




Development Update
In the game, you'll come across all kinds of mythical creatures, think trolls, dragons, and even squids that live underwater. Each one is designed to be unique in combat. For example, squids counter ships and the dragon is an endgame unit capable of destroying pretty much everything. Theres a lot more units to come that were not in the demo so stay tuned!

Yes, the actual explosions are for later! It's quite fun to blow up stuff by flying a bat into it :)


One of the key features in the game is the ability tree, where you can unlock powerful abilities using chaos points earned from combat. Youll collect chaos points, which you can then spend to unlock abilities that can turn the tide in future fights.
Alongside the main ability tree, weve also got a meta-progression unlock tree, which adds an extra layer of depth to your journey. This tree is all about long-term progression, where youll unlock powerful upgrades that persist across multiple playthroughs. This allows you to pick which things you want to unlock for future levels.
Here is a one minute preview of new music coming to the game's Realm of Time! The composer for this game is Geraint Downing who also scored our first game "Open The Gates!" (2022). [previewyoutube=wDWDr0NYsc4;full][/previewyoutube]
The game will feature a couple different gamemodes. The primary is the campaign mode where you will play through multiple levels, continuously unlocking new mechanics. There you will encounter the evil Scribes of Amandium who will attempt to devour you, attempt to imprison you in ice and attempt to use you for shadowy experiments. Next to the campaign, there will be a more arcade-y gamemode where you are given some walls and some units and are tasked with defending a castle from a large horde of enemies. These levels will be difficult!
The game is coming together very well and the gates to the Realms of Madness will open very soon... Stay tuned, it's going to be an exciting journey! Thank you so much for reading this update and remember you can already play a unique level for free in the demo! I am always open to hear your feedback. Kind regards, Robin van der Horst - Developer
[ 2025-03-19 18:59:15 CET ] [ Original post ]
Hi everyone! My name is Robin, I've been working on this game since the start of 2023 and for this development update we'll take a look at some of the most interesting developments over the last few months. The game is still very much on track for a 2025 release!
Update 3: Units, Abilities, Tech Trees, Music, and so much more
Units
In the game, you'll come across all kinds of mythical creatures, think trolls, dragons, and even squids that live underwater. Each one is designed to be unique in combat. For example, squids counter ships and the dragon is an endgame unit capable of destroying pretty much everything. Theres a lot more units to come that were not in the demo so stay tuned!
Exploding Bats

Yes, the actual explosions are for later! It's quite fun to blow up stuff by flying a bat into it :)
Wizards


Abilities
One of the key features in the game is the ability tree, where you can unlock powerful abilities using chaos points earned from combat. Youll collect chaos points, which you can then spend to unlock abilities that can turn the tide in future fights.

Meta-progression
Alongside the main ability tree, weve also got a meta-progression unlock tree, which adds an extra layer of depth to your journey. This tree is all about long-term progression, where youll unlock powerful upgrades that persist across multiple playthroughs. This allows you to pick which things you want to unlock for future levels.

Music Preview
Here is a one minute preview of new music coming to the game's Realm of Time! The composer for this game is Geraint Downing who also scored our first game "Open The Gates!" (2022). [previewyoutube=wDWDr0NYsc4;full][/previewyoutube]
Siege Mode
The game will feature a couple different gamemodes. The primary is the campaign mode where you will play through multiple levels, continuously unlocking new mechanics. There you will encounter the evil Scribes of Amandium who will attempt to devour you, attempt to imprison you in ice and attempt to use you for shadowy experiments. Next to the campaign, there will be a more arcade-y gamemode where you are given some walls and some units and are tasked with defending a castle from a large horde of enemies. These levels will be difficult!

Road to release
The game is coming together very well and the gates to the Realms of Madness will open very soon... Stay tuned, it's going to be an exciting journey! Thank you so much for reading this update and remember you can already play a unique level for free in the demo! I am always open to hear your feedback. Kind regards, Robin van der Horst - Developer
[ 2025-03-19 18:59:15 CET ] [ Original post ]
Realms of Madness
Robin van der Horst
Developer
Robin van der Horst
Publisher
1970-01-01
Release
Game News Posts:
6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
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Realms of Madness is a fantasy castlebuilder real-time strategy game. It has a singleplayer campaign and multiplayer support.
My lord, your castle awaits you. Embark on the grand endeavor of building a medieval fortress in this fantasy real-time strategy game. Manage your economy, acquire upgrades and strengthen your deadly weapons arsenal, all in preparation to lay siege on the opposing castle.
Realms of Madness is a castlebuilder RTS experienced from a unique sideways perspective. The game consists of three distinct layers. Delve into the depths of the ocean, constructing underwater habitats to summon enigmatic nautical creatures capable of subduing ships from below. On solid ground, witness your soldiers, trolls, and formidable siege weapons unite to dismantle enemy fortifications. In the expansive sky, your fearsome birds and mythical beasts descend with destructive force. Juggle strategies across these layers concurrently to orchestrate a flawless assault. As time progresses, accumulate ability points to unlock chaotic abilities on the ability-tree. Deploy these abilities judiciously in times of dire need, as they possess the potential to decisively shift the tides of war in your favor.
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My lord, your castle awaits you. Embark on the grand endeavor of building a medieval fortress in this fantasy real-time strategy game. Manage your economy, acquire upgrades and strengthen your deadly weapons arsenal, all in preparation to lay siege on the opposing castle.
- Dominate the skies with the aid of birds and winged beasts. Engage in ground battles deploying soldiers, wizards, trolls, and siege equipment. Command the seas utilizing ships and subaquatic creatures.
- Raise powerful walls enhanced with modular upgrades like fire braziers, traps, and towers.
- Attain chaotic abilities by investing ability points earned during combat.
- Deploy squad-based soldier formations that can accumulate experience. Preserve their lives, and they will progressively increase in skill.
- Conjure extremely powerful dragons in the late game.
- Collaborate with friends or engage in fierce battles against each other in online multiplayer.
- Interact through dialogue with fully voice-acted characters.
GAMEBILLET
[ 5791 ]
GAMERSGATE
[ 1565 ]
MacGamestore
[ 1799 ]
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