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Healed To Death
Branno Developer
Branno Publisher
Coming soon Release
Game News Posts: 15
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (10 reviews)
Public Linux Depots:
  • [0 B]
Healed To Death 1.1.0

Developer Note


Thanks to everyone for playing Healed To Death and providing feedback. This build wouldn't happened without the feedback given by players. This patch is focusing on adding UI features that provide major quality of life updates to various players. It is also here to fix some major balancing issues between party members. You can watch the video version of the patch notes here: [previewyoutube=ptPcnM9qCPY;leftthumb][/previewyoutube]

Build 1.1.0 Patch Notes


Major Updates


The User interface can now be moved and scaled to your liking


Accessible via the gameplay menu

Damage Meters have been added


Must be toggled on in the gameplay menu

You can now Banish Spells


Gain 1 banish for every 7 new spells bought and 1 every 5 levels

Minor Updates


  • Comparison panels when equipping Gear has been added
  • Comparison panels when equipping NPC Spells has been added
  • Spell upgrades will show when you hover over Player Spells
  • Summoned Enemies will near appear under their parent caster in the Necroiary. This should allow you to more easily check what the adds in a boss fight do.
  • Using Move To Area will cause your party members to pause for 1 second before returning into an aggressive state
  • A unique visual effect has been given to the Cross at the Church to make it stand out more from the book
  • Buying a new spell text has been changed to 'Buy New Spells'
  • Slight adjustments to the second level of the tutorial have been made
  • Lowered the sound effect when your party wipes by 5dB
  • The armor type in the Armor Info Container has been shorted from 'Heavy Armor' To 'Heavy', 'Medium', 'Light'

Bug fixes


  • Fixed a couple issues where armor and npc spell info boxes where not correctly updating upon equipping and unequipping spells
  • Added missing text for the Forged Defence Spell in the Necroiary
  • Removed a source of the game crashing when exiting a level

    Class Changes


    With the creation of the damage meter I've been able to test the damage performance of the various classes and there are definitely some balancing issues in 1.0. As a result most classes and a number of spells have been adjusted. The goal with these balance changes is not to make every class do the same dps. The goal with these balance changes is to fix the outliers and make each class a viable consideration when doing a run. This means letting high dps classes be a more specialised glass cannon while lower dps classes are more versatile and have high defenses. The hope is that players will consider all armor types, ability skills and defenses when picking their party members over just what is just superior class damage wise.

    Sniper


    Snipers were a major outlier in the damage department. The goal with the nerfs is for them to remain the best physical damage dealer but also have the downside of doing little magical damage and being a glass cannon.
    • Increased cooldown on Snipe from 12 seconds to 15 seconds.
    • Crit chance reduced from 15% to 10%.
    • Reduced Hp from 4000 to 3500
    • Reduced Magic resistance from 15% to 10%
    • Magical Damage reduced to 50% 30%

    Reaper


    Reapers do very high damage and the defences are too high to justify it. The goal is to specialise them into being a melee magical damage dealer.
    • Physical damage reduced to 70% - 30%
    • Hp Reduced 5500, 4000

    Gladiator


    Having high defences and being able to use shield skills gives them a lot more versatility over other melee dps. Their damage is very high despite this advantage. The goal is to lean into their versatility more and hybridise their DPS more than it was previously.
    • Physical damage reduced to 120% to 105%
    • Magical damage increased to 70% to 85%

    Fighter


    Fighters are doing very well dps wise. The goal is to heavily push them towards being the physical damage specialist and maybe a little more fragile.
      Magic damage reduced from 50% to 30%. Magic Resistance reduced from 10% to 5%.

    Berserkers


    Berserker's Rage was completely broken and didnt actually do anything. This led the Berserker to be a weak melee damage dealer. The ability was annoying to activate so it has been reworked into a new effect.
    • Berserker's Rage is now a permanent buff that will increase physical damage dealt based on the percentage of health missing. This makes berserkers a lot more powerful so their base Physical damage has been nerfed
    • Physical damage reduced from 120% to 100%.

    Arcane Archer


    Arcane archers start with doing weak damage but scale extremely well as they gather spells. The changes will further their identity of being a magical damage dealer and also a little bit less of a glass cannon.
    • Physical damage reduced from 50% to 30%.
    • Health increased from 3500 to 4000.

    Ranger


    The starting damage of the ranger makes them the lowest dps in the game. They are versatile and scale decently though as they get more spells. They will be pushed towards being a bit more defensive and versatile to compensate for their lower DPS.
    • Health increased from 4000 to 4500
    • Armor increased from 0% to 10%
    • Magic Resistance increased from 15% to 25%.
    • Critical Strike Chance increased from 5% to 10%.

    Battle Mage


    Battle mages are on the lower end of the spectrum when it comes to damage but they make up for it with their defensives and having access to spells. The changes will help them lean more into their versatility and defensive nature.
    • Physical damage increased from 95% to 105%.
    • Critical Strike chance reduced from 5% to 0%.
    • Health increased from 4500 to 5000
    • Magical Resistance increased from 20% to 25%

    Spell Sword


    Spell swords are doing okish dps wise. The change done is to increase their versatility when picking magical damaging spells.
    • Magical Damage increased from 95% to 105%.

    Sorcerer


    The Sorcerer doesnt have much of an identity at the moment as the mage already exists. The following changes make it the versatile light armored caster to choose.
    • Physical damage increased from 70% to 90%
    • Health increased from 4000 to 4500

    Geomancer


    Geomancers specialise as being the Physical Damage spell caster. The goal with this change is to further solidify their niche.
    • Magical Damage reduced from 70% to 50%
    • Magical Resistance increased from 5% to 15%

    Dreadnought


    This is one of the higher DPS tanks and they have pretty good defences but lacks shield abilities. The following change is to make them the specialise into being the magic damage dealing tank more.
    • Physical damage reduced from 50% to 30%.

    Warrior


    Warriors are the highest dps tank and despite their lower armor, their increased critical strike chance combined with Shield Slam mostly covers this weakness. The nerf is to make it clearer that they are a more dps orientated tank.
    • Health reduced from 6000 to 5500.

    Thick Hide


    This is one of the lower damage tanks. The damage they take is roughly equal to other tanks but they also lack defensive shield abilities. The change to their unique ability is to help it stand out more as a bonus rather than as an equaliser.
    • Bears Fury effect now reduces physical damage by 66% instead of 60% of the casters total armor value.

    Earth Warden


    Earth Warden's lose a spell slot for their main tanking ability. The magic skill, while nice, isn't enough to make up for the fact that they are also more fragile than other tanks and that they only have good defensive abilities when at high hp. They need a buff in survivability.
    • Health is increased from 5500 to 6000
    • Magic resistance increased from 25% to 30%.

    Spell Changes


    Casters are underperforming, even when there is no interruption to their casting (like having to move outside of AoE). Instant cast spells do a decent amount of damage but spells with a cast time take too much of a dps loss in opportunity cost. As a result, major buffs to various spells with a cast time are in order.
    • Firebolt now does 600 - 800 damage per cast, up from 450 to 650.
    • Flame Spike now does 875 to 950 damage, up from 650 to 900. Cooldown reduced by 3 seconds.
    • Deathbolt now does 1900 to 2000, up from 1750 to 2000
    • Pyroblast now does 950 to 1050 damage up from 550 to 700 damage. The explosion is buffed by the same amount. Cooldown increased to 10 seconds rather than 8 seconds. The spell also has a 2x crit chance modifier.
    • Chain Lightning Damage increased to 775 to 925, up from 650 to 750. Chain Lightning now has a 2x crit chance modifier.
    • Conjure Boulder now does 650 to 750 damage. Up from 500 to 600
    • Arcane bolt damage increased to 525 to 550 up from 375 to 475
    • Lightning bolt now has a 2x crit chance modifier in addition to its current effect.
    • Molten Iron Ball now does 900 to 1000 Physical and Fire damage, up from 550 to 650. Cooldown reduced by 3 seconds.
    • Rock shards now has a 1.5 second cast time and do 600 to 750 Physical damage from 400 to 550 damage.
    • Stone Shower now does 1500 damage over 12 seconds instead of 1200.
    • Immolation now does 325 to 375 immediate damage up from 100 to 150.
    • Frost bolt now does 575 to 600 damage, up from 450 to 475
    • Reckless Strike now deals 700 - 900 damage instead of 800 to 1000.
    • Thunderstrike now deals 200 - 225 Physical and Shock damage instead of 225 to 275 Physical and Shock Damage.


    [ 2025-05-04 00:47:40 CET ] [ Original post ]

  • Healed To Death 1.0.5

    Build 1.0.5 Patch Notes


    • Made it significantly more difficult to get stuck on Arrow Targets within the Battle Grave
    • Replaced the word 'casted' with the word cast on various tooltips
    • Hotkeys with long names have been shortened to no longer expand the size of the hotkey

    Developer Note


    I am going to start working on Patch 1.1 soon. The primary focus of the patch will be on highly requested UI features.


    [ 2025-04-17 07:37:44 CET ] [ Original post ]

    Healed To Death 1.0.4

    Build 1.0.4 Patch Notes


    • Fixed a Typo with Healing Mass's Sanctuary Upgrade
    • The cross in the monastery uses a different particle effect to stand out more as a unique interactable
    • Thunder strike now correctly does Physical & Shock damage
    • Phoenix's Ashes's Phoenix's Warmth upgrade will no longer kill your entire party if you use it on an enemy and instead heal your party on overkilling an enemy as intended.


    [ 2025-04-14 08:41:28 CET ] [ Original post ]

    Healed To Death 1.0.3

    Build 1.0.3 Patch Notes


    • Fixed an issue where people were getting stuck on the lava gates at the entrance of the 3rd level of The Hellfire Sepulcher
    • Player spells will now reference their spell type on the tooltip
    • A missing entrance has been added to the Plaguebone Master's boss room (purely visual)
    • Passing on an upgrade will give you 25 soul fragments
    • Successful venture buff now grants [strike]5%[/strike] 10% increased damage and healer for you and your party
    • Successfully reaching a boss room while in the timed mode will spawn a chest with some gold, exp gems, gear and spell books

    Developer Note


    The goal with the bottom 2 changes is to make Timed & Unlimited mode feel equally viable.


    [ 2025-04-13 02:59:20 CET ] [ Original post ]

    Healed To Death 1.0.2

    Build 1.0.2 Patch Notes


    • Selecting the final Healer, Tank or Damage Dealer on the selection screen will keep those party members selected
    • Fixed a typo for Splintered Arrow
    • Lightning Arrow now does Physical Damage & Shock Damage
    • Made some adjustments to the tips found in the loading screen
    • Coins should now stand out a little bit more so they are harder to miss
    • Improved the description for Bone Forger's "Summon Forged Skeletons" spell
    • Dark Mend now costs [strike]250[/strike] 225 mana
    • Dispel now costs [strike]225[/strike] 200 mana
    • Levelling up no longer gives you a little heal when you are downed (This is to fix a UI issue)
    • Blooming Life's expiry effect no longer heals the target if they are downed (This is to fix a UI issue)

    Developer Note


    A number of people have reported crashing when the game starts. I'm looking into why this is occurring but a couple of people have fixed their issue by updating their graphics drivers & clearing their shader cache.


    [ 2025-04-12 02:36:06 CET ] [ Original post ]

    Healed To Death 1.0.1

    Build 1.0.1 Patch Notes


    • Fixed a collision issue with target dummies that would lead to a softlock
    • Fixed an issue where turning while levelling up would cause the mouse to be stuck in a captured state
    • Fixed an issue where turning while entering an exit would cause the mouse to be stuck in a captured state
    • Using 'Follow Healer' after using 'Move To Area' will cause party members to end their move to area early
    • Life Transfer's Soul Drain will no longer heal you if you accidently kill yourself with life transfer
    • Fixed an issue where the UI element for Max FPS wasn't updating to the value in your save file
    • Fixed an issue where Target Player & Party keybinds where not being saved
    • Improved the area you get teleported to if you start combat with a boss outside of the boss room


    [ 2025-04-11 08:00:48 CET ] [ Original post ]

    Healed To Death 1.0.0

    Healed To Death has been launched!


    Developer Note


    Healed To Death has finally been released. Thank you everyone that provided feedback prior to release. I'm looking at the post-launch feedback and will be focusing on fixing whatever bugs or missing features that are obvious in hindsight (Wide Screen support, etc). I'll try and get 1.0.1 out with some fixes for the more critical issues that are found. I should have made this release announcement upon launch but better late then never. Anyway here is what has changed since the Demo.

    Build 1.0.0 Patch Notes


    Major Updates


    • The remaining 6 zones with 18 new bosses and almost 100 new enemies are now available for you to explore and conquer
    • Ghost models of the Mage, Priest, Knight and Corsair have been added to the game as enemies
    • Many new sound effects added for the ghost enemies
    • Ghoul models of the Shaman, Cleric, Berserker & Fighter have been added to the game as enemies
    • Many new sound effects added for the ghoul models
    • Steam Achievements have been added
    • Cloud Saves added

    Minor Updates


    • You can now Pass on Upgrades rather than being forced to choose one
    • Reroll Cost now starts at 25 soul fragments rather than 50
    • Speed Boots respawn after 15 seconds
    • Improved the tool tips of Magic Damage & Physical damage to describe which damage types they impact
    • The Frozen Catacombs secret areas get frost particle effects rather than dirt particle effects when you find them
    • You now start the tutorial with [strike]4000[/strike] 4200 health (you should only need to heal yourself twice now)
    • Enemies should now have an increased amount of sound effects when they take damage
    • Player & Party Members footsteps should be 10% louder
    • The toggle to go into sell mode in the equipment menu now has a sound
    • The gold spawn animation when buying permanent upgrades in town has been speed up for higher cost purchases
    • The time allowed in a dungeon is now either 6 minutes with a bonus for finding the exit or Unlimited time for only a minor bonus.

    Balance Updates


    • Various balance changes for bosses not found in the demo
    • Baron Cromwell magic damage has gone from 75% to 50%.
    • Lesser Heal Double Shift's Cast speed reduction is now [strike]10%/20%[/strike] 20%/40%
    • Greater Heal's Predictive Precast Crit Chances is now increased by [strike]25%/50%[/strike] 40%/80%
    • Instant Heal's Rapid Fire mana cost increase is now [strike]150%[/strike] 125%
    • Instant Heal's Emergency Access crit chance increase is now [strike]30%/60%[/strike] 40%/80%
    • Refresh now costs [strike]325[/strike] 300 mana
    • Refresh's Recurrence now procs at [strike]25%/50%[/strike] 20%/40%
    • Refresh's Dedication now increased healing by [strike]100%[/strike] 125%
    • Chain Heal's Smart Heal now increases mana cost by [strike]150[/strike] 100
    • Chain Heal's Premium Efficiency now increased the mana cost by [strike]450[/strike] 300 and refunds [strike]200[/strike] 110 mana per target hit
    • Absorption's Timed Shield now increases the effect by [strike]200%[/strike] 250%
    • Phoenix's Ashes Warmth now increases mana cost by [strike]1000[/strike] 500
    • Light's Hammer's Protective Might effect is now [strike]35%[/strike] 40%
    • Dispel's Cleansing now heals for [strike]175/350[/strike] 150/300
    • Ray Of Light now heals for [strike]2000 to 2400[/strike] 2100 to 2500
    • Ray Of Light's Reaction now triggers with a [strike]33%[/strike] 50% chance
    • Blooming Life now costs [strike]500[/strike] 425 mana
    • Blooming Life's Blooming Shield will now shield for [strike]100%[/strike] 150% of the healing it would have healed
    • Blooming Life's Finishing Blow how triggers on enemy targets at or below [strike]20%[/strike] 30%
    • Mark Of Reaping now costs [strike]0[/strike] 350 mana
    • Mark Of Reaping cannot be cast on yourself anymore (there was a broken interaction with Life Transfer that trivialised the game)
    • Mark Of Reaping's Feedback now causes [strike]10%/20%[/strike] 5%/10%
    • Mark Of Reaping now heals for [strike]75%[/strike] 65% of damage dealt
    • Soothing Mists Death fog is occurs over [strike]9[/strike] 15 seconds
    • Soothing Mists Deep Atmosphere now occurs on spells that cost over [strike]500[/strike]400 mana
    • Circle Of Healing now heals for [strike]800 to 1000[/strike] 750 to 950
    • Holy Barrier now shields the target for [strike]450 to 600[/strike] 550 to 700

    Bug Fixes


    • Fixed a bug where Finishing Blow would prevent Blooming Life from working when casted on a friendly target
    • The UI that displays the shop items will now appear in front of the player's UI
    • Removed a couple scenarios where the pathfinding would be broken in the proc gen dungeon
    • Removed the most common scenario where the mouse would disappear on upgrade selection (I am aware that people are still experiencing this and will)
    • Fixed a scenario where enemy target debuffs would show incorrectly
    • The soul fragment UI in a shop should no longer get in the way of swapping between Gear & Spells in the equipment UI
    • Magic Sword's projectile should no longer push enemies backwards
    • The tutorial pop up that explains party controls now correctly uses the correct Sound Bus
    • Fixed a tonne of typos in various descriptions
    • Fixes an issue in the overworld where Gold would spawn in a weird position if you left the dungeon early or died
    • Fixed an issue with the Dynamic music player that would cause it to stop and restart


    [ 2025-04-10 07:21:46 CET ] [ Original post ]

    Version 0.10.2

    Changes Available In Demo


    • There is now a slider available in the gameplay menu to extend the time allowed in the procedurally generated dungeon
    • The timer in the dungeons can now be completely turned off


    [ 2025-02-24 21:33:06 CET ] [ Original post ]

    Version 0.10.1

    Changes Available In Demo


    • Loading Screens have been redone to use new artwork
    • 2 Major Sources of Crashes have been fixed
    • The frame rate should now be on average 10% higher
    • Improvements with how hints are displayed
    • Improved Shader Rendering at the start of the game
    • The Ossified Overlord now ramps up his damage during his burst phase


    [ 2025-02-22 23:58:30 CET ] [ Original post ]

    Version 0.10.0

    Message from the developer


    Hi Everyone, I've been working hard at ironing out bugs & adding a bunch of polish to the demo. I'm calling this a pre-build for Steam Next Fest as there are still a couple small changes I wish to add before the release date of next fest. But the press event is open to the public so I may as well provide the update now and do a minor match once the 24th of February roles around. As always, I look forward to seeing you guys play the game and whatever feedback you have.

    Changes Available In Demo


    • 20 new spells for your party members have been added to the game via spell books. This brings the total up to 42 spells for you to discover and equip your party with.
    • An opening cinematic with professional voice acting has been added
    • The Fighter, Corsair, Cleric, Berserker and Druid now have unique models
    • The skeletons have had their models updated and have a variety of animations
    • An animation for enemies and party members being stunned has been added
    • Party Members and Enemies now have glowing hand effects when they cast spells
    • Major shader compilation improvements (still improving this)
    • All UI elements should now have sounds when you interact with them
    • Improvements to sorting through spells in the spell book
    • Crits from heals are now more obvious with an additional yellow outline
    • A new book is now available in the town's library to show you what NPC spells exist
    • A blue mist effect will inhabit the corners of your screen if you are out of mana
    • The overworld has had new models and visual effects added
    • The shop now has an animation for buying items
    • Party members should now cycle through a variety of hurt sounds when they take damage
    • Tips will now appear on loading screens when you are descending down a dungeon
    • You can now adjust the tonemap exposer under the brightness setting
    • You can now adjust the maximum FPS
    • You can now turn off shadows
    • You can now turn off SDFGI (Signed distance field global illumination)
    • Spells with upgrades that grant additional charges should start with the maximum amount of charges when you change level
    • Improvements to the game over screen
    • The objectives elements should scale down and properly fit when the Bags or Spell Books are open
    • An additional large flag is put over party members when Follow Me is turned on
    • Minor tutorial improvements
    • Various bug fixes


    [ 2025-02-14 08:27:37 CET ] [ Original post ]

    Version 0.9.0

    Changes Available in Demo


    2 New Spells added


    Empower: Empowers your ally, increases their damage dealt by 15%. On enemies this will decrease their damage dealt by 5%. Lasts 20 seconds. 0 mana cost, 0 second cooldown. Empower has 11 upgrades Holy Barrier: Shields the target for 450 to 60 for 20 seconds. Cannot be casted on Undead. 0 mana cost, 0 second cooldown. Holy Barrier has 8 upgrades

    Rare & Epic Items have unique models and Icons


    You should now be able to more easily distinguish between items now

    New Legendary Rings


    These rings have a low drop chance but provide powerful bonuses... at a cost.

    Town has received a visual update


    The environment of the town has been updated

    Other changes


    • Difficulty of boss encounters has been adjusted
    • Secret walls now have a dust particle effect
    • Crypts in the overworld now have unique models
    • There are now some visual effects for unlocking new areas
    • There is now a visual effect for buying items at the shop
    • More spell effect improvements
    • more unique sound effects have been added to the game
    • The overworld has had another update to polish off some of the rougher areas
    • The loading screen now provides text that better describes what it's loading
    • Further adjustments made to the tutorial
    • Credits have been revamped
    • bug fixes

    Not Available in Demo


    The final area has been completed. This means that the game is in a content complete state. The next couple of months are going to be dedicated to polishing the game to make it the best it can be.


    [ 2025-01-03 21:46:01 CET ] [ Original post ]

    Version 0.8.0

    Changes Available in Demo


    Over 100+ new spell effects visuals added to the game


    Almost every single spell effect has been revamped to bring more impact and life into the game.

    Lighting Rework


    Each level has had it's lighting redone to better show darkness of the crypt.

    Overworld Revamped


    The overworld has been implemented and decorated.

    More party members added


    • Duelist - A light armoured tank that reduces damage via crit chance
    • Reaper - A medium armoured melee warrior that specialises in spell damage
    • Iron Mage - A heavy armoured spellcaster
    • Elementalist - A medium armoured spell caster that specialises in critical strike spells

    Necroiary Improvements


    You can now filter through the necroiary and more easily find specific enemies

    Not Available in Demo


    The military area, Battle Grave is now 100% completed. 1 Area left to develop.


    [ 2024-11-29 12:12:54 CET ] [ Original post ]

    Version 0.7.1

    Changes Available in Demo


    Procedural Decoration System


    A decoration system has been added for the procedurally generated dungeon. Hallways and enemy rooms will now have a variety of decorations added throughout the dungeon.

    Necroiary


    A Necroiary has been added to provide you with information on the various undead bosses and monsters in the dungeons.

    Dynamic Music


    When entering combat, the newly updated soundtrack will shift between an idle variant and a combat variant.

    Other small improvements


    • The camera can now be turned to face your characters by holding the left mouse button
    • In world health bars now visual match the rest of the UI
    • Enemy healing numbers will now appear as a purple font
    • Slight color variation in your mana bar now occurs when you're in a meditated state
    • The amount of mana you are regenerating now appear in game
    • A mana bar now appears under the player in the Party Frames UI
    • Additional secrets have been added to the Tutorial dungeon
    • A new Party Control ability has been added that lets your damage dealers but not your tank focus a target down
    • Red text now appears on items and spells that cannot be used by your party
    • You now gain a 5% output buff if you enter a boss level without being taken by the shadows when you run out of time
    • Other minor improvements and bug fixes

    State of Development


    5/7 dungeons are now in a complete state. With 34 new unique enemies and a large variety of decorations being scattered between them. The Battle Grave is close to being complete and the final dungeon is still being scoped out. It is very likely that both of these dungeons will be finished by early December meaning that there will be 4 months of development purely dedicated to polishing the game. The intended release date is currently late March or early April 2025.


    [ 2024-11-19 01:52:19 CET ] [ Original post ]

    Update 0.6.2

    Changes Available in Demo


    Visual


    The in-game UI has been revamped 3 New character models have been added for the Party Members Many new props in game have been added Textures of many pre-existing models have been adjusted New wall textures have been added Spider webs now procedurally spawn throughout the primary areas Walls now have columns Certain spells now have a coloured graphic to show where they will land when casted New Icons have been added to all epic spell upgrades Epic Upgrades will now change the icon of the spell Unique post-processing effects have been added to various levels Healing and damage numbers should now be more poppy and are less likely to stack Multiple new spell effects have been added Boss rooms now have a number of decorations

    Sounds


    A number of new spell effects have been added Multiple spell effect sounds have had their audio levels adjusted

    Gameplay


    The primary game mode has been completely revamped for more fast paced and action oriented gameplay. You and your party now regenerate 5% of your HP outside of combat Threatening Aura on tanks no longer takes up a spell slot Multiple tutorial improvements have been added Multiple new spells for party members have been added Multiple Buffs & Nerfs to various spells and upgrades

    New Consumables have been added


    Scroll of Speed: increases party speed by 70% for 8 seconds. Scroll of Protection: reduces party damage taken by 30% for 8 seconds. Scroll of Heroism: Increases the damage your party deals by 25% for 15 seconds. Holy Hand Grenade: Deals damage and stuns lesser enemies for 3 seconds. Holy Relic: Allows the Healer to instantly resurrect while in a downed state.

    New Healers have been added


    Mystic Druid Blood Giver White Mage Cleric Dark Mender Sunmender

    New Party Members have been added


    Arcane Archer - DPS Sniper - DPS Geomancer - DPS Sorcerer - DPS Spell Sword - DPS Battle Mage - DPS Gladiator - DPS Earth Warden - Tank Bulwark - Tank Thickhide - Tank

    Not Available in Demo


    A total of 18 unique bosses have been created The follow areas have been added: The Hellfire Sepulchre: A fire themed zone The Plague Vault: A plague themed zone The Frozen Catacombs: An ice themed zone Battlegrave: A military themed zone Shadow's Sanctum: A dark magic themed zone


    [ 2024-09-17 07:53:59 CET ] [ Original post ]

    Healed To Death Demo Update 0.5.0

    The Healed To Death Demo has been updated to version 0.5.0

    • A new character model has been added
    • 10 New Player spells have been added
    • Significant improvements to shader caching
    • Added the ability to sell gear and party member spells
    • Enemy Cast Bars are visible
    • Many new spells added for party members
    • Barracks added to the town


    [ 2024-07-13 12:12:53 CET ] [ Original post ]

    Healed To Death is a Rogue-Like RPG where you play as the healer of a party of adventurers.
    Gather a band of adventurers and have them slay everything in their path while you keep them alive. Use healing spells to not only keep your party alive, but to also damage the undead who cannot stand healing magic. Acquire loot and experience to increase your and your parties power to slay more dangerous foes for much greater rewards. Bring back loot into the overworld to build up the Monster Slaying University and acquire more upgrades, classes of both party members and healers to play as.

    Features
    • A large arsenal of unique healing spells to acquire and use

    • 100s of different spell upgrades which can radically change how your healing spells work and interact with the world around you

    • Choose from a large variety of different party members team up with

    • Explore Dungeons and gather loot

    • Multiple different healing classes to choose from
    • Build up and invest in the Monster Slaying University campus to better equip future bands of adventures with their ventures into the undead hordes territory

    MINIMAL SETUP
    • OS: Ubuntu 21.04
    • Processor: 2.7 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 1060 GTX

    GAMEBILLET

    [ 6085 ]

    16.79$ (16%)
    8.39$ (16%)
    15.11$ (24%)
    5.87$ (16%)
    1.00$ (90%)
    33.17$ (17%)
    4.95$ (17%)
    17.75$ (11%)
    28.69$ (18%)
    16.97$ (15%)
    7.44$ (17%)
    13.14$ (12%)
    16.79$ (16%)
    8.39$ (16%)
    17.75$ (11%)
    5.03$ (16%)
    49.77$ (17%)
    17.75$ (11%)
    8.27$ (17%)
    16.57$ (17%)
    17.75$ (11%)
    24.87$ (17%)
    16.57$ (17%)
    4.87$ (19%)
    17.75$ (11%)
    16.57$ (17%)
    5.03$ (16%)
    16.57$ (17%)
    8.39$ (16%)
    8.39$ (16%)
    GAMERSGATE

    [ 1718 ]

    2.25$ (89%)
    3.06$ (74%)
    0.43$ (91%)
    1.69$ (89%)
    1.58$ (77%)
    0.64$ (87%)
    1.58$ (77%)
    0.51$ (91%)
    0.56$ (81%)
    1.19$ (83%)
    0.17$ (83%)
    1.58$ (77%)
    0.85$ (91%)
    8.49$ (58%)
    2.81$ (89%)
    18.75$ (62%)
    1.65$ (85%)
    7.49$ (63%)
    4.5$ (85%)
    1.88$ (81%)
    1.58$ (77%)
    1.58$ (77%)
    0.85$ (83%)
    1.58$ (77%)
    3.4$ (83%)
    1.28$ (87%)
    3.06$ (74%)
    2.13$ (79%)
    3.19$ (79%)
    1.58$ (77%)
    MacGamestore

    [ 1917 ]

    49.99$ (17%)
    1.19$ (88%)
    1.49$ (85%)
    8.99$ (10%)
    3.99$ (73%)
    6.24$ (75%)
    1.99$ (60%)
    4.99$ (80%)
    2.59$ (80%)
    1.99$ (89%)
    7.49$ (70%)
    27.49$ (8%)
    22.49$ (10%)
    3.99$ (80%)
    1.49$ (85%)
    13.49$ (10%)
    5.99$ (85%)
    14.99$ (57%)
    37.99$ (24%)
    1.19$ (92%)
    2.29$ (85%)
    2.98$ (80%)
    1.99$ (90%)
    1.24$ (75%)
    1.99$ (82%)
    2.49$ (83%)
    1.19$ (94%)
    1.19$ (76%)
    43.99$ (27%)
    1.24$ (75%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

    Time left:

    3 days, 23 hours, 55 minutes


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    8 days, 23 hours, 55 minutes


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    8 days, 23 hours, 55 minutes


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    10 days, 23 hours, 55 minutes

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