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Name

 Discrete Heart - 

 

Developer

 leakart 

 

Publisher

 leakart 

 

Tags

 Action 

 Indie 

 Strategy 

Casual 

 

RPG 

 

Adventure 

 

Simulation 

 

Free to play 

 

Sports 

 

MMO 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 Q1 2024 

 

Steam

News

 3 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2617300 

 
Public Linux depots

  [NAN ] 




Screenshots



About the game
Discrete Heart is an emotion-building game in a 2D pixel style from a top-down perspective. Joy, trust, fear... Each initial emotion corresponds to different initial attributes and props. "Inject" and control the characters to build 8 basic emotions, looking for the answer named "Unintentionaler".

Background settings:

In the past, carriages and horses were very slow, and letters were far away. Doves connected the two ends of longing, symbolizing "love and peace";
Nowadays, machines are noisy, people are crowded, and information is expanding. Flying doves symbolizes "betrayal and disputes."
In a certain cyberpunk future world timeline, more and more people in a society where order has collapsed must correctly understand and process the emotions encountered at a faster speed:
The waiter in the restaurant mistakenly captured the mood of the guest, and the office staff failed to understand the leader's thoughts in time, and they lost their jobs...
Those who were greedy for pleasure before their lives were settled, got pregnant before marriage, had no one to take care of their offspring, those affected by the war, their emotions, and where should their future go?
With great anticipation, AlphaMood has developed the first-generation discrete heart emotion module. One of the important functions of this module is to train participants' adaptability to the module through simulated consciousness. This test activity is now recruiting volunteers.
"Everything is becoming faster, and so are emotions," an anonymous person commented. "It is imperative to implant electronic emotional chips."
As a result, one after another emotionally numb characters, who have been beaten to death by life, are planning to participate in emotional module training and become the "Unintentionaler" who knows better about "relaxation", and all their worries will disappear.
We are one step closer to becoming the best tool person who knows how to work without eating or drinking. "This is just a small step for AlphaMood, but it is a giant step for all part-time workers," AlphaMood's CEO said at the press conference.

Main target:

None of the above is what the player should care about, the player only needs to complete the game.
The main goal of each game is to find 8 randomly distributed basic empathy objects from several randomly generated sub-map types within a limited time index (a value used to simulate real time) and become a "Unintentionaler". Go to the main map and hand it over to the "Guider" to complete a game.

Main features:


  • Emotion-building is the core gameplay, which is inspired by the Plutchik-wheel
    1. Restores the main content of the emotion wheel theory, including basic emotions, combined emotions, etc.
    2. Emotions are set to increase or decrease various abilities. After obtaining the empathy formula, you can adjust this combination through empathy.
    3. You need to decide for yourself which emotions you should obtain or retain based on the situation you encounter, and...occasionally you may encounter a little accident that breaks your plan.
    4. The guider will only allow complete the game people who is "Unintentionaler".
  • There are not many system-level restrictions. Players do not have to play a certain protagonist to save the world in some way. You can deliberately play a certain role, it is up to you.
  • Interact with NPCs. The plot includes puzzle elements. There may be connections between various plots, but they do not necessarily have to be connected.
  • Simplified ARPG combat system: There are no fancy skills and magic systems, and there are several cold weapons that can be used as combat weapons.
  • Mild ROGUE: Tailored RogueLike mechanism.
    1. Players will start activities in a map with limited vision.
    2. Randomly generated sub-maps (generated once per game, different sub-maps will have different terrain and a greater possibility of encountering specific types of units).
    3. Random attribute point rewards.
    4. Encounter randomly generated units in the sub-map and choose possible plots.
    5. All units, including players, can pick up items, have independent archives and will die permanently
  • Trading system: You can trade with most NPCs and use currency to exchange for the items you want in their hands.
  • Synthesis system: items can be synthesized after obtaining the formula
  • Freely decide the life and death of all NPCs, There are no battles limited by the plot.
  • All units have the possibility of actively triggering battles (all units have no camp)
  • All units are randomly generated and grow with the growth of the player-controlled character.
  • After getting familiar with it, the game time can be controlled within 30 minutes, which is suitable for fragmented time.

    Hope you have fun and live a happy life!
    The most important thing is: remember to "relax" when you are in a bad mood.
















Videos

SYSTEM REQUIREMENTS

MINIMAL SETUP
 OS:  Debian 11 or equivalentProcessor: 2 GhzMemory: 1 GB RAMGraphics: Integrated Graphics.OpenGL 3.3+Storage: 256 MB available spaceSound Card: Preferably 
 PROCESSOR:  2 GhzMemory: 1 GB RAMGraphics: Integrated Graphics.OpenGL 3.3+Storage: 256 MB available spaceSound Card: Preferably 
 MEMORY:  1 GB RAMGraphics: Integrated Graphics.OpenGL 3.3+Storage: 256 MB available spaceSound Card: Preferably 
 GRAPHICS:  Integrated Graphics.OpenGL 3.3+Storage: 256 MB available spaceSound Card: Preferably 
 NETWORK:  0 
 HARDDRIVE:  256 MB available spaceSound Card: Preferably 
 SOUND:  Preferably 
 
RECOMMENDED SETUP
 OS:  Debian 11Processor: 4 GhzMemory: 4 GB RAMGraphics: Discrete Graphics. 128MB. OpenGL 3.3+Storage: 512 MB available spaceSound Card: Exist 
 PROCESSOR:  4 GhzMemory: 4 GB RAMGraphics: Discrete Graphics. 128MB. OpenGL 3.3+Storage: 512 MB available spaceSound Card: Exist 
 MEMORY:  4 GB RAMGraphics: Discrete Graphics. 128MB. OpenGL 3.3+Storage: 512 MB available spaceSound Card: Exist 
 GRAPHICS:  Discrete Graphics. 128MB. OpenGL 3.3+Storage: 512 MB available spaceSound Card: Exist 
 NETWORK:  0 
 HARDDRIVE:  512 MB available spaceSound Card: Exist 
 SOUND:  Exist 
Notes:0

LINUX STREAMERS (0)