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Patch 1.3 - Gamepad binding and many improvements


Hello everyone, I hope you're having a great vacation and enjoying your summer (hang in there if you're working like me ^^). Today, we're delivering the new (and last?) major update of the game before fully focusing on the console versions. It's quite difficult to stay motivated to improve a game that hasnt found its audience, but I want to finish things properly, so I'll keep updating it as necessary.

Addition of the gamepad binding


It is now possible to configure the controller buttons. We've also restored the "B" button for "Back," but you'll need to go to the respective menu and hit "reset" as it's not set by default. :(
Teleportation to another statue now requires holding down X (which frees up the B button).

General Boss Fight Improvements


We've adjusted several attacks and hitboxes to make some bosses less unfair. With the console version, I'll likely revisit the attack timings (especially for the Sword Master), and a PC update will follow at that time. But nothing is certain yet. We've also modified the behavior of several enemies so they don't stay "on the edge of a platform," which made navigation difficult and sometimes forced you to take unfair damage.

Sound Additions and Adjustments


We've added new sounds to the game, enhancing the feel of combat and actions. Heres a non-exhaustive list:
  • Specific sound when swinging in the air
  • Scream for the crazy zombie
  • Sound when obtaining a hammer piece
  • Forge completion sound
  • Charging sound for statue destruction
  • Teleportation sound
  • Sound when the Golden Guardian hits a wall
  • Sound when the Golden Guardian is scared
  • Crawleys scream at the start of the fight
We'll continue adding sounds as we identify any missing elements. PS: We're also working on the final versions of the music tracks and their mixing.

Removal of debug modes by default (now optional)


The O and P options used for debugging are now disabled by default. To reactivate them, you need to add the debug-mode option (without quotes) to the games launch parameters. This prevents newcomers from accidentally stumbling upon these keys or trying to use them, ending up in debug mode. In general, games don't offer this option, but I want to keep it because its useful for speedrunners and for identifying certain bugs more easily.

Addition of a mode for translators


Weve added a mode for those who wish to help improve the translations. You first need to add the "translator-mode" option (without quotes) to the games launch parameters (Manage -> Properties -> General -> Launch options). Then, you can access the following shortcuts:
  • U to unlock all monsters
  • I to unlock all steles
  • K to display the next dialogue (as if interacting with a stele or statue)
  • J to go back and display the previous one
Note that when this mode is active, achievements wont be recorded. This mode is solely for verifying whether the texts display correctly, spotting errors, and speeding up the verification process.

General Performance Improvements (again)


We've once again improved the game's performance by tweaking some algorithms here and there and removing unnecessary elements. Well release another patch to further enhance performance once the console version is completed! I've received a lot of responses to the Kickstarter form since the last email (about a month ago), so I'll be processing the data again and sending out keys either at the end of this week or next week. If you haven't responded yet or if you'd like to switch to the PC version, don't delay! I often receive responses the day after sending out an email, which of course, makes you wait longer Next week, I'll post an article detailing how were handling the game's console porting. It will be quite technical and only in English, as theres a lot of technical jargon. Thank you all for your support and feedback ^-^ If you haven't done so yet, I encourage you to leave a rating on the Steam store! (And if you encounter an issue, please reach out on the forum or Discord so we can resolve itI'm still very active on the game, and giving a negative rating for a fixable problem can be a bit discouraging.)

PATCH LOG:


Adds/Improvements:
  • Gamepad mapping
  • General boss improvements
  • New SFX and SFX changes
  • Add Crawley SFX
  • Add Gold Guardian SFX
  • Change enemies behavior to not stay on the edge of a platform
  • Gamepad B = back (but you have to go in the gamepad mapping menu and reset it)
  • Animation when looting the soul of a Boss
  • Add the input name in the SkillTree to summons the chakrams (R2)
  • Improve performances specifically on the maps with the Giant Worm (specifically after the chase)
  • translator mode
  • debug mode
  • slow down the sounds when the animation is also slower
Bugs fixed:
  • save completion value was wrong
  • save data was corrupted on death leading to incorrect states between the success and the data in the game
  • fix a critical error when dying right after the boss death
  • fix collisions with the giant worm (specifically around the tail) leading to incorrect collisions and damages
  • attack damage was not correctly resets when starting a new game after loading a previous one
  • make the ghost stop attacking when the fade animation is played (when attacking as in a physical form)
  • fix Boss 3 Ghost particles
  • fix hidden zone fades was not working as expected
  • health was not correctly displayed after loading many saves
  • missing sounds on the Dark Lady
  • fix Bat flap sounds (and reduce the volume)
  • fix a very specific case when the blocks in a chase-room was not saved and restored so it was not possible to get the power-up behind the walls


[ 2024-08-21 12:38:05 CET ] [ Original post ]



Noseka: The Gold Project
Dreamirl
  • Developer

  • Dreamirl
  • Publisher

  • 2023-11-07
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 44  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (54 reviews)


  • Review Score

  • https://store.steampowered.com/app/1760330 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • "Noseka: The Gold Project" is a 2D pixel-art metroidvania game set in a dark fantasy universe.

    The game offers players a choice between allegiance to the Gods of Light and Shadow or the gods of Corruption and Gold!

    But be careful!

    Decisions made in the game affect your progression by changing the available paths and abilities.

    The game's key art creates a unique experience for gamers with no run being the same as others, this duality encourages players to explore both paths.



    Auria, the God of Avarice, took power over the city of Lemia after imprisoning the Goddess of Light. Kali, a fighter who lost everything at the hands of the gods, sets out for the city to verify the rumors surrounding this new god who corrupts and subjugates humans in exchange for wealth.



    Explore the City of Gold and its cathedral, confront the creatures of shadow and gold, pledge allegiance to the god of your choice to embody their power, or detach yourself from the gods and suffer their wrath. Again



    Game features
    • Meticulously crafted pixel art
    • 2 Unique persistent worlds that evolve according to your chosen allegiance to the gods (The Path of Gold or The Path of Light)
    • A skill tree with over 50 abilities!
    • 7 memorable bosses
    • Over 25 totally unique monsters with innovative gameplay surrounding each monster.
    • Easy-to-play, hard-to-master controls.
    • Smooth, pleasant platforming.
    • Fast, dynamic gameplay.
    • Pixel-perfect combat, subtle and accessible.
    • Several possible endings.
    • An original, epic soundtrack by Sarys and Xavier Dang (MisterMV), which evolves according to your allegiance.
    • An original storyline scattered around the world: find all the stelae in the game to understand the history and mysteries surrounding the gods (optional storyline).
    • A non-linear map: discover the world as you please



    Backstory: The world of Noreya
    In time immemorial, seven deities joined forces to shape the land we know today as Noreya.
    Such was the power of the Seven that Men, as a sign of respect but also out of fear, began to worship them. Some sinners, however, strayed from the path, bringing out the most maliciously treacherous parts of themselves. From this malice came new deities, gaining their powers from the servitude of their subjects.

    In the lands of Lemia, home of the primordial Goddess of Light, an endless famine persisted. The poor inhabitants' desire for wealth benefited the God of Avarice, who in turn promised an end to their misery. The god everyone now calls the "God of Gold" transformed all his followers into shapeless, tormented creatures: the golden shadows. Lemia, once so luminous, now gives way to unhealthy greed.

    Duality: Pledge allegiance and receive the power of the gods!
    With a skill tree containing over 50 skills, you can evolve according to your allegiance to the Goddess of Light or the God of Gold.

    You can also play double duty, but in this case you won't have access to the most powerful spells. It's up to you to find the best balance for your style of play.

    A world for every god.
    No more metroidvania with a single map to discover.
    In the world of Noreya, the world changes according to your allegiance.

    Are you familiar with the Golden World and have now decided to worship the Light? Get ready for a whole new experience, forge ahead as you discover which areas have changed and discover which parts of the game are no longer accessible! However, in turn get ready to explore other new adventures that now await the servant of the Light!

    Each version of the world conceals secrets and exclusive bonuses. Can you find the artifacts hidden in the depths of the world? Only time will tell!



    The soundtrack

    Signed by the incredible duo Sarys / MisterMV, enjoy an original soundtrack that will accompany you throughout your adventure.
    Switch allegiance, and the music will change and evolve with you.


    A game for arachnophobes:
    Initially, we had planned to include spiders in the game, but we realized that many players are arachnophobic.
    WIth this in mind, we worked on coming up with an alternative that works and retains the feel of the underground environments.

    But who knows, maybe one day the spiders of Noreya will be released. But that's a tale for another time.

    Read more on our dev blog:
    https://store.steampowered.com/news/app/1760330/view/3712699226995016096
    MINIMAL SETUP
    • OS: Ubuntu
    • Processor: Intel Core I5Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: RTX 1660
    • Storage: 1500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu
    • Processor: Intel Core I5Memory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: RTX 1660
    • Storage: 1500 MB available space
    GAMEBILLET

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