Meet Coco, the leader of the Dragons in Athena Crisis! Drawn into a conflict they neither understand nor wish to fight in, Coco now roams the multiverse, reluctantly defending itself against the forces that see them as a threat. On Cocos home world, dragons are revered as wise and powerful beings, but the forces involved in the current crisis only see a gigantic, flame-breathing monster. (And frankly, given the confusion and planet-hopping that the crisis entails, its hard to judge them for making snap decisions like this.) Coco desires nothing more than to return to its home, but for now, its journeys in the multiverse continue, with no end in sight. Perhaps you can help it by helping the crisis come to a conclusion?
Dragons are one of the most powerful and rare units in Athena Crisis. Theyll show up periodically during the Athena Crisis campaign, where their fearsome breath will pose a challenge to any unit that they approach. Its similar in effect to the attack of the Flamethrower unit, but whereas the Flamethrower is generally only effective against other infantry units, the Dragon will be capable of severely wounding or defeating almost anything it can attack, including armored units and ships. Their main weakness, ironically enough, is against Flamethrower units, which can toast them from the outside with their flame attack, but Fighter Jets or a small swarm of X-Fighters will also prove effective against Dragons if your air force is well-established.
September Updates (So Far)
Tutorial Now Available!
From the Main Menu, select How To Play to experience the Athena Crisis tutorial! Were still building out the tutorial, so enjoy the missions that are there, but stay tuned for more before Athena Crisis hits 1.0 on September 23rd.
The Official Athena Crisis Wiki Now Available!
If you missed the news earlier this month, the
Official Athena Crisis Wiki is now open to the public! This will act as a resource of tips, tricks, and information about Athena Crisis (and is likewise available on the go if you ever feel the urgent need to look up tips and tricks while at the beach). Check it out, and if you feel like contributing, feel free to edit some pages!
CHANGES:
- Tutorial maps now show the starting dialogue in the game info panel.
- The game dialog now shows a down arrow when it can be scrolled down and the up/down arrows can be used to scroll. Made some size adjustments to the dialog.
FIXED:
- When pressing cancel with the gamepad while choosing between a unit and a building it will no longer open the game info dialog.
- When navigating away from the game in the browser or on mobile it should stop playing the music. This makes it easier to play Athena Crisis in multiple tabs at the same time. This change does not apply to the app version.
- When opening the campaign dialog in the campaign list or on the next level screen it now blocks navigation with arrow keys behind the dialog.
- Aligned the container sizes in the next level screen.
- Fixed an issue where units that were defeated by poison at the beginning of a turn or throuhg a counter attack would not correctly fire custom objectives.
- More text-overflow fixes for campaign dialogue and tile/building dialogs, primarily for Russian.
- Avoid overflowing the damage numbers in the damage chart by limiting the max number of labs to 20.
- Added a note about charge bars in the skill dialog.
- The attack range of neutral units is no longer shown when viewing the opponent's attack range.
- The menu overlay now displays buttons in a columns on small screens where a single row would overflow.
- The replay bar no longer overflows onto the player card on small maps.
[ 2024-09-17 16:07:08 CET ] [ Original post ]