Nothing Good has finally been released on Steam! This project has been a labor of love for the past decade, spending most of its life as an arcade game in NYC venues. I wrote the original version while a student at the NYU Game Center. It was for a class called "Prototype Studio" taught by Bennett Foddy of QWOP fame. Every week, Professor Foddy would give us a prompt for a new game jam style digital game project. For this particular week, the prompt was "Violence." Inspired by the original Saw movie, I placed characters in a confined space where they were presented with the opportunity to commit violent acts with a gun that falls through a hole in the ceiling. It was a hit with my fellow students and playtesters. It eventually caught the eye of Mark Kleeb, curator of the arcade the underground music venue Death By Audio. Mark gave me the opportunity to build a full arcade machine at his workshop, debuting with a big launch event eight years ago. Since then the machine has been to BostonFIG, SAAM Arcade, and MAGFest Indie Arcade. It now resides in Mark's bar Wonderville in Brooklyn, and maintained by the Arcade Commons game collective. In the 5.0 version of the game, I have introduced quite a few changes, quality of improvements, and features.
Changes
- A full overhaul of the UI with a new menu system with settings and match options sub menus.
- View play statistics by pressing F1 on the title screen.
- Pass-and-play tournament/party mode. Up to 32 players can play in the single-elimination format, and 8 in the round robin format.
- I've added a method of switching color palettes to give the game some variety. If you have an arcade machine, consider switching to the "Dark" mode to prevent screen burn-in. Press F2 to switch palettes or change it in the settings menu.
- XBox and Steam controller support added via Steam Input API, supporting custom mapping.
- Localized the game into 14 new languages: Czech, French, German, Hebrew, Italian, Japanese, Korean, Polish, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese, and Ukrainian. I used AI to translate because, well, it's a zero budget indie game, so please let me know if you spot any wonky phrasing.
- Hidden game modes - There are four Easter egg modes and one more hidden "roster" feature somewhere in the game. They have not been properly play-tested, so I'm burying them a bit until I'm more confident that they're fun. Just think of unconventional ways to play the game if you're looking for them.
- Numerous bug fixes and optimizations.
Arcade Launch Options
This game is primarily an arcade game, with my own machine hosted at the Wonderville arcade bar in Brooklyn, NYC. So naturally I decided to add a bunch of arcade-friendly features to make integration into an arcade cabinet easier.
- Arcade launch option: The game will have a more limited menu with "Insert Credit" and "Ready?" prompts. The "1" and "2" keys will add credits (maybe hook one up to an internal test button and the other to the coin door). Once credits are inserted "F" and ";" keys will set player 1 and player 2 to to the "ready" state, respectively.
- Free play arcade launch option: Same as paid but credits aren't needed, obviously.
- Attract Mode - Some of your matches will be saved and replayed if you idle on the title screen for too long. This is to prevent some screen burn-in and to show a preview of gameplay to passing users in an arcade setting.
- Press F4 on the title screen to start a tournament while either arcade mode is active.
- Press F5 on the title screen to cycle between arcade and the standard launch mode. Use this to access the Settings or Play menus to change game or match settings.
[ 2024-02-29 13:00:07 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Features:
Fast-Paced, High-Stakes Combat: Brace yourself for quick and violent matches. Every second counts in this arena, where a single misstep can drastically change the course of a battle.
A Fistfight over a Gun: Each match kicks off with the drop of a gun and a single piece of ammo. Master the art of disarming your opponent to gain control of these armaments and turn the fight in your favor.
Easy to Learn, Difficult to Master: The game's intuitive design means anyone can pick it up in seconds, but mastering it is a different challenge. It takes skill, strategy, and quick thinking to consistently come out on top.
Tournament Mode: Compete in Single Elimination or Round Robin brackets, a maximum of 32 players. Whether you're hosting a party or a competitive gaming event, this mode is perfect for testing skills and determining a champion.
Arcade Mode: Comes with additional support for "Credit" and "Free Play" modes, attract screens, and a simplified UI for use in arcade cabinets.
In "Nothing Good Can Come Of This," victory is about making smart, split-second decisions under pressure. Are you ready to face the challenge?
Nothing Good Can Come Of This is a part of the Arcade Commons collective in New York City. It has been featured at the MAGFest Indie Arcade.
- OS: Ubuntu 18.04 / SteamOS 2.0 or equivalent Linux distribution
- Processor: Intel Core i3 / AMD Ryzen 3. or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated Graphics (Intel HD Graphics / AMD Radeon Vega Integrated Graphics). or equivalent
- Storage: 60 MB available spaceAdditional Notes: Two Xbox Gamepads (or equivalent) are the recommended
- OS: Ubuntu 20.04 / SteamOS 3.0 (or the latest version). or equivalent Linux distribution
- Processor: Intel Core i5 / AMD Ryzen 5. or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560. or equivalent
- Storage: 60 MB available spaceAdditional Notes: Two Xbox Gamepads (or equivalent) are the recommended
[ 6132 ]
[ 2625 ]