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Version 0.9.0
Empower: Empowers your ally, increases their damage dealt by 15%. On enemies this will decrease their damage dealt by 5%. Lasts 20 seconds. 0 mana cost, 0 second cooldown. Empower has 11 upgrades Holy Barrier: Shields the target for 450 to 60 for 20 seconds. Cannot be casted on Undead. 0 mana cost, 0 second cooldown. Holy Barrier has 8 upgrades
You should now be able to more easily distinguish between items now
These rings have a low drop chance but provide powerful bonuses... at a cost.
The environment of the town has been updated
The final area has been completed. This means that the game is in a content complete state. The next couple of months are going to be dedicated to polishing the game to make it the best it can be.
[ 2025-01-03 21:46:01 CET ] [ Original post ]
Changes Available in Demo
2 New Spells added
Empower: Empowers your ally, increases their damage dealt by 15%. On enemies this will decrease their damage dealt by 5%. Lasts 20 seconds. 0 mana cost, 0 second cooldown. Empower has 11 upgrades Holy Barrier: Shields the target for 450 to 60 for 20 seconds. Cannot be casted on Undead. 0 mana cost, 0 second cooldown. Holy Barrier has 8 upgrades
Rare & Epic Items have unique models and Icons
You should now be able to more easily distinguish between items now
New Legendary Rings
These rings have a low drop chance but provide powerful bonuses... at a cost.
Town has received a visual update
The environment of the town has been updated
Other changes
- Difficulty of boss encounters has been adjusted
- Secret walls now have a dust particle effect
- Crypts in the overworld now have unique models
- There are now some visual effects for unlocking new areas
- There is now a visual effect for buying items at the shop
- More spell effect improvements
- more unique sound effects have been added to the game
- The overworld has had another update to polish off some of the rougher areas
- The loading screen now provides text that better describes what it's loading
- Further adjustments made to the tutorial
- Credits have been revamped
- bug fixes
Not Available in Demo
The final area has been completed. This means that the game is in a content complete state. The next couple of months are going to be dedicated to polishing the game to make it the best it can be.
[ 2025-01-03 21:46:01 CET ] [ Original post ]
Version 0.8.0
Almost every single spell effect has been revamped to bring more impact and life into the game.
Each level has had it's lighting redone to better show darkness of the crypt.
The overworld has been implemented and decorated.
You can now filter through the necroiary and more easily find specific enemies
The military area, Battle Grave is now 100% completed. 1 Area left to develop.
[ 2024-11-29 12:12:54 CET ] [ Original post ]
Changes Available in Demo
Over 100+ new spell effects visuals added to the game
Almost every single spell effect has been revamped to bring more impact and life into the game.
Lighting Rework
Each level has had it's lighting redone to better show darkness of the crypt.
Overworld Revamped
The overworld has been implemented and decorated.
More party members added
- Duelist - A light armoured tank that reduces damage via crit chance
- Reaper - A medium armoured melee warrior that specialises in spell damage
- Iron Mage - A heavy armoured spellcaster
- Elementalist - A medium armoured spell caster that specialises in critical strike spells
Necroiary Improvements
You can now filter through the necroiary and more easily find specific enemies
Not Available in Demo
The military area, Battle Grave is now 100% completed. 1 Area left to develop.
[ 2024-11-29 12:12:54 CET ] [ Original post ]
Version 0.7.1
A decoration system has been added for the procedurally generated dungeon. Hallways and enemy rooms will now have a variety of decorations added throughout the dungeon.
A Necroiary has been added to provide you with information on the various undead bosses and monsters in the dungeons.
When entering combat, the newly updated soundtrack will shift between an idle variant and a combat variant.
5/7 dungeons are now in a complete state. With 34 new unique enemies and a large variety of decorations being scattered between them. The Battle Grave is close to being complete and the final dungeon is still being scoped out. It is very likely that both of these dungeons will be finished by early December meaning that there will be 4 months of development purely dedicated to polishing the game. The intended release date is currently late March or early April 2025.
[ 2024-11-19 01:52:19 CET ] [ Original post ]
Changes Available in Demo
Procedural Decoration System
A decoration system has been added for the procedurally generated dungeon. Hallways and enemy rooms will now have a variety of decorations added throughout the dungeon.
Necroiary
A Necroiary has been added to provide you with information on the various undead bosses and monsters in the dungeons.
Dynamic Music
When entering combat, the newly updated soundtrack will shift between an idle variant and a combat variant.
Other small improvements
- The camera can now be turned to face your characters by holding the left mouse button
- In world health bars now visual match the rest of the UI
- Enemy healing numbers will now appear as a purple font
- Slight color variation in your mana bar now occurs when you're in a meditated state
- The amount of mana you are regenerating now appear in game
- A mana bar now appears under the player in the Party Frames UI
- Additional secrets have been added to the Tutorial dungeon
- A new Party Control ability has been added that lets your damage dealers but not your tank focus a target down
- Red text now appears on items and spells that cannot be used by your party
- You now gain a 5% output buff if you enter a boss level without being taken by the shadows when you run out of time
- Other minor improvements and bug fixes
State of Development
5/7 dungeons are now in a complete state. With 34 new unique enemies and a large variety of decorations being scattered between them. The Battle Grave is close to being complete and the final dungeon is still being scoped out. It is very likely that both of these dungeons will be finished by early December meaning that there will be 4 months of development purely dedicated to polishing the game. The intended release date is currently late March or early April 2025.
[ 2024-11-19 01:52:19 CET ] [ Original post ]
Update 0.6.2
The in-game UI has been revamped 3 New character models have been added for the Party Members Many new props in game have been added Textures of many pre-existing models have been adjusted New wall textures have been added Spider webs now procedurally spawn throughout the primary areas Walls now have columns Certain spells now have a coloured graphic to show where they will land when casted New Icons have been added to all epic spell upgrades Epic Upgrades will now change the icon of the spell Unique post-processing effects have been added to various levels Healing and damage numbers should now be more poppy and are less likely to stack Multiple new spell effects have been added Boss rooms now have a number of decorations
A number of new spell effects have been added Multiple spell effect sounds have had their audio levels adjusted
The primary game mode has been completely revamped for more fast paced and action oriented gameplay. You and your party now regenerate 5% of your HP outside of combat Threatening Aura on tanks no longer takes up a spell slot Multiple tutorial improvements have been added Multiple new spells for party members have been added Multiple Buffs & Nerfs to various spells and upgrades
Scroll of Speed: increases party speed by 70% for 8 seconds. Scroll of Protection: reduces party damage taken by 30% for 8 seconds. Scroll of Heroism: Increases the damage your party deals by 25% for 15 seconds. Holy Hand Grenade: Deals damage and stuns lesser enemies for 3 seconds. Holy Relic: Allows the Healer to instantly resurrect while in a downed state.
Mystic Druid Blood Giver White Mage Cleric Dark Mender Sunmender
Arcane Archer - DPS Sniper - DPS Geomancer - DPS Sorcerer - DPS Spell Sword - DPS Battle Mage - DPS Gladiator - DPS Earth Warden - Tank Bulwark - Tank Thickhide - Tank
A total of 18 unique bosses have been created The follow areas have been added: The Hellfire Sepulchre: A fire themed zone The Plague Vault: A plague themed zone The Frozen Catacombs: An ice themed zone Battlegrave: A military themed zone Shadow's Sanctum: A dark magic themed zone
[ 2024-09-17 07:53:59 CET ] [ Original post ]
Changes Available in Demo
Visual
The in-game UI has been revamped 3 New character models have been added for the Party Members Many new props in game have been added Textures of many pre-existing models have been adjusted New wall textures have been added Spider webs now procedurally spawn throughout the primary areas Walls now have columns Certain spells now have a coloured graphic to show where they will land when casted New Icons have been added to all epic spell upgrades Epic Upgrades will now change the icon of the spell Unique post-processing effects have been added to various levels Healing and damage numbers should now be more poppy and are less likely to stack Multiple new spell effects have been added Boss rooms now have a number of decorations
Sounds
A number of new spell effects have been added Multiple spell effect sounds have had their audio levels adjusted
Gameplay
The primary game mode has been completely revamped for more fast paced and action oriented gameplay. You and your party now regenerate 5% of your HP outside of combat Threatening Aura on tanks no longer takes up a spell slot Multiple tutorial improvements have been added Multiple new spells for party members have been added Multiple Buffs & Nerfs to various spells and upgrades
New Consumables have been added
Scroll of Speed: increases party speed by 70% for 8 seconds. Scroll of Protection: reduces party damage taken by 30% for 8 seconds. Scroll of Heroism: Increases the damage your party deals by 25% for 15 seconds. Holy Hand Grenade: Deals damage and stuns lesser enemies for 3 seconds. Holy Relic: Allows the Healer to instantly resurrect while in a downed state.
New Healers have been added
Mystic Druid Blood Giver White Mage Cleric Dark Mender Sunmender
New Party Members have been added
Arcane Archer - DPS Sniper - DPS Geomancer - DPS Sorcerer - DPS Spell Sword - DPS Battle Mage - DPS Gladiator - DPS Earth Warden - Tank Bulwark - Tank Thickhide - Tank
Not Available in Demo
A total of 18 unique bosses have been created The follow areas have been added: The Hellfire Sepulchre: A fire themed zone The Plague Vault: A plague themed zone The Frozen Catacombs: An ice themed zone Battlegrave: A military themed zone Shadow's Sanctum: A dark magic themed zone
[ 2024-09-17 07:53:59 CET ] [ Original post ]
Healed To Death Demo Update 0.5.0
[ 2024-07-13 12:12:53 CET ] [ Original post ]
The Healed To Death Demo has been updated to version 0.5.0
- A new character model has been added
- 10 New Player spells have been added
- Significant improvements to shader caching
- Added the ability to sell gear and party member spells
- Enemy Cast Bars are visible
- Many new spells added for party members
- Barracks added to the town
[ 2024-07-13 12:12:53 CET ] [ Original post ]
Healed To Death
Branno
Developer
Branno
Publisher
Coming soon
Release
Game News Posts:
5
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
Healed To Death is a Rogue-Like RPG where you play as the healer of a party of adventurers.
Gather a band of adventurers and have them slay everything in their path while you keep them alive. Use healing spells to not only keep your party alive, but to also damage the undead who cannot stand healing magic. Acquire loot and experience to increase your and your parties power to slay more dangerous foes for much greater rewards. Bring back loot into the overworld to build up the Monster Slaying University and acquire more upgrades, classes of both party members and healers to play as.
Features
Gather a band of adventurers and have them slay everything in their path while you keep them alive. Use healing spells to not only keep your party alive, but to also damage the undead who cannot stand healing magic. Acquire loot and experience to increase your and your parties power to slay more dangerous foes for much greater rewards. Bring back loot into the overworld to build up the Monster Slaying University and acquire more upgrades, classes of both party members and healers to play as.
Features
- A large arsenal of unique healing spells to acquire and use
- 100s of different spell upgrades which can radically change how your healing spells work and interact with the world around you
- Choose from a large variety of different party members team up with
- Explore Dungeons and gather loot
- Multiple different healing classes to choose from
- Build up and invest in the Monster Slaying University campus to better equip future bands of adventures with their ventures into the undead hordes territory
MINIMAL SETUP
- OS: Ubuntu 21.04
- Processor: 2.7 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1060 GTX
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