Meet Gharf! As the leader of the Zombie faction in Athena Crisis, some call him The Dead Honcho, the Brain Gourmand, GharfEsquire?!? If you need someone bitten, infected, or just plain eaten, Gharf is yourthing. Its not just about conspicuous consumption, though: Gharf has trained its troops to be *extremely* effective on the battlefield. They are persuasive fellows, capable of infecting anything they touch and turning them to the zombies side with a single attack. Were not just talking infantry units, either: these zombies can turn *anything* they hit into a friend, whether its the lowliest Pioneer or a Mammoth tank trundling down its rails. The targeted unit will take damage from the Zombies attack, and will also manage to use the last shreds of their sanity to counterattack the Zombie (if capable of doing so), but after that, you will now have a slightly dinged-up new unit to use on your next turn. Needless to say, if you can convert your enemys most expensive units to your side, youll both negate a large resource expenditure of theirs, and also hopefully use your new toy to turn the tide of battle. But wait, theres more: Zombies are capable of all of the battlefield actions that the Pioneer units are, meaning they can construct new buildings at construction sites, Capture buildings, build rail tracks, and Rescue neutral units that they come across. Theyre *mostly* about eating brains, but dont think that thats all they have to offer. (Thanks to Legend on the Athena Crisis Discord server for naming Gharf!)
August Updates
Beta Campaign Now Available!
If you missed it earlier this month, the entirety of the main campaign of Athena Crisis is available in Beta form! You can find it by going to Campaigns, then Official Campaigns at the bottom of that screen, then selecting The Athena Crisis - Beta. Were still working on balancing changes to the campaign to ensure that it is both fair and challenging, so if you play, please drop by the Campaign channel on [the official Athena Crisis Discord] to give us your thoughts!
New
- Based on a random reddit comment suggesting to change the water color for the desert we brightened up the water colors for the desert, and darkened them for the snow biome. This should give both of those biomes a more distinctive look.
- Added an explanation for how many units need to be defeated to achieve the Power star.
- Spaceship biomes now have a building that corresponds to Barracks so you don't have to rely only on the HQ/Command Center on those maps.
- `no-skills` and `no-fog-change` labels: Add these labels to a map, and players won't be able to select skills or change the fog setting when creating a new game. The `no-skills` tag also works for campaigns. This should be very useful for puzzle maps.
- A Try Again button has been added when giving up or losing in a PvE map.
Balancing
- The Maximum Sniper skill was changed to only apply to the current leader unit. The passive power is still applied to all snipers.
- Increased Anti Air defense from 15 to 30, increased Anti Air attack against Low Altitude by 10, and increased Sea Patrol attack against Amphibious and Ships by 10 each. Without skills, an Anti Air will now beat a Helicopter that attacks the AA first.
- Low Altitude units can now enter Space in the Spaceship biome. It makes no sense, but is more fun to play.
- Increased charges for "Bazoo's Bond" from 3 to 6.
Fixes
- Action Cards in the editor were showing units that had "self", "team" or "opponent" colors as neutral.
- Moved the button to show the opponent's attack radius from `shift` to `a`.
- Medbays can now be placed in the Spaceship biome in the editor.
- Gaps between multiple skill selectors were fixed in the player selector on the pending game page.
- Fixed an issue with Research Labs showing through fog in the game preview on the user profile.
- Units that are not allowed in a specific biome no longer show up in the unit or tile cards.
- The game no longer applies poisong twice when reloading a map with poisoned units at the begin of a turn.
- App Scaling: The Athena Crisis app should now automatically scale the game much better on 4k+ screens with a low device pixel ratio. No change is expected on small screens or on screens with a high device pixel ratio (often referred to as "Retina Displays").
- Fixed a bug where selecting a map in local mode with a gamepad would navigate to the main menu instead of the create game screen.
- My Games Menu Button: The "My Games" menu button should now correctly show up both in the main menu and in the overlay menu if you only have local games or if you only have finished games. The logic for the button in both places was aligned, cc **@CoconutTank**.
- My Games list: The "Finished" button in the header now also shows up if you only have local finished games.
- Snow Biome: Fixed a small pixel bug with single Rail Track fields that were broken in the recent water color update.
- Sandbags: Sandbag decorations were recently limited to trenches only, but there are many existing maps with sandbags on plain fields. The change was reverted and sandbags can be placed on many regular fields again.
[ 2024-08-19 18:08:33 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Victory in Athena Crisis can be obtained in multiple ways: defeat all enemy units to clear a map, take over your opponent’s structures and bases, escort units to an escape zone, or simply survive for a period of time against overwhelming odds. Outwit, outbuild, and outfight your opponents!
Take Command
Command 40+ infantry, ground, naval and air units in turn-based battles. Each structure you capture will net you more resources each turn, which you can use to build more powerful units and expand even further! Here's the twist: the actions within your game world can echo across to other players' experiences, and vice versa - creating a dynamic, interconnected universe!Think Tactically
Beware the fog! Proceeding too far behind enemy lines may leave your units exposed to attacks from unexpected directions, or even at risk of…dinosaur munches? Strategic thinking will be required to take advantage of terrain and lines of sight.Just One More Game
A lighthearted, humorous story full of memorable characters will keep you playing long past when you planned to put your Steam Deck down. Just…one…more…map…Make Your Own Maps And Campaigns
A full map and campaign editor is included, allowing you to customize your own campaigns with your own dialogue or make challenging encounters for your friends to overcome. You can make single maps to skirmish with your friends, or create complete campaigns with entirely new dialogue and stories.Play On The Go
Athena Crisis takes the phrase “multi-platform” to a whole new level: you can start a game on PC or Mac and seamlessly continue it on phones, or Steam Deck, whether you’re playing the lengthy single-player campaign or an online skirmish with your friends.Key Features
- Immerse yourself in a single-player campaign with funny & memorable characters
- Create your own maps and campaigns and share them with friends
- Compete online in ranked or casual battles with up to 7 players at once
- Explore seven environments with unique playstyles
- Compare your scores with other players in online leaderboards
- Play on Windows, Steam Deck, or your phone, seamlessly transitioning your progress between all of your devices
- Full-length original soundtrack
- Processor: AnyMemory: 4 GB RAM
- Memory: 4 GB RAM
- Processor: AnyMemory: 8 GB RAM
- Memory: 8 GB RAM
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