Took a break from working on Grandma's in Hell to push an update to Starsaway. Now loads some things on another thread. Makes the game load content mid level much more smoothly especially on first play and on older hardware.
[ 2024-11-09 09:53:00 CET ] [ Original post ]
Some fonts were a little hard to read after the last update so this fixes that
[ 2024-08-29 05:53:12 CET ] [ Original post ]
First update to this game for a few months. Updated to Godot 4.3 resulting in noticable performance improvements. I also made a number of cosmetic changes to the ui.
[ 2024-08-28 06:10:38 CET ] [ Original post ]
A reviewer pointed out an issue where clicking with a mouse sometimes brings up a black circle. I believe this patch should fix that issue.
[ 2024-03-26 12:53:22 CET ] [ Original post ]
An endgame focus update that rebalances loop 4 and onwards as well as adding best times for completing loop 3 and loop 5 to the scoreboard. Other changes include: Turned on msaa x2 for the lowest graphical setting. Lightsabers don't have shadows and other minor graphical tweaks. ...Baked a cake.
[ 2024-03-11 20:37:19 CET ] [ Original post ]
Made the level 1 boss slightly easier and simpler in that it doesn't hide high up in a hard to see location. Robot arachids no longer collide with the player when they die
[ 2024-03-06 14:54:14 CET ] [ Original post ]
Mini game unlocks could unpredicatably reset after the last patch and any other patch that modifyed the config file. This patch prevents that from happening again.
[ 2024-03-05 15:48:04 CET ] [ Original post ]
This update gets mouse support to a better place Fixes practise 2 and 3 best times not showing in the score menu. Fixes rings and endless games so they now save the best time whenever you exit the games.
[ 2024-03-04 09:15:39 CET ] [ Original post ]
Added some mouse support for controlling the main game and two of the mini games. Currently keyboard only or gamepad would be my preference.
[ 2024-03-03 09:25:01 CET ] [ Original post ]
Fixed giant ship health spawn location in loop 2 + Lowered the extra dmg player recieves in loop 5 and higher as it seemed too high
[ 2024-03-02 21:26:20 CET ] [ Original post ]
There was some issues with shiny materials causing flashs on certain hardware as the light bouces at the camera. These materials have been adjusted. The speed no longer gose any higher then the speed you reach in loop 4. Loop 5 onwards now player is dealt greater damage.
[ 2024-03-02 20:23:37 CET ] [ Original post ]
What this update brings: New content: - New endless level - Gives a new spin on the game. - The second loop and third loop have had a lot of work. Tweaks: - Lets you know when you have unlocked a mini game. - Some enemies have been tweaked and improved. - Novice difficulty has had a speed increase and increased health to compensate. There has been a very small increase to the speed in normal difficulty. Fixes: - A lot of work fixing translations. - A number of small visual fixes. - Little fixes to menus. The new endless level was designed so I could release a demo that would double as a stand alone game in it's own right. It features a number of differences from the main game. Level 3 in the second loop has been revamped and there has been a significant revamp of the first level in loop 3. There were a lot of bugs with translations that were fixed. Resolved issues include translated text not showing, buttons resizing to small in some langugages, and there have been many tweaks to the translations themselves.
[ 2024-02-15 06:19:37 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Beating levels in different difficulties unlocks a range of mini games that involve flying and driving and more as you navigate and explore a range 3d environments. The mini games are typically about 10 minutes long and, as with the main game, they are designed to be replayed in pursuit of high scores and best times.
Included mini games:
Rings – Endlessly fly through rings until you miss one
Ball – Roll around various obstacles collecting candy
Rocket – Use a jet pack to navigate environments and fly through rings within time limits.
Car 1, Car 2, Car 3 – Try and achieve best times around 3 courses.
Flying 1, Flying 2, Flying 3 – Fly around 3 different islands each with 60 trickily placed collectables.
Survivor – A little 2d survivor style game with 8 different power ups to level.
An original atmospheric synthesiser soundtrack with a total of 11 tracks.
Do a barrel roll.
- Graphics: Intel
- Graphics: Nvidia or AMD
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