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Art Rework Biome 4, sounds and memory leak ends

Greetings! First of all, I hope you are all doing well and not feeling too hot (were good here, its a very mild and pleasant June, and Im enjoying biking to work in the morning, a nice breath of fresh air before a busy day, haha). Yesterday, I released a new version of the game, version 0.9.66 (quickly patched to .67, a bit disappointed because 66 was still cooler). This patch contains a lot, including a huge list of bug fixes! But lets start with the content. One week away from the final release, Im still adjusting things in the games balance, and thats perfectly normal, as my attention has been on optimization. Let's start with a visual treat.

Art Rework of the Biome 4 The Cathedral


This was the last zone in the game that needed attention and love, and I think youll be able to see for yourself just how phenomenal the evolution of this area is. Its the frustrating part of game development; as you get to the end, you master the subject and do everything better. At least we had the time and courage to finish this before release! Hats off to my 2 colleagues who managed this part while I was wrestling with optimization Before
Now
It really pleases me to see this area in a new light; the parallax contrast is much more pronounced, not to mention the variety and opulence that clearly shows we are in the home of the god of Greed.

Memory Leak, The Final Battle


There may still be a few survivors from this infernal battle, but between us, I think Ive really done my best.
Especially since, in the next patch, the game will be packed in its final version, and thats going to be pure intensity. Anyway, feel free to give us feedback on the games behavior regarding your sessions and their duration! I hope the game will be much more enjoyable. Thanks in advance for your feedback, which helps me a lot ^-^

Sound Everywhere!


Another topic close to our hearts that will be completed before the games release is all the little sounds here and there. In this update, almost everything has sound. Specifically, were missing 2 bosses, skills, and maybe some monsters. With Sarys working tirelessly, we will ensure that the auditory experience matches the visual experience and gameplay. No need to tease you with a video, just launch the game and enjoy

Balancing


I decided to make some changes to the games balance; here are the main changes. Ill continue making slight adjustments until the final release, so dont be surprised if there are changes. Its still too early to plan your final speedrun strategy. In hard mode, I reduced the cost of buying skill points, which was excessive. The ratio is now 1.5 compared to normal mode (before it was 2). Some powers had no time limit or were too long, so I changed that to make it less overpowered. The Bosses gave an amount of gold depending on the number of skill points already acquired; this was unbalanced and not very nice for people who didnt buy any skill points at the beginning of the game. So overall, they give much more than before! I reviewed the health of most monsters and mid-bosses, especially the late-game monsters. By the final release, Id like to add layers of monsters in the early levels to increase difficulty across the world as you progress. There are monster combinations that havent been done yet, and Im still hungry for more, haha. We still have plenty of new combat content to add. Thats all for today. A new patch will be released very soon. As a reminder, if you participated in our Kickstarter, you need to respond to the questionnaire! Ill handle the responses either Sunday or early next week. Stay tuned for updates; Ill make a dedicated post for the rewards. Thank you all for your unwavering support, see you in the next patch

Patch Notes 0.9.66 - 13/06/2024


Improvements / rework: - Rework Art Biome 4 "Cathedral" - SFX integration: Poison Drops, Boss 1, Boss 2, Boss 3, Steles, Statues, Monsters, HP+, ATK+, Soul Eater, Boss 6, Boss 4 WIP, Ghost usage - All bosses now have an introduction cinematic - SFX water/bush/ghost platforms in every places - leaves generator in the Biome 3 "The Ruins of Lemia" - Skill Awe The Light now have a timer - Skill Astral Shield now have a timer - MASSIVE MEMORY LEAK FIX and optimizations - add more quality settings Bugs - b4_15 pot falling through platform - Entering the Soul Eater room by the bottom break the music - Boss 7 cannot respawn on death - When finishing the demo and relaunching the game, no music - Fix arrows to have the same width in the menus, avoiding missclicks - Fix Inputs in Pause Menu - Fallen King getting hit b5_08 - Fix Skilltree circle buyable update - Fix UI Popup Bar - GiantWorm does not respawn in b2_06 if we die at a specific position in the Torchlight - Some invisible buttons in the inputs settings screen - Cannot buy all the skills due to limited skillpoint - Trapmonster keep attacking when dead - A lot of monsters keep attacking when dead, sometimes it makes a bug or weird sounds - Boss 7 death, if we are close a wall, the sound of the projectiles keep going - End Message do not show the mouse cursor - Shockwave skill activate when it should not - A destroyed wall still generate collision - Spamming ok at the launch of a new game make the sound spam and keep the blackscreen - MANY MANY BOSS 3 FIXES - Statue b3_36 cannot tp on it - Bug about a switch in the forgoten fortress - Boss 1 hit particle with atk dist is not at the good position - Some mistake about destroying objects has been fixed - Dark Lady, at the start of the fight sometimes the player fly away and input are locked - Bug when selecting "show in the map" in the logbook - Map change from gold to light visual bug when tutorial with hemenis - balance about the gold earned against bosses and skill point ratio in hard mode (now 1.5 instead of 2) - Fix some bad offset on Boss 6 VFX Sword - Ground still here after Boss 3 and 4 are defeated - Stop music in Boss 3 and 4 if pogo on their head - Valsanre title on Boss 7 - fix the Frogs and spiders-like monster going outside of the map - Shield timer was update all the time - change the sound on "continue" in game - The tiny spiders cannot be killed after death in the same stage - SpiderWeb jumps "slowmotion" is fixed - GiantWorm still playing the audio loop after death - Berserker making a sound in an already-finished wave - Not able to jump after stun landing - some particles around Kali until fully healed - fixed a rare bug about a combo with white hand => red hand - praying range fixed - fixed slowmotion when hit and grabbed by hands at the same time - Fight Music still playing when it should not - wrong VFX placement for wall walkers entities - fix Boss 6 spawning monsters - fix killing a zombie with a knockback, then he is sliding on the ground - no music if starting the game directly in the Giant Worm room - fix the unlocking full skilltree preventing you to buy skills directly - fix a potential soft lock in B2 Dark - fix a lot of things in every languages, specifically the "action" key icon - global fix of english/french languages - fix floating block in b4_26 - fix missing dedicated poison layer in b3_14_1_G - fix layers in many maps of B3 - add ghost block in B3_14_L to avoid cheating the challenge - fix crawley now focus the ghost - fix crawley cobweb bug if grabbing the physical body - fix prevent interaction with a stele if jumping - fix possible dahs => collision death in B4_02 - fix weird collision generating an OOB in b3_14_4_G - fix lightbeams in biome 1


[ 2024-06-14 10:21:24 CET ] [ Original post ]



Noseka: The Gold Project
Dreamirl
  • Developer

  • Dreamirl
  • Publisher

  • 2023-11-07
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 44  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (54 reviews)


  • Review Score

  • https://store.steampowered.com/app/1760330 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • "Noseka: The Gold Project" is a 2D pixel-art metroidvania game set in a dark fantasy universe.

    The game offers players a choice between allegiance to the Gods of Light and Shadow or the gods of Corruption and Gold!

    But be careful!

    Decisions made in the game affect your progression by changing the available paths and abilities.

    The game's key art creates a unique experience for gamers with no run being the same as others, this duality encourages players to explore both paths.



    Auria, the God of Avarice, took power over the city of Lemia after imprisoning the Goddess of Light. Kali, a fighter who lost everything at the hands of the gods, sets out for the city to verify the rumors surrounding this new god who corrupts and subjugates humans in exchange for wealth.



    Explore the City of Gold and its cathedral, confront the creatures of shadow and gold, pledge allegiance to the god of your choice to embody their power, or detach yourself from the gods and suffer their wrath. Again



    Game features
    • Meticulously crafted pixel art
    • 2 Unique persistent worlds that evolve according to your chosen allegiance to the gods (The Path of Gold or The Path of Light)
    • A skill tree with over 50 abilities!
    • 7 memorable bosses
    • Over 25 totally unique monsters with innovative gameplay surrounding each monster.
    • Easy-to-play, hard-to-master controls.
    • Smooth, pleasant platforming.
    • Fast, dynamic gameplay.
    • Pixel-perfect combat, subtle and accessible.
    • Several possible endings.
    • An original, epic soundtrack by Sarys and Xavier Dang (MisterMV), which evolves according to your allegiance.
    • An original storyline scattered around the world: find all the stelae in the game to understand the history and mysteries surrounding the gods (optional storyline).
    • A non-linear map: discover the world as you please



    Backstory: The world of Noreya
    In time immemorial, seven deities joined forces to shape the land we know today as Noreya.
    Such was the power of the Seven that Men, as a sign of respect but also out of fear, began to worship them. Some sinners, however, strayed from the path, bringing out the most maliciously treacherous parts of themselves. From this malice came new deities, gaining their powers from the servitude of their subjects.

    In the lands of Lemia, home of the primordial Goddess of Light, an endless famine persisted. The poor inhabitants' desire for wealth benefited the God of Avarice, who in turn promised an end to their misery. The god everyone now calls the "God of Gold" transformed all his followers into shapeless, tormented creatures: the golden shadows. Lemia, once so luminous, now gives way to unhealthy greed.

    Duality: Pledge allegiance and receive the power of the gods!
    With a skill tree containing over 50 skills, you can evolve according to your allegiance to the Goddess of Light or the God of Gold.

    You can also play double duty, but in this case you won't have access to the most powerful spells. It's up to you to find the best balance for your style of play.

    A world for every god.
    No more metroidvania with a single map to discover.
    In the world of Noreya, the world changes according to your allegiance.

    Are you familiar with the Golden World and have now decided to worship the Light? Get ready for a whole new experience, forge ahead as you discover which areas have changed and discover which parts of the game are no longer accessible! However, in turn get ready to explore other new adventures that now await the servant of the Light!

    Each version of the world conceals secrets and exclusive bonuses. Can you find the artifacts hidden in the depths of the world? Only time will tell!



    The soundtrack

    Signed by the incredible duo Sarys / MisterMV, enjoy an original soundtrack that will accompany you throughout your adventure.
    Switch allegiance, and the music will change and evolve with you.


    A game for arachnophobes:
    Initially, we had planned to include spiders in the game, but we realized that many players are arachnophobic.
    WIth this in mind, we worked on coming up with an alternative that works and retains the feel of the underground environments.

    But who knows, maybe one day the spiders of Noreya will be released. But that's a tale for another time.

    Read more on our dev blog:
    https://store.steampowered.com/news/app/1760330/view/3712699226995016096
    MINIMAL SETUP
    • OS: Ubuntu
    • Processor: Intel Core I5Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: RTX 1660
    • Storage: 1500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu
    • Processor: Intel Core I5Memory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: RTX 1660
    • Storage: 1500 MB available space
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