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Major Update Patch
Hello Hunters! I bring to you the first major update patch. There is quite a lot of implementations and features, so check out what have changed here:
[ 2024-02-22 12:22:54 CET ] [ Original post ]
First Major Update Patch
Hello Hunters! I bring to you the first major update patch. There is quite a lot of implementations and features, so check out what have changed here:
Bug Fix
- Highscore was not updating during the Game Over screen.
- Already fused cards were appearing during the Fuse Gold Skill menu.
- Game lagging badly when getting Firestorm.
- Fixed a bunch of weird info on the skill description, such as 0,1 instead of 10%.
- Some stats up skills had values that were confusing the players, so they were changed to "ncreses slightly", "increase moderately" and "increased greatly".
- A bug causing the Hawks to increase the critical damage by 100% were fixed.
- A bug that caused the Random Green Upgrade to appear when there was no green upgrade available was fixed.
- A bug that caused the Random Blue Upgrade to appear when there was no blue upgrade available was fixed.
- A bug that caused the Thinking Ahead Upgrade to appear when there was no upgrades to be increased was fixed.
- The health and damage of the Dragon Egg was x4 bigger than it was supposed to.
Skills Balancing
- How the defense of the player works has been changed. Instead of flat values life +3 defense of +5 the player now have a defense increase with percentage. In other words, the player's defense status can be increased by 1% - 70%.
- Explosive Arrow: The damage increase per level has changed from +7% to +3%. The number of simultaneous explosions changeg from infinite to 5 to avoid lag and mare the skill less broken on higher levels.
- Companions like Hawks and Squirrels now won't suffer damage or die from attacks. The attacks of companions now hit the closest enemy instead of always shooting upwards.
- Hidden Daggers: The effects of the skill changed. Instead of shooting +2 daggers per level into a random location, now the players shoots 2 daggers at the closest enemy after jumping with a 5 seconds cooldown (-1 second for each level)
- Crimson Daggers: The effects of the skill changed. Instead of shooting +5 new daggers into a random location, now the players shoot 4 daggers at the closest enemy with increased lifesteal chance.
- Hunter's Determination: Amount of increased damage per level decreased.
- Berserk: Amount of increased damage per level decreased.
- Attack Speed Up: Amount of attack speed gained increased.
- Firestorm: Number of bullets released decreased from 10 to 6.
- Hawk, Super Criticals and Mega Criticals now increase less critical damage.
- Sharpshooter: A bug causing the skill to not increase damage when it was supposed to be fixed.
- Gaia's Protection: Decreased the amount of Defense Increase and removed the debuff of decreasing movement speed.
- Boots of gold making: Debuff of decreasing movement speed removed.
- Vampirism: Changed how the skill works. Instead of a fixed chance of 7% and +5% lifesteal per level now the lifesteal is a fixed 5% and the lifesteal chance is increased +2% per level.
New Features
- Now it's possible to choose between 5 cards instead of just 3.
- Now it's possible to turn on and off the upgrades that were bought, increasing the chances of more relevant cards to appear and also giving a more strategic feel to the game.
- An Icon now appears on the skin select screen indicating if the skin selected starts the game with a skill or not.
[ 2024-02-22 12:22:54 CET ] [ Original post ]
Arrowstorm Ascendant Steam Next Fes Live
[ 2024-02-06 02:08:37 CET ] [ Original post ]
Gameplay of Arrowstorm Ascendant, a game inspired by Seraph's Last Stand. I will show the gameplay and the development of the game and also awnser any questions and hear any suggestions or criticisms. Feel free to drop by if you are interested in the game!
[ 2024-02-06 02:08:37 CET ] [ Original post ]
Arrowstorm Ascendant
Synnergy Circle Games
Developer
Synnergy Circle Games
Publisher
2024-02-07
Release
Game News Posts:
2
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed
(13 reviews)
Public Linux Depots:
- [0 B]
About This Game
Arrowstorm Ascendant is a rogue-like shoot 'em up based on "Seraph's Last Stand" and "Vampire Survivors". Defeat hordes of dragons and wyverns with your outstanding archery skills. With each new wave you fight more enemies with more power, while also selecting one new upgrade. Create the most interesting, powerful or game breaking build and try to reach the top of the leaderboards.
Everytime you restart you lose your previous powerups, but you can acquire gold coins while playing to buy new upgrades:
You can choose 4 green cards and 4 blue cards after each wave. Find the best build possible and reach the highest level you can!
Features
- 50 different cards with green, red or blue upgrades. Create your build using a combination of 4 blue and 4 green cards (red card are infinite).
- 11 different skins to choose from, with each skin having its own advantage.
- A leaderboard system divided by score, enemies defeated and coins obtained.
- A boss fight once you reach a certain number of waves.
MINIMAL SETUP
- OS: Ubuntu
- Processor: Intel Core 2 Duo or greaterMemory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: Graphics Card Supporting DirectX 9.0c
- Storage: 160 MB available space
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