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Hey there, Othello Fans! We at BlueLine Game Studios are happy to announce that we have just launched a Kickstarter for our newest game: Lost Cities! It uses the same great engine that we used for Othello and have been growing over the years for our other games. The game will be available for Windows, Mac, and Linux, as usual, and we hope to use the Kickstarter to fund a bunch of translations and a few other new bells and whistles. We hope you'll take a few minutes to check out the Kickstarter: http://bluelinegamestudios.com/kickstarter/lost-cities We also have already put out a demo for the game that you can check out on the Lost Cities Steam page: http://store.steampowered.com/app/520680/Lost_Cities/ Thanks for your continued support of BlueLine Games! Enjoy!
We've just released a bunch of updates & new languages for Othello:
FINALLY!! :D More than two years after we started trying to get this license, today we are finally launching Othello to the world on Steam! We can't thank you all enough, for all of the support! The community has been great at making our previous releases successful, helping us tune the AI to the right level of difficulty, and helping us find bugs in prior releases so that the game would be good enough that we would get the approval to bring the Othello IP back to PC for the first time in years (decades?)! This launch comes with many fixes since the last version was pushed (listed way down below). Also, a big heartfelt thanks to Othello World Champion, Ben Seeley and to Benkt Steentoft of the World Othello Foundation. Without their help, I never would have been able to navigate the tricky licensing situation and been able to capitalize on contacting Megahouse for a license, literally the same day they announced that they'd obtained the global rights. As a final note, we'd like to dedicate this launch to Goro Hasegawa (Satoshi Hasegawa) who originally patented this game in Japan back in 1971 and passed away this summer at the age of 83. Through his many years of work, along with his American counterpart James R. Becker, this great game and its community were built into a household staple and a globally-recognized source of endless fun. A minute to learn... a lifetime to master. Thank you, - Sean Colombo & Geoff Brown (BlueLine Game Studios) http://store.steampowered.com/app/307430 Updates since last build:
Fixed some really bad edge-cases that were caused by playing an online async game, then leaving it, then finishing a local game in the same run of the program. Please make sure you have the latest version (which was released on Saturday, Dec 12th) and you should be safe from any unwanted issues related to this. PS: If there is a steep sale on Reversi any time still in 2015, it will be the last steep sale we'll be able to do for quite a while! So grab it ;) Cheers!
Since our last release, we've made a lot of changes & are having a short sale to celebrate! Here are some of the changes:
We just pushed out a bunch of fixes that had been piling up for a while (and some that we finally got fixed today after looking at them for far too long!). This release was for Windows, Mac, and Linux simultaneously.
All three platforms are now up to date with each other again. That makes life better for everyone. Here's what we've changed in the last few weeks:
We fixed a handful of bugs. For now this update is only for Windows because we're still hammering on trying to fix game-pad support in Linux (so our Linux build is unstable right now). Here are some things that are fixed by this push:
First big update for Reversi!
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