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Recent Patch Notes

Hello all, If you haven't been following the Discord news channel, here are (many) of the changes and improvements we've made to Athena Crisis since it hit 1.0 on September 23rd. There are plenty more fixes that have been implemented in addition to this list, so please check the Discord if you'd like more rapid updates.

NEW AND IMPROVED


  • Any type of casual PvP game can now be abandoned by a player, allowing you to clean up that list of games that has been sticking around. Thanks @Rishi is Here and @Jinjo for playing 3 games super quickly to make me realize I should enable this.
  • Invasion messages on Discord now have better phrasing for games that have ended, and an "open in app" button was added.
  • When there is no cancelable action in a game, pressing Escape now opens the overlay menu. This is a pretty big change to the cancel behavior, so please report any issues you might find and/or whether you think it would be better to add an option to disable this behavior.
  • You can now horizontally navigate in landscape mode in the main menu/overlay menu. It was silly that this didn't work before, but I only changed the layout of the menu (adaptively!) about two weeks ago and honestly didn't even think about it.
  • The damage chart is now public and no longer requires logging in.
  • Secret maps in the main campaign are now highlighted as "Secret" in the level selection screen, cc @Kylestien.
  • Brutes are now always listed in the damage chart since they come up early in the campaign + added a note that units have to be unlocked to be shown in the unit chart.
  • click+shift: When moving a unit, you can press "shift" instead of clicking/enter to move the unit and then complete it and put it into waiting mode. This means you no longer need to press "Wait" or "shift" manually after a move, cc @TheSneakyDragon
  • You can now pick the primary faction on a map. This allows you to create campaigns where the player controls any of the 7 factions, while also using the remaining factions as bots in the story, cc @Oinks, @Mr Bun, @Legend.
  • Unit health is now shown in the map info panels on the bottom, cc @Risky (Glyph).
  • The name of the player now cycles through rainbow colors when you can activate a power, cc @mrorie.
  • Keyboard shortcuts are now shown in the settings. It's not super pretty, though.
  • Unit Cards now show which unit the currently selected one is vulnerable against. The Unit Card was updated to also include all the units that are present on the map.
  • Hovering completed units shows their attack radius.
  • Achieved stars are now shown next to the map name in the campaign selection screen.
  • The previous best is now shown in the game dialog while playing a game.
  • You can adjust the difficulty of a campaign between games in the campaign dialog. You can find the dialog either by long pressing the campaign name in the campaign list, pressing the button on the right with the completion status, or the top left card with the campaign name in the level select screen.
  • In the campaign, bot names are now just using faction names. Instead of "Purple Bird", they'll be "Purple Horizon" until somebody invades. Regular PvP games are unaffected.
  • Tutorial maps are now persisted locally on your device so you don't lose your state when you navigate away. Unhappy to report that it is less code than it was before , just didn't have time to piece it together properly before 1.0.
  • Barracks received a small style update to make them more distinctive from houses. Thanks @FaeWilds for the feedback.
  • You can now give up a game by navigating to the right from the game info tabs with a gamepad/keyboard which should reduce confusion about which button to press quite a bit.
  • Morale Boost is now explained in unit cards, cc @Pistolaceo, @chair summoner, @Oinks.
  • Added gamepad/keyboard support for map filters in the new game list.
  • Added the ability to define initial charges in the map editor. This should make it much easier to test powers, and might make for some interesting setups when you start a map with a charge. Thanks to @CoconutTank for the code contribution!
  • Player skills in pending games are now hidden for other players until the game starts, cc @Legend.
  • The game now distinguishes between Xbox, PlayStation and Switch controllers and displays the different button layouts in the settings menu and the tutorial.

BALANCING


  • Medics can now rescue.
  • Sneaky Sabotage: Saboteurs now receive 50% more attack and 300% more defense when using this skill.
  • Some AI and draft skills were removed from the skill count in your profile, which should allow you to obtain 100% of skills.
  • Some portraits for yet to be seen units were removed from the counter in your profile too, allowing you to obtain all current portraits.
  • When using a Command Crystal, the Easy and Hard Mode skills are removed from the AI when they convert to the player.
  • Minor changes of damage to structures by all units. The changes should not be more than +-5.
  • New Heavy Equipment Ability: Rocket Launchers are no longer able to act after being dropped from transporters to counter the new Rocket Jeep meta that has developed in the past 24 hours, cc @Mr Bun, @Mstr.
  • Unit Costs: Unit costs affected by skills are now rounded up instead of rounded down. When using Aggressive stance, some units might cost +1 now.

INVASIONS


  • The maximum chaos stars a player can receive was bumped from 15 to 25 for Phantom Crystals, and 10 to 20 for all others.
  • Winning an invasion now returns the cost of the crystal at all times. This also reduces the "risk" of using the power crystal.
  • Fixed some issue related to who is "winning" an invasion. If the campaign player loses, active Phantom and Command invaders all win. The correct list of winners should now be shown as well.
  • There is less leakage now when rounding down chaos stars that are being handed out. Players of the actually winning team (the ones who deal the final blow) may receive an additional star.
  • Fixed a bug where multiple pending invasions would abort a command invasion.
Thanks! We'll see you in an Invasion soon....


[ 2024-10-07 16:48:17 CET ] [ Original post ]



Athena Crisis
Nakazawa Tech
  • Developer

  • Null Games
  • Publisher

  • Q2 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 34  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (54 reviews)


  • Review Score

  • https://athenacrisis.com
  • Website

  • https://store.steampowered.com/app/2456430 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Athena Crisis is a modern retro turn-based strategy game that presents a gripping single-player campaign alongside ranked and casual online multiplayer modes, as well as a full map and campaign editor. Fans of Into The Breach, Advance Wars, or Fire Emblem will feel right at home in Athena Crisis!

    Victory in Athena Crisis can be obtained in multiple ways: defeat all enemy units to clear a map, take over your opponent’s structures and bases, escort units to an escape zone, or simply survive for a period of time against overwhelming odds. Outwit, outbuild, and outfight your opponents!

    Take Command

    Command 40+ infantry, ground, naval and air units in turn-based battles. Each structure you capture will net you more resources each turn, which you can use to build more powerful units and expand even further! Here's the twist: the actions within your game world can echo across to other players' experiences, and vice versa - creating a dynamic, interconnected universe!

    Think Tactically

    Beware the fog! Proceeding too far behind enemy lines may leave your units exposed to attacks from unexpected directions, or even at risk of…dinosaur munches? Strategic thinking will be required to take advantage of terrain and lines of sight.

    Just One More Game

    A lighthearted, humorous story full of memorable characters will keep you playing long past when you planned to put your Steam Deck down. Just…one…more…map…

    Make Your Own Maps And Campaigns

    A full map and campaign editor is included, allowing you to customize your own campaigns with your own dialogue or make challenging encounters for your friends to overcome. You can make single maps to skirmish with your friends, or create complete campaigns with entirely new dialogue and stories.

    Play On The Go

    Athena Crisis takes the phrase “multi-platform” to a whole new level: you can start a game on PC or Mac and seamlessly continue it on phones, or Steam Deck, whether you’re playing the lengthy single-player campaign or an online skirmish with your friends.

    Key Features

    • Immerse yourself in a single-player campaign with funny & memorable characters
    • Create your own maps and campaigns and share them with friends
    • Compete online in ranked or casual battles with up to 7 players at once
    • Explore seven environments with unique playstyles
    • Compare your scores with other players in online leaderboards
    • Play on Windows, Steam Deck, or your phone, seamlessly transitioning your progress between all of your devices
    • Full-length original soundtrack
    MINIMAL SETUP
    • Processor: AnyMemory: 4 GB RAM
    • Memory: 4 GB RAM
    RECOMMENDED SETUP
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    • Memory: 8 GB RAM
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