Hello there everyone! Hope you're all doing well still, and are enjoying seeing PassionEye slowly but surely taking form with new features and bugfixes added on a regular basis. This Friday, at 17:00 (05:00 PM) CET, we'll be holding a Discord Stage where we answer questions from the community, discuss a bit the 6 months and change since we launched into Early Access, and just maybe, we'll get around to showing some work in progress content that we're tinkering with. You can find the invite to discord on the right hand side of the store page, in a pinned post in the discussions and at the bottom of this post if you open the post, we're all looking forward to seeing you all there!
Changelog
Game
Features
- (Steamworks) Added basic rich presence for the Maker and Studio
- (Graphics) Initial SubSurface Scattering implementation
Bug Fixes
- (Accessories) Accessory parents are no longer incorrect when wearing a hair object that has bones with the same target name (reported by the community)
- (Dataobjects) Newly saved cards can no longer be loaded as the wrong type (character as a studio scene or vice versa) (reported by the community)
- (Skin clipping adjustments) Large clothing using skin clipping-fix no longer take a significant amount of time to load
- (Skin clipping adjustments) Clothing that contain half-states no longer break when used with skin clipping-fix (reported by the community)
Changelog
Game
Features
- (Skin clipping adjustments) Implemented in-house Clipping Fix solution
- (Maker) Added gloves clothing category
- (Cards) Added more safeguards to saving character, outfit and studio cards to prevent softlocking if one of the assigned objects is malfunctioning
Changes
- (UI) Hide ui shortcut now only works in studio and maker
Bug Fixes
- (Material Customizer) Internal use properties are no longer shown
- (Material Customizer) Resolved some cases where exporting UVs outputted nothing due to very shifted UVs
- (Maker) Entering maker with a preset that uses FKIK poses no longer enables both Animation and FKIK at the same time
- (Shaders) Fixes wrong ViewDirection calculation in depthNormals pass
- (Shaders) Cutout transparency has been fixed
- (Accessories) Fixed incorrect default rings positions and angles
- (UI) Fixes to input on textboxes with decimal point support
Changelog
Game
Bug Fixes
- (Screenshots) Studio text objects are no longer disabled when taking rendered screenshots
- (UI) Fixed case where you could still scroll outside of an open dropdown by dragging
- (UI) Adjusted inconsistent rounding in movable panels
Changelog
Game
Features
- (Debug) Added developer mode setting to show modded object GUIDs in tooltips
- (UI) Added Mod labels to unofficial modded content icons
- (Character) Added Breast physics
- (Eyes Customization) Added more eye textures
- (Eyes Customization) Added highlight textures support
- (Studio) Added customizable Text object
- (Mods) Added setting to allow loading mods that include custom code (disabled by default)
- (Maker) Added blendshape slider presets (currently only eyelids)
- (Character) Added face blush as overlays support
Changes
- (Character) Adjusted some blendshape slider limits to increase customization ability
- (Character) Loading a character card now loads blendshapes in the Body, not Profile stage (suggested by the community)
- (Studio) Adding characters now assigns their name to the workspace item title
- (Mods) Improved mods reloading speed by multithreading hashing
Bug Fixes
- (UI) Color panel slider handles no longer disappear on small resolutions from being too thin (reported by the community)
- (Eyes Customization) Fixed exception preventing switching eye parts correctly in the UI (reported by the community)
- (Eyes Customization) Resolved rare cases where mirroring an eye in the UI would do so incorrectly
- (Accessories) Resolved cases where some accessories would not get assigned properly (reported by the community)
- (UI) Fixed being able to scroll outside of a dropdown while it is open (reported by the community)
- (Studio) Newly saved studio scenes now reference existing backgrounds/skyboxes/bgms when possible (reported by the community)
- (Maker) Picking custom background or skybox no longer resets the other setting
- (Maker) Hide transform controls for physics simulated objects that don't support it (reported by the community)
Mod Creator v0.1.5.0
Features
- Added mod building progress bar
Changes
- Split up the mod building process into parts with more meaningful messages when issues happen
Bug Fixes
- Various bug fixes and build-check suggestions to the modding tools (reported by the community)
- Fixes to serialization of some objects
Changelog
Game
Features
- (Maker) Implemented Eyes Customization with advanced and basic modes
- (Maker) Added multi color fields editing for character objects. Hold append (ctrl by default) to select multiple fields (suggested by the community)
- (Studio) Added Character category allowing you to spawn and load characters, outfits with cards
- (UI) Added background music panel to the character creator (suggested by the community)
- (UI) Added Clear button to material customizer texture fields (suggested by the community)
- (Settings) Added Framerate Limit slider
- (Dataobjects) Improve cards compatibility support by appending file version to the header
- (Clothing) Added tail accessory
- (Clothing) Added 15 new clothing items
- (Physics) Added hair physics
- (Main Menu) Added language dropdown directly to the main menu
Changes
- (Maker) Moved and split some categories, renamed some sliders according to community feedback
Bug Fixes
- (Studio) Spawning an object with incorrect FK setup no longer breaks the workspace (reported by the community)
Character Cards Notice
Eyes
- We now have UI dedicated to editing the eyes to their full capability, from basic to advanced modes. This means any previous changes to eye materials via the Material Customizer saved into characters are no longer valid.
Mod Creator v0.1.4.0
Features
- Added checks for unset supported genders for charaobjects and checks for null FK transforms (suggested by the community)
- Added physics simulation presets
Bug Fixes
- Mods with skinned meshes now require an armature named correctly at the root of the object to prevent runtime errors (reported by the community)
Modders Notice
Physics Simulation
- Due to structure changes to the Physics Simulation, previous simulation setups are no longer valid - you will need to set up physics again. This is made easier by having physics presets.
Accessories
- Proceeding with adding Physics Simulation support to hair and accessories, a necessary change was done to reduce amount of duplicated code which needs you to rebuild existing accessories with the new **Reparentable** option enabled and the default parent selected
Changelog
New
Features
- (UI) Added Hide UI Shortcut (Space by default)
- (Settings) Added camera sensitivity settings for mouse, keyboard and controller
- (FK) Implemented forward kinematics for characters and studio objects
Bug Fixes
- (Overlays) Overlays no longer turn black when multiple of them are applied at once on the same target
- (Character) Eyes and eyebrows no longer disappear when viewed from certain angles
- (UI) Export texture buttons are no longer clickable when there is no texture set
- (UI) Hidden some shape sliders depending on characters gender and futa usage
- (UI) Clothing pants category is no longer hidden on female characters
Changelog
New
- Added character lips as overlays support
- Added recoloring to overlays (suggested by the community)
- Added UV export functionality to Material Customizer (suggested by the community)
- Added more character expression presets
- Added position setting to the Performance Panel (suggested by the community)
- Added another variant of a skirt
Updates
- Loading cursor is now displayed on time consuming operations
- Moving the camera now locks the cursor in place, preventing it from leaving the screen (suggested by the community)
- During character creation, the Move panel is now part of the Edit page of the object selection panel
- During character creation, the Material Customizer panel is now part of the Edit page of the object selection panel
- Eyes adjustment sliders have now been split into Eyes, Eyebrows and Eyelids groups (suggested by the community)
- Title scene animation now only plays once when the game is started. Returning to title skips it (suggested by the community)
- Pressing ESC now closes the confirmation panel
- Performance improvements
- Physics simulation setup improvements
- Clothing fitting optimizations
Fixes
- Reloading mods during character creator now correctly restores modified textures
- Loading the same character card multiple times no longer breaks clothing simulation
- Winking expression now correctly closes the characters eye (reported by the community)
- Eyes micromovement now correctly functions again
- Pressing ESC while rebinding a shortcut no longer closes the settings
- Duplicating (CTRL+D) an object in the studio now keeps its scale (reported by the community)
Changelog
Game
Bug Fixes
- (Clothing) Loading character cards leads to displaced clothing in some cases.
Changelog
Game
New
- Added a new pleated skirt clothing item
- Added more primitives to studio
Updates
- Updated character base mesh
- Vastly improved clothing fitting algorithm allowing realtime clothing fitting
- Increased width of scrollbars (suggested by the community)
- Dropdowns with left/right arrows now loop if the edges are reached (suggested by the community)
- Upon pausing, the settings panel becomes available
- Control panel and character object edit panel categories are now foldable in the Maker
- Studio objects opened/closed workspace states are now saved (suggested by the community)
Fixes
- Outline no longer breaks when AO is disabled
- Characters mouth no longer gets affected by unrelated blendshapes
- Characters breasts are no longer affected by legs blendshapes
- Characters left eyebrow is no longer partially inside the head
Known Issues
- Some clothing still has some clipping issues, these are being worked on for future updates
Notes
- Due to an update to the characters base mesh, some material indexes have changed so cards using modified materials saved on earlier versions might look different
New
- Added face and body overlay texture types
- Saving a mod with the same filename now overwrites it instead of creating numbered copies (suggested by the community)
- Current mod creator version is now appended to the window name
Now then, the game has entered Early Access, and we're happy to finally let the world at large have a go at our game! If you find any issues in the game, or have any feature requests, do feel free to either make posts about it in the forums or on our Discord. Also, do feel free to join the discord to share your creations and discuss the game, always happy to hear and see how the game is being used.
Changelog
Game
New
- Added toon outline configuration
- Added toon outline blur
- Added keybinds to switch between gizmo position, rotation and scale modes
Updates
- Pause key is now ignored when settings or the confirmation panel are open
- Clicking the Community button in the title now links to the c2l Discord server
Fixes
- Cards using modded items versions are now correctly updated upon resave
Changelog
Game
New
- Added backwards compatibility implementation for dataobjects, allowing characters, scenes, etc. to remain compatible with newer versions of the game
- Added bloom, vignette, antialiasing, ambient occlusion effects and configuration
- Added camera presets in the studio that are saved into the scene and hold field of view, view distance, position and rotation of the camera
- Added character creator presets for settings like the background, pose, expression etc. Changing the default preset will apply it upon booting the creator
- Added copy/pasting of various character settings in the studio
- Added copy/pasting to material customizer
- Added face and body overlay categories to the character creator
- Added keybind (F) to focus camera at selected object in the character creator
- Added keybind setting for camera resetting
- Added launch options --start-studio and --start-maker to start the game directly into the specified mode (suggested by the community)
- Added mods hot reloading (suggested by the community)
- Added object name in material customizer to help differentiate material sources
- Added pause screen when opening the Steam overlay, unplugging a game controller or pausing manually via the pause keybind
- Added skinned accessories support
- Added skybox background (panoramic, 6 sided) support to the character creator and the studio with options for intensity and rotation
- Added steamworks integration to pause the game when opening the Steam overlay
- Added studio object blendshape editing (suggested by the community)
- Added studio room objects set mod
- Added texture quality graphics setting
- Added toon outline to shaders
Updates
- Improved background image and music managers allowing you to pick bgms and holding multiple custom images/bgms in cache
- Improved some UI elements visual consistency
- Removed some unused settings to clean up space
- Studio objects parented to a body part of a character will now follow rotation as well
- Switched to using hardware cursor implementation (suggested by the community)
- Various performance improvements
- Rewrote shaders from the ground up for lighter memory footprint and faster rendering
Fixes
- Gizmo and studio object / ik targets no longer are rendered into screenshots
- Performance panel RAM counter now displays the correct memory usage (reported by the community)
- Starting the game with an unsupported or too big resolution in settings now correctly resets to the largest available resolution (reported by the community)
- Trying to load a corrupt or incompatible dataobject no longer hard locks the game
- Various bugfixes
Known issues
- Skybox image might render white. We are currently investigating why it happens.
- Notifications boxes will appear, complaining about mods being updated and that can bring compatibility issues. Do not worry about that, it's a bug that will be patched in the close future.
Mod Creator
New
- Added face and body overlay texture types
Updates
- Saving a mod with the same filename now overwrites it instead of creating numbered copies (suggested by the community)
- Current mod creator version is now appended to the window name
Changelog New
- Added keybind (defaults to Delete) to remove the selected object in the character creator
- Added keybind (defaults to E) to edit the selected object in the character creator
- Added keybind (defaults to Alt) to append objects of the same type in the character creator
- Added color, texture and transform operations to the object editing panel in the character creator
- Added lazyloading to dataobjects, drastically improving performance if you have many cards or cards containing heavy textures.
- Added version information to dataobjects containing modded objects
- Added a render queue dropdown to the material customizer
- Added body and face texture mods support
- Added overlay texture mods support (currently, only full texture mods)
- Added exporting textures button to the material customizer
- Added two more hair sets
- Added a global UI animation speed setting
- Localization improvements
- Moved accessory controls to the object editing panel in the character creator
- Hair objects are now movable like accessories
- Performance optimizations
- Adjusted load options for characters in the character creator
- Gizmo rendering improvements
- Studio objects copy pasted without a root parent now are placed as the last sibling
- Updated the looks of various clothing, accessories, hair and character materials
- Improved look of face rendering in low light conditions
- Replaced camera clip settings with a view distance slider in the studio
- The confirmation panel no longer opens multiple instances of itself in rare cases
- Studio keybinds are no longer active when opening the character creator interface inside it
- Character expressions and mouth opening now correctly update and save in the studio
- Character clothing and accessory UI now remains in sync in the studio
- Modified materials saved to an object with a parent of the same name now are correctly applied
- The gizmo now correctly responds to interactions when being blocked by a studio objects target
- Input fields now correctly respect the current OS culture settings
- Some objects are no longer invisible when turning down the model detail graphics setting
- Saving dataobjects now suggests the correct file extension
Thank you all for showing to todays Q&A, and for all your support!
You can now view the Q&A over at YouTube!
[previewyoutube=na4wg-18QFo;full][/previewyoutube]
Here are the slides from todays Event, we had a lot of fun making these, hopefully they were fun for the audience as well:
It was a normal day at the office when someone rang the doorbell, and a red-haired girl came in.
She asked for help investigating some very "strange threats" that were sent to their game development studio in the last few days.
I quickly took some notes...
Walking into the office, Akane looked over to the desk. She could make out a familiar face, though close to her own, it was slightly, off... Maybe it had been her in another, a better, life.
So, a couple of days later, I asked to see some of these "strange threats", and the same red-haired girl showed me one of the letters she had received in the previous days.
It had been written with the aid of a typewriter, and the ink ribbon was probably old.
Having completed her work for the day, Akane found herself in need of some necessities...
And there I was, at my office, piecing everything back together...
Promised features, that were known by the guy giving threats, somehow... perhaps, was he one of their coworkers?
Greetings, investigators! We'll be hosting our second Q&A on Friday Jan 26th 17:00 (CET) where REDCODE (The lead developer) and SmokeOfC (The company owner) will take questions from users, and also present what features the game will ship with when launching in Early Access. We'll also give a peek into our milestones list, as it stands after a reshuffle where we've listened to our discord users and properly prioritized the most wanted features. We bid you welcome to attend our stage when the time comes! steamhappy Link to event: Discord
Passion Eye
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Using our industry leading character maker, you can realize your full creativity, making the girl of your dreams come to life and enjoy a passion filled night indulging in your shared desires~
Let go of the leash on your creativity, and let it all out in the included Studio, where only your imagination puts breakes on what you may create. With our permissive license model, you may take your created scene from this game and use it to make derivative products! (*)
Passion Eye is built, from the ground up, to facilitate the ultimate in user creativity, modding. This game comes with everything needed to create mods, and to manage installed mods. With our permissive policies regarding distribution of mods (*), you can allow your users to support your work on creator support platforms.
* - Subject to Terms of Service
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- OS: Ubuntu 18.04 or newer
- Processor: TBAMemory: TBA GB RAM
- Memory: TBA GB RAM
- Graphics: TBA
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