold, pledge allegiance to the god of your choice to embody their power, or detach yourself from the gods and suffer their wrath. Again
Game features
- Meticulously crafted pixel art
- 2 Unique persistent worlds that evolve according to your chosen allegiance to the gods (The Path of Gold or The Path of Light)
- A skill tree with over 50 abilities!
- 7 memorable bosses
- Over 25 totally unique monsters with innovative gameplay surrounding each monster.
- Easy-to-play, hard-to-master controls.
- Smooth, pleasant platforming.
- Fast, dynamic gameplay.
- Pixel-perfect combat, subtle and accessible.
- Several possible endings.
- An original, epic soundtrack by Sarys and Xavier Dang (MisterMV), which evolves according to your allegiance.
- An original storyline scattered around the world: find all the stelae in the game to understand the history and mysteries surrounding the gods (optional storyline).
- A non-linear map: discover the world as you please
Backstory: The world of Noreya
In time immemorial, seven deities joined forces to shape the land we know today as Noreya.
Such was the power of the Seven that Men, as a sign of respect but also out of fear, began to worship them. Some sinners, however, strayed from the path, bringing out the most maliciously treacherous parts of themselves. From this malice came new deities, gaining their powers from the servitude of their subjects.
In the lands of Lemia, home of the primordial Goddess of Light, an endless famine persisted. The poor inhabitants' desire for wealth benefited the God of Avarice, who in turn promised an end to their misery. The god everyone now calls the "God of Gold" transformed all his followers into shapeless, tormented creatures: the golden shadows. Lemia, once so luminous, now gives way to unhealthy greed.
Duality: Pledge allegiance and receive the power of the gods!
With a skill tree containing over 50 skills, you can evolve according to your allegiance to the Goddess of Light or the God of Gold.
You can also play double duty, but in this case you won't have access to the most powerful spells. It's up to you to find the best balance for your style of play.
A world for every god.
No more metroidvania with a single map to discover.
In the world of Noreya, the world changes according to your allegiance.
Are you familiar with the Golden World and have now decided to worship the Light? Get ready for a whole new experience, forge ahead as you discover which areas have changed and discover which parts of the game are no longer accessible! However, in turn get ready to explore other new adventures that now await the servant of the Light!
Each version of the world conceals secrets and exclusive bonuses. Can you find the artifacts hidden in the depths of the world? Only time will tell!
The soundtrack
Signed by the incredible duo Sarys / MisterMV, enjoy an original soundtrack that will accompany you throughout your adventure.
Switch allegiance, and the music will change and evolve with you.
A game for arachnophobes:
Initially, we had planned to include spiders in the game, but we realized that many players are arachnophobic.
WIth this in mind, we worked on coming up with an alternative that works and retains the feel of the underground environments.
But who knows, maybe one day the spiders of Noreya will be released. But that's a tale for another time.
Read more on our dev blog:
https://store.steampowered.com/news/app/1760330/view/3712699226995016096
MINIMAL SETUP
- OS: Ubuntu
- Processor: Intel Core I5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: RTX 1660
- Storage: 1500 MB available space
- OS: Ubuntu
- Processor: Intel Core I5Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: RTX 1660
- Storage: 1500 MB available space
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