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Smaller update, mainly technical stuff like the websocket, check out the docs for that here: Github Docs of Websocket
Meteora's Mystic Merge now has an official speedrun.com board at: https://www.speedrun.com/Meteoras_Mystic_Merge Changes to the game:
First feature update since 1.1 release, there is now an all time and a weekly leaderboard, which resets every sunday at midnight. Other changes:
Another small one:
Fixes a variety of stuff:
After a lot of back and forth with different concept, ideas and implementations, Meteora's Mystic Merge v1.1 is finally here and available for everyone. The update will be free to download, as is the base game. But we did add a DLC that allows for faster progression and also to sort of support us to help develop and release future updates. This update is probably the biggest one there ever will be, as with it the game finally can stand on it's own and isn't just a reskin of Suika. What is new:
Another day, another sneak peak #4
Today we wanna show of the leaderboard and user profile you will now be able to see in the start screen. It will likely be a weekly leaderboard where your name, points and most played character will be showed off.
We are currently nearing the final phase but it will still take us a little to get it all together for a proper launch as we do want do have an as good as possible experience for everyone.
BTW in case you are left wondering:
We are aiming to make it so the game can both be fully played offline and add games later to the leaderboard to make it as smooth as an experience as it can possibly be, even if that has some downsides which we'll tackle after release...
This may also be the final sneak peak, we do hope by the time we'd be posting the next one, the update is release ready.
Been a bit, but here it is: Sneakpeak #3
Last time one new character was introduced but we didn't reveal how you will be able to unlock new content.
You will be able to earn MeteCoins by playing the game which will help you unlock characters using Gacha.
However, there won't be any microtransactions for this Gacha system, you can't buy any of the currency. All of it has to be earned by playing the game, it's meant to be fun.
You will be able to pull/paint on the Gacha right there:
We are still working on the overall system, but you all should be able to get the gist of it with that one.
Aside from that, some stuff has been taking longer than expected and as this is a side gig we have to delay the update to around end of april or early may. Sorry for that, but we don't want to release anything that feels to rushed :)
Another Sneak peak into the 1.1 update to the game, today's is regarding game characters.
If you've played the game enough already to get to a Meteora, you will have noticed that there is currently a secondary character in game with a different ability.
The unlock requirements will be changed with this update, as it will make future expansion a bit bothersome, but more regarding that in the next sneak peak.
Update 1.1 will include one new character, namely Shiro. He was one of the orbs before and now is also a playable character. He will have a new ability and some other visual changes, but I don't wanna spoil to much ;)
We are working on updating the game with new content and improving existing features.
Today I wanna share a sneak peak into the reworked settings menu with far more options than before, like custom rebinding, windowed mode, colour changeable highlights, etc.
Of course there are also gameplay updates coming, but we are still working on those.
The Update should release by the end of this month, give or take a week or two.
Hope everyone is enjoying the game, some smaller fixes and quality of life features:
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