The exiles have fled their world, seeking an audience with their creator to set ancient wrongs right. Along the way, they are joined by the heroes of many worlds, each seeking salvation in their own way. They must journey through seven worlds to reach heaven, each guarded by deadly encounters.
- 200,000 words of story, 15 unique characters:
The story of Fallen Down continues to grow. View the story. Unlock new allies. Find your friends. Reach hope. - Strategy combat:
Fight in turn based strategy combat across 50 handcrafted battles. Use cards, passives, and tactics to win. Learn what characters syngergize well with each other. Match characters and cards together to get massive results. - Items:
Hundreds of items can be unlocked. Items give cards, which form a character's deck. Wisely pick your items to progress through the story. Upgrade items for more power. Unlock item tokens to equip even stronger items. - Adventure Mode:
Adventure mode is a separate roguelike story light version of the game. It contains hundreds of unique encounters, along with special items and cards that are only found in this mode. Characters level up very fast so you can quickly experiment with builds. Be careful, as a single lost fight sends you back to the start. Each victory or defeat permanently unlocks new characters and items.
What changed:
Added the Treasure Hunter story
Modified Heart to Hearts
Reworked combat
Added art to Fixed Wagon
Fixed several broken scenes
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What happened:
Several scenes were broken and unplayable. They have been corrected. Thanks for the bug reports.
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Treasure Hunt was supposed to have a follow up story about the actual treasure hunt. That was forgotten and the story just moved on. It was very jarring how the story was left incomplete. Treasure Hunters adds the conclusion to that little tale.
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The theme and vibe of Heart to Hearts was inappropriate for this game. Its been corrected to be more in line with the rest of the game.
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Combat got a large rework. HP on characters was largely increased. Base damage was largely increased. Scaling damage on cards was reduced. As an example, Smite deals 6 damage, up from 4 damage. Smite IX now does 14 damage, down from a staggering 20 damage.
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What does this mean? Low level combat is basically unchanged. Characters take about the same same number of cards to kill as they used to. High level combat is no longer have armor or die instantly.
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Speaking of armor, armor was changed in this as well. Light armor now blocks more damage over all than heavy armor, but blocks a small amount each hit. Heavy armor blocks less overall, but can block entire hits. Super heavy armors gained the fleeting keyword, but block a lot.
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Whats next:
The card rebalancing is not yet complete. Armor needs more work. Traits like Tactical dont scale yet. Trainings dont scale yet.
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Upgraded cards are boring. We want to make them more exciting.
Minimum Setup
- OS: Ubuntu 16.04 / 18.04
- Processor: x64 with SSE2Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+
Recommended Setup
- OS: Ubuntu 16.04 / 18.04
- Processor: x64 with SSE2Memory: 4 GB RAM
- Graphics: OpenGL 3.2+
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