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Update 1.1.0 - new stuff and Giant Worm rework

Greetings! As the summer is gently coming around in the south France, the heat is not stopping us and we keep improving the game and fixing bugs. Today, we bring you the first major update since the official release of the game!
It has been difficult for me to read all the reviews and decide what I wanted to change. I aspire for Noreya to remain a simple to pick up game, and I understand that some people would like to have everything from the start, but thats not my vision of a good video game. In any case, this update should please many people!

Revamp of the Giant Worm


In my opinion, this is the biggest failure of Noreya, as this boss was supposed to have a very puzzle aspect. In the end, it became a hit point sponge mixed with a platforming marathon. Despite this, I didnt think it would be judged as so hard and unfair, since there are many torches that allow you to rest and explore the area in ghost form to prepare your path. So, we have reworked it to offer several options to defeat it.
  • there is now only one layer of destructible blocks, reducing the random aspect and allowing better memorization of the locations
  • there are ghost tiles to create a reminder that this functionality exists, and that exploring in ghost form prevents you from being chased
  • if you complete all the lights, the Worm will take a certain amount of damage relative to the difficulty level (30% on easy)
  • touching the Worm will remove 6 hearts, allowing you to survive more than once (unless you arrive here with less than 6 hearts, but its not easy so the Worm shouldnt be a problem)
  • the Bosss health bar indicates that you can deal damage to it, thus avoiding running in circles
All these modifications should allow you to better understand what is happening and to overcome it, either by attacking it, by lighting all the lights, or a mix of both (the most interesting in my opinion). This will also make the perfection achievement more accessible.
We have also worked on performance improvements specific to this fight.

Map Markers


This is something we wanted to do from the start, but due to time constraints and bugs, it was somewhat forgotten. You can now place 50 markers on the map as you wish!

Add a "next statue" button on the Map


Thanks to a player idea, we added this small but nice feature in the "World Map" menu. Just press a button and it will select automatically the next statue. You can still move around and select by hand the statue you want, but in case you are lost or just prefer to use a simple button, you now have the choice! ^-^

Changes regarding the time to heal and immune, and other minor things.


It's the kind of changes which are quite risky and that's why we do not change it right after the first review, we take the time to analyze, test and look at player's videos and streams. So we decided to reduce a little bit the time to heal. And to increase a little bit the immune duration after being hit. Also, the contrast setting value is now by default at 50 (not for the old saves). Finally, we adjusted some platforms tones in the assets, to make it more visible/readable.

Boss Health Bars


This was something that was discussed within the team and wasnt implemented initially. No one knew if it was good or not, as many games we draw inspiration from do not use this feature. But the Giant Worm is one of the bosses for which having a visible health bar allows players to know that they need to deal damage to it. It also allows players to hold on when theres little health left, providing a visible sense of progress on the screen. I believe that nowadays, a health bar on bosses is something all games should have, as many players get frustrated and dont retry even though they were almost successful. I admit I was badly influenced as a designer by many titles that inspired me.
You can also note that the health bars of each boss in the game indicate the different phases if there are any. We hope this new addition will be welcome and help you hold on against the terrible worm from hell ^-^!

Change to the True Ending - More Teleportation Statues


Obtaining the true ending is intentionally tedious in Noreya. If it were enough to teleport to all the statues, it would be too easy; we might as well offer it directly when acquiring the items. However, once acquired, we are limited in terms of teleportation choices, and I agree that it is tedious for no reason. We have therefore decided to transform all destroyed statues into Aleph statues, but only once the true ending is unlocked!

Controller Vibration


This is something I felt was really missing in the game. We have now added vibration to the controller. Its the kind of little thing you underestimate as a designer, and you realize how much it enhances the game once its integrated.

Next Stream Date!


Its not easy to find a date when you have children and many passions, ahah, but Ive decided. It will be Thursday, July 25th, starting at 6 PM! We will meet on the Studios channel, talk a bit about development, Kickstarter rewards, console porting, and then I will start a new game ^-^ This will be an opportunity for a Q&A session in a relaxed atmosphere. Dreamirl Channel: https://www.twitch.tv/dreamirl Thats all for the major changes in this patch. We still need to add the ability to configure controller buttons, which isnt simple, but it will be available in the next patch, I hope! Here is the detailed list.

Improvements/Changes:


  • Boss life bar
  • Giant worm rework + performance optimizations
  • Add markers on the world map
  • Gamepad vibrations
  • You now must hold the button to destroy a statue and forge the hammer
  • Retake on many rooms in the Ruins of Lemia to add some dark background behind the spikes (lack of readability)
  • A few level-art fix
  • Add a specific sound to the running zombie
  • Gamepad disconnect trigger the pause menu
  • Aleph statues will replace the destroyed ones after the true ending is unlocked
  • Shortcut button to select automatically the next statue
  • Add a "save lost" warning when quitting the game
  • Add a "die" option on the menu to force our character death

Bugs:


  • attack damage up to 18000
  • Golden Widow camera lock if it dies to quickly and in some other situations
  • Hit Flash reveals secret zones
  • Sword Master can go through the walls while dashing
  • Destroyed statue sound replay when entering the room
  • Game crash if opening the world map while changing a room at a specific timing
  • Ghost monsters do not display as a Ghost if they spawn while we are already in a Ghost form
  • Giant Worm going through Halo / stuck
  • Final Boss projectiles sounds bug
  • optimization in menus
  • fix some maps with a wrong layer contrast
  • fix many small spiders wrong offset/direction on init
  • fix player being able to open map and skillTree during a cutscene


[ 2024-07-24 17:29:07 CET ] [ Original post ]



Noseka: The Gold Project
Dreamirl
  • Developer

  • Dreamirl
  • Publisher

  • 2023-11-07
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 44  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (54 reviews)


  • Review Score

  • https://store.steampowered.com/app/1760330 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • "Noseka: The Gold Project" is a 2D pixel-art metroidvania game set in a dark fantasy universe.

    The game offers players a choice between allegiance to the Gods of Light and Shadow or the gods of Corruption and Gold!

    But be careful!

    Decisions made in the game affect your progression by changing the available paths and abilities.

    The game's key art creates a unique experience for gamers with no run being the same as others, this duality encourages players to explore both paths.



    Auria, the God of Avarice, took power over the city of Lemia after imprisoning the Goddess of Light. Kali, a fighter who lost everything at the hands of the gods, sets out for the city to verify the rumors surrounding this new god who corrupts and subjugates humans in exchange for wealth.



    Explore the City of Gold and its cathedral, confront the creatures of shadow and gold, pledge allegiance to the god of your choice to embody their power, or detach yourself from the gods and suffer their wrath. Again



    Game features
    • Meticulously crafted pixel art
    • 2 Unique persistent worlds that evolve according to your chosen allegiance to the gods (The Path of Gold or The Path of Light)
    • A skill tree with over 50 abilities!
    • 7 memorable bosses
    • Over 25 totally unique monsters with innovative gameplay surrounding each monster.
    • Easy-to-play, hard-to-master controls.
    • Smooth, pleasant platforming.
    • Fast, dynamic gameplay.
    • Pixel-perfect combat, subtle and accessible.
    • Several possible endings.
    • An original, epic soundtrack by Sarys and Xavier Dang (MisterMV), which evolves according to your allegiance.
    • An original storyline scattered around the world: find all the stelae in the game to understand the history and mysteries surrounding the gods (optional storyline).
    • A non-linear map: discover the world as you please



    Backstory: The world of Noreya
    In time immemorial, seven deities joined forces to shape the land we know today as Noreya.
    Such was the power of the Seven that Men, as a sign of respect but also out of fear, began to worship them. Some sinners, however, strayed from the path, bringing out the most maliciously treacherous parts of themselves. From this malice came new deities, gaining their powers from the servitude of their subjects.

    In the lands of Lemia, home of the primordial Goddess of Light, an endless famine persisted. The poor inhabitants' desire for wealth benefited the God of Avarice, who in turn promised an end to their misery. The god everyone now calls the "God of Gold" transformed all his followers into shapeless, tormented creatures: the golden shadows. Lemia, once so luminous, now gives way to unhealthy greed.

    Duality: Pledge allegiance and receive the power of the gods!
    With a skill tree containing over 50 skills, you can evolve according to your allegiance to the Goddess of Light or the God of Gold.

    You can also play double duty, but in this case you won't have access to the most powerful spells. It's up to you to find the best balance for your style of play.

    A world for every god.
    No more metroidvania with a single map to discover.
    In the world of Noreya, the world changes according to your allegiance.

    Are you familiar with the Golden World and have now decided to worship the Light? Get ready for a whole new experience, forge ahead as you discover which areas have changed and discover which parts of the game are no longer accessible! However, in turn get ready to explore other new adventures that now await the servant of the Light!

    Each version of the world conceals secrets and exclusive bonuses. Can you find the artifacts hidden in the depths of the world? Only time will tell!



    The soundtrack

    Signed by the incredible duo Sarys / MisterMV, enjoy an original soundtrack that will accompany you throughout your adventure.
    Switch allegiance, and the music will change and evolve with you.


    A game for arachnophobes:
    Initially, we had planned to include spiders in the game, but we realized that many players are arachnophobic.
    WIth this in mind, we worked on coming up with an alternative that works and retains the feel of the underground environments.

    But who knows, maybe one day the spiders of Noreya will be released. But that's a tale for another time.

    Read more on our dev blog:
    https://store.steampowered.com/news/app/1760330/view/3712699226995016096
    MINIMAL SETUP
    • OS: Ubuntu
    • Processor: Intel Core I5Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: RTX 1660
    • Storage: 1500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu
    • Processor: Intel Core I5Memory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: RTX 1660
    • Storage: 1500 MB available space
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