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Hyperspace Deck Command Demo Released!

https://www.youtube.com/watch?v=aBZprZeheIE Hi there Sleeper Games crowd. To be a part of Steams ongoing Deckbuilder Fest I put together an early experimental demo for Hyperspace Deck Command, my upcoming sci-fi deckbuilding roguelite that will also be the third entry in the Hyperspace Anthology. You can try it right now here on Steam. The game has only been in development for 5 months now, so this is still just a small part of what is yet to come. In the demo you can fight your way through 5 different simulation encounters using a randomized starter deck, culminating in an super long final battle hat requires a powerful fleet and proper mastery of the games fresh dual-use status effect system. A lot of main features (starting deck selection, card upgrades, stores) are still missing though, but I hope you get a few hours of fun out of it regardless. I'm sure it makes up for the lack of content with an abundant supply of bugs, so feel free to contact me on discord with reports (link in the pause menu). I'm looking forward to your general feedback too! Please wishlist the game on Steam if you want to support its development. https://store.steampowered.com/app/2711190/Hyperspace_Deck_Command/ Cheers! Stefan Sleeper Games


[ 2024-03-25 22:19:31 CET ] [ Original post ]

Announcing Hyperspace Deck Command

[previewyoutube=AwqPrVqXRdk;full][/previewyoutube] Hyperspace Anthology Vol 3 will be a card battler roguelite! You will build decks that combine ships and technologies of various old and new factions, fight lane-based battles using units that act on individual turn timers and explore remote regions of GC space to uncover cards and upgrades. Similar to Swirl Watch, your run starting conditions will be highly customizable. Hyperspace Deck Command will also feature a somewhat unique dual-use status effect system, with card effects changing depending on if you play them on allies or enemies. This grants you a nice bit of additional tactical flexibility with every card. Figuring out when to use which function of the dual-use effects will be a big part of the game.
Hyperspace Deck Command has been in development for just 3 months now, but Im working towards releasing a first experimental demo in march. The full release is currently planned for late 2024. If this sounds interesting then please consider adding the game to your wish list.
Cheers Stefan Sleeper Games


[ 2024-01-20 12:04:36 CET ] [ Original post ]

Hyperspace Deck Command
Sleeper Games Developer
Sleeper Games Publisher
1970-01-01 Release
Game News Posts: 2
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Command advanced battle fleets!
Deploy your space forces across orbital lanes to protect your fabricator megaship from waves of advancing enemies. Use high-tech ability cards to support your vessels in combat. But consider your actions carefully: Units operate on individual turn timers and every card you play brings them closer to carrying out their next attack run.

Enhance your tactics with dual-use status effects!
Ability cards in Hyperspace Deck Command give you an extra bit of tactical flexibility. Every effect works differently depending on if you play them against allies or enemies. Do you want to shield your ship, or contain and prevent damage from a specific attacker? Do you deploy defensive mines around your front line unit or trap the approach vector of a specific enemy? Should your carriers deploy fighters to strafe targets, or send them to guard your own vessels?

Build highly customizable starting decks!
Explore star systems to collect new ships and technology cards. Modify individual cards with stackable upgrades or augment your entire fleet with powerful artifact tech. Combine dozens of possible fabricators, deck commanders, randomly generated flagships and auxiliary vessels into unique starting decks. Each choice grants different cards or units, allowing for thousands of combinations to start your run with.

MINIMAL SETUP
  • OS: Ubuntu 14.04 64bit or higher
  • Processor: 2.8 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 64bit or higher
  • Processor: 3.2 GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 710 or better. OpenGL compatible
  • Storage: 500 MB available space
GAMEBILLET

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