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Name

 Cash Cow DX 

 

Developer

 pixel games SARL-S 

 

Publisher

 pixel games SARL-S 

 

Tags

 Action 

 Indie 

 Strategy 

Casual 

 

RPG 

 

Adventure 

 

Simulation 

 

Free to play 

 

Sports 

 

MMO 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2024-02-16 

 

Steam

News

 3 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2225830 

 
Public Linux depots

  [NAN ] 




LINUX STREAMERS (0)




Arcade Mode is here!

Many of you are enjoying Cash Cow DX on a multicade or home-arcade setup.

Pretty much since launch, you have been requesting an arcade mode, for a more authentic experience, displaying only options that you might find on an actual arcade cabinet.

In order to work on all builds and configurations, entering and exiting arcade mode is easy.

To enter arcade mode, hold Select & Start on your controller (1 & 5 on the keyboard) when the game is loading, while the pixel logo is displayed.



To exit the game, repeat the process while on the start screen.



When in arcade mode, only Start Game is accessible from the start screen.
The option to practice has also been removed.



It should be noted that this change is purely cosmetic. There are no changes to gameplay or content.
This mode is for non-commercial use only.

Happy gaming!


[ 2024-04-23 12:05:46 CET ] [ Original post ]

Update 1.09 - release notes

Hi everyone!

It's been a busy couple of weeks!

So busy in fact, that this already marks version 1.09 of Cash Cow DX without having taken the time to share all that's been done since launch.

Thank you for sharing your thoughts and feedback on the game, and for the many great suggestions! All of these have lead to quite a few changes...

Let's dive right in.

Stage 1 - Looping's
Removed the player auto-jump mechanic after completing a looping, to avoid cheap deaths and give the player more control. Also, the spikes after the central loop were moved further out.

Stage 2 - Trampolines
Initially, the trampolines worked like lifts, similarly to how they operate in the arcade classic Mappy. It turns out this mechanic has not aged well, and it was quickly replaced with a more modern and intuitive behavior.

Stage 2 - Pipes
Modified the warp-pipe placement for more leeway.

Stage 4 - Minecarts
Reset all minecart positions on player death to avoid soft-lock situations.

Bonus Stages
Revised all barrel timings to make scoring EXTRA more accessible in the given time.

Balancing
It turns out that some of you got so good, you could play forever in Marathon mode. :)
All speed locks have been removed, which should lead to a demise at some point.

Bits and bobs
- added mid-air player control during drops from ledges
- fixed broken Milk Shake achievement
- fixed global scoreboard rank not displaying
- fixed occasional crash when loading a new stage
- fixed conveyors not pausing when entering a boss fight
- added animated visual cues to mineshafts where it's safe to drop
- adapted the conveyor belt design to match each platform
- added a score combo display to the HUD
- addressed a bunch of minor quirks and niggles

Happy gaming!
Have a great weekend!


[ 2024-03-29 16:47:55 CET ] [ Original post ]

Cash Cow DX - LIVE

Watch young game design students play an old-school arcade game!
Curious to see how that goes. :-)


[ 2024-01-31 10:16:07 CET ] [ Original post ]