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Why we've changed the art style of Irony Curtain?


Comrades! Some time ago we showed you how Irony Curtain looked in the early prototype phase and how it looks like now. Today wed like to talk a little bit more about the reasons behind the change and the whole creative process. Its no doubt that Irony Curtain came a long way from the times when it was just a prototype called simply Matryoshka. There are three main reasons why weve decided to simplify the art style:

1. The previous style looked great but it didnt play well


The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version

2. Weve changed the way we animate characters


The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:

3. We want the art style to be a part of how we tell the story


When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!


[ 2018-12-28 15:09:28 CET ] [ Original post ]

Mythic Wonders: The Philosopher's Stone
Organic 2 Digital Studio Developer
Artifex Mundi Publisher
2016-04-21 Release
Game News Posts: 67
🎹🖱️Keyboard + Mouse
Very Positive (242 reviews)
The Game includes VR Support
Public Linux Depots:
  • Mythic Wonders: The Philosopher's Stone Linux Depot [1.14 G]
Enter the mythical portal and search for your missing uncle in the new hidden object adventure game!

A new hidden object adventure game from the creators of Enigmatis!

Emma wakes up from a scary dream: mysterious creature threatens her uncle Alfred. She feels that something bad just happened and it puzzles her…

60 beautiful hand painted locations!

Upon arrival she discovers that Alfred is missing and that the mythical portal, they were both working on, is active. What’s the story? Did her uncle enter the portal and embark on an adventure on his own?

Captivating dialogue and immersive soundtrack!

Strange world on the other side of a mysterious artifact can be the answer, so the young woman dares to step into the unknown. An adventure in the worlds of five elements has just begun.

48 puzzles and 21 ho scenes that fit the storyline!

Emma will take on various mini games, puzzles and beautiful, hand drawn scenes with hidden objects to test her skills.

Immersive gameplay with morphing hidden objects!

Will Emma prevail over mystery creatures and deadly puzzles? Will she put her detective hat on to find her uncle and the secret Philosopher's Stone from her dream?

See the realm of Nether in the Collector’s Edition!

The additional content includes a bonus chapter set in a realm of Nether, morphing hidden objects in extra HOs as well as beautifully done immersive soundtrack and hand drawn concept art.

Features

  • 60 locations filled with beautiful hand painted graphics await!
  • Captivating dialogues and great soundtrack will keep you immersed in the game!
  • Prove yourself against 48 puzzles and 21 ho scenes that fit in well with the storyline!
  • Rewarding gameplay with morphing hidden objects and achievements!

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 1.5 GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: 128 MB VRAM
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256 MB VRAM
  • Storage: 1 GB available space
GAMEBILLET

[ 6102 ]

15.26$ (15%)
4.44$ (78%)
5.87$ (16%)
21.22$ (15%)
13.34$ (11%)
52.19$ (13%)
12.71$ (15%)
16.97$ (15%)
8.39$ (16%)
35.14$ (12%)
17.17$ (14%)
16.39$ (18%)
11.56$ (11%)
13.98$ (30%)
24.59$ (18%)
26.34$ (12%)
16.59$ (17%)
1.77$ (11%)
16.01$ (11%)
8.27$ (17%)
3.35$ (16%)
8.42$ (16%)
4.44$ (11%)
14.27$ (16%)
26.09$ (13%)
24.95$ (17%)
33.97$ (15%)
26.09$ (13%)
8.25$ (17%)
25.49$ (-70%)
GAMERSGATE

[ 842 ]

8.49$ (58%)
0.53$ (92%)
1.28$ (79%)
1.49$ (79%)
0.34$ (91%)
16.19$ (46%)
9.99$ (60%)
0.85$ (91%)
0.43$ (91%)
5.1$ (57%)
2.13$ (79%)
0.51$ (91%)
1.06$ (79%)
1.8$ (77%)
5.0$ (50%)
0.53$ (92%)
0.52$ (92%)
2.98$ (70%)
4.59$ (62%)
8.49$ (58%)
3.87$ (70%)
11.89$ (41%)
7.64$ (58%)
1.2$ (85%)
3.06$ (83%)
1.8$ (82%)
6.38$ (57%)
0.53$ (92%)
3.38$ (77%)
0.85$ (91%)

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