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Routine maintenance Update the dynamic link library of Linux version to ensure that some improvements are applied
1. Achievement system (8) 2. Several crash bugs when switching scenarios 3. A bug where the merchant's currency may not match expectations when there is a deficit or surplus through the trading system. 4. Numerous balance adjustments, including: Nerfed Staff (effect is now related to Intelligence), Reduced item drop probability for most creatures, No longer have quests that give infinite Emotion Points, Added several Emotion items, +1 to Blood Vials, Enhanced Chamberlain, Nerfed LordOfInadvertent. 5. Kirin, dragons, wolves, and apes have been changed to be aggressive and carry the Book of Wrath. 6. Specific target settings caused the combat system to crash. 7. Bug that target HP zeroing may cause crash in certain situations. 8. Bug where staffs (Hope or Despair) could crash when hitting targets too often. 9. Replace the staff to handle mild emotions, and add relevant plot hints. 10. Improved toggling of the hold state during conversations. 11. Removed the possibility of accidental damage during aiming of long range weapons. 12. 12. Improved target range determination in melee combat. 13. 13. Improved detection of obstacles when searching for a target. 14. Some line errors. 15. Added a line and sound effect for the flick knife. 16. 16. Improved scripting experience. 17. Improved several imbalance flaws in missions, disallowed repeat completion, increased balance. 18. 18. lengthened the interval of fear growth when running away, and the AI no longer grows fear frequently when running away to the corners. 19. Fixed the bug that the AI's field of view was not updated when the scene changed in some terrains. 20. Fixed the bug that the item range of the backpack system was incorrectly detected under certain circumstances. 21. Improved the structure of the three generated maps to make them easier to understand.
1. the flaw that caused the staff to crash when used extremely often 2. A bug in the trading system where the seller's inventory is not reduced after a trade in some specific cases. 3. bug that caused crash during battle in few cases
1. improved CD effect, CD time is linked to weapon speed, the faster the speed, the shorter the CD. 3. fixed the default weapon bug for guardsmen. 2. Recipe changes will be archived immediately. 3. fix the default weapon bug for the chief guards. 4. Fixed a bug that caused crash when player controlled character was defeated by follower in very few cases.
[olist]
[olist]
EmotionBGM.json
file in the program installation directory[olist]
mp3, wav, ogg
formats, in a sense, it can even be used as a music player.
[/olist]
[/olist]
{
"E_Aggressiveness": [
"F:/Path_To_Music/Agg_Do.mp3",
"F:/Path_To_Music/Agg_Re.wav",
"F:/Path_To_Music/Agg_Mi.ogg"
],
"E_Awe": [
"F:/Path_To_Music/Awe_Do.mp3",
"F:/Path_To_Music/Awe_Re.wav",
"F:/Path_To_Music/Awe_Mi.ogg"
],
"E_Curiosity": [
"F:/Path_To_Music/Cur_Do.mp3",
"F:/Path_To_Music/Cur_Re.wav",
"F:/Path_To_Music/Cur_Mi.ogg"
],
"E_Cynicism": [
"F:/Path_To_Music/Cyn_Do.mp3",
"F:/Path_To_Music/Cyn_Re.wav",
"F:/Path_To_Music/Cyn_Mi.ogg"
],
"E_Delight": [
"F:/Path_To_Music/Del_Do.mp3",
"F:/Path_To_Music/Del_Re.wav",
"F:/Path_To_Music/Del_Mi.ogg"
],
"E_Despair": [
"F:/Path_To_Music/Des_Do.mp3",
"F:/Path_To_Music/Des_Re.wav",
"F:/Path_To_Music/Des_Mi.ogg"
],
"E_Dominance": [
"F:/Path_To_Music/Dom_Do.mp3",
"F:/Path_To_Music/Dom_Re.wav",
"F:/Path_To_Music/Dom_Mi.ogg"
],
"E_Guilt": [
"F:/Path_To_Music/Gui_Do.mp3",
"F:/Path_To_Music/Gui_Re.wav",
"F:/Path_To_Music/Gui_Mi.ogg"
],
"E_Hope": [
"F:/Path_To_Music/Hop_Do.mp3",
"F:/Path_To_Music/Hop_Re.wav",
"F:/Path_To_Music/Hop_Mi.ogg"
],
"E_Love": [
"F:/Path_To_Music/Lov_Do.mp3",
"F:/Path_To_Music/Lov_Re.wav",
"F:/Path_To_Music/Lov_Mi.ogg"
],
"E_Morbidness": [
"F:/Path_To_Music/Mor_Do.mp3",
"F:/Path_To_Music/Mor_Re.wav",
"F:/Path_To_Music/Mor_Mi.ogg"
],
"E_Optimism": [
"F:/Path_To_Music/Opt_Do.mp3",
"F:/Path_To_Music/Opt_Re.wav",
"F:/Path_To_Music/Opt_Mi.ogg"
],
"E_Outrage": [
"F:/Path_To_Music/Out_Do.mp3",
"F:/Path_To_Music/Out_Re.wav",
"F:/Path_To_Music/Out_Mi.ogg"
],
"E_Pride": [
"F:/Path_To_Music/Pri_Do.mp3",
"F:/Path_To_Music/Pri_Re.wav",
"F:/Path_To_Music/Pri_Mi.ogg"
],
"E_Remorse": [
"F:/Path_To_Music/Rem_Do.mp3",
"F:/Path_To_Music/Rem_Re.wav",
"F:/Path_To_Music/Rem_Mi.ogg"
],
"E_Sentimentality": [
"F:/Path_To_Music/Sen_Do.mp3",
"F:/Path_To_Music/Sen_Re.wav",
"F:/Path_To_Music/Sen_Mi.ogg"
],
"E_Shame": [
"F:/Path_To_Music/Sha_Do.mp3",
"F:/Path_To_Music/Sha_Re.wav",
"F:/Path_To_Music/Sha_Mi.ogg"
],
"E_Submission": [
"F:/Path_To_Music/Sub_Do.mp3",
"F:/Path_To_Music/Sub_Re.wav",
"F:/Path_To_Music/Sub_Mi.ogg"
],
"E_Unbelief": [
"F:/Path_To_Music/Unb_Do.mp3",
"F:/Path_To_Music/Unb_Re.wav",
"F:/Path_To_Music/Unb_Mi.ogg"
]
}
1. Modify the effect of anger emotions and improve the operating experience 2. Significantly adjust the values of all units to become more delicate, and further improve the operating experience by controlling the speed of units 3. Added envy gameplay, corresponding to the addition of Troll Watcher and former Troll Watcher NPC 4. Added beginner mode and split the configuration menu 5. Improve multiple details, including but not limited to: ----1. Use different colors to identify unit names with different intensities ----2. Use exclamation marks to identify enemy units 6. Fix more than 10 defects that affect the gaming experience
First edition, gameplay includes 8 basic emotions in the emotional wheel
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