Fixed Some stones and logs not despawning when harvested
Bug Fixes
- Skips in chapter 2 now work
- Sun and moon crystals now work on the correct slots
- Fixed a jump glitch in cave of illusion
- Auto life now works against death link
Changes
- Hint man added in Ioto that will tell you secret information for a price
- Void does half damage now
- Auction will not sell licenses you already own
- Level increase in final dungeons if on hard mode
- New Cheat has been added
- Chests added in Sun and Moon Dungeons
- Spiders removed from bandit Hideout
Bug Fixes
- Sun And Moon dance no longer crash the game
- Some sprites have been adjusted
- Fixed some NPC's going invisible after or during a cutscene
- Quest Castle Breaker will now complete
- Fixed Interior of personal home
- Septova will now register in the Enemy Book after defeat
Bug fixes
- Vaults are accessible now
- fixed soft lock in personal town
- Fixed getting gems out of order
Changes
- Bosses have more weaknesses
- Wrath will no longer prioritise killing himself when in party
- Environment fixes
- Some scenes are more expressive
- Final boss has been tweaked
- Chapter 5 bosses have been given boss status
- Burn stacks to 250 now
Bug Fixes
- Alvis cooling skill no longer makes the enemy invincible
- Lag severely reduced in levels where the party splits
- Respawn has been adjusted so it doesn't fail during long games
- Revelin is more explorable thanks to some glitch fixes
- Game can support parties of up to 9 people
Bug fixes
- Chimera quest can no longer be completed multiple times with 1 kill
- Mojo smithing now correctly counts stats
Changes
- Bosses have a default resistance to status effects and are no longer immune depending on the boss
Bug Fixes
- Alvis no longer crashes the game when his unique skills get used
- Region gets updated when using the housing teleport
- Crafting is more accurate in terms of stats
- Game can handle parties up to 8 without encountering weird glitches (6 is still the max)
Changes
- Undead no longer counter life-steal
- Removed EXP decay from quests
- Werewolf will use resist right away instead of after being afflicted
- Blood spike and miasma now have heal block
Bug Fixes
- Fixed infinity chest in bandit cave
- Envy now has the correct trigger once defeated
- A few quests had wrong information
- Shadow now correctly applies the dark element
Bug Fixes
- Fixed more areas where the map goes blank
- Camille trait works in adventure mode now
- Chest in ice trail can now be open in the right direction
- Personal town will no longer give a blank screen
- Fixed a bridge in ancient valley that would sometimes block players
Changes
- Economy checker is more aggressive at checking if prices are out of range
- Cheat codes are no longer case sensitive
- Crows have a drop rate of 99% for stolen items
Bug Fixes
- Crates are movable in Corvos cave
- Fixed sequence skip in chapter 2
- Fixed invisible wall in sewer
- S'hari doors properly lock
- Fixed people leaving cities
Changes
- Adrenaline skill has been nerfed. No longer gain TP and can only use in battle
- Merchants no longer ask if you want to shop there, it just takes you straight to the shop selection
- All summoning souls have a proper description.
Bug Fixes
- Shooter bow is two-handed now
- Prevent soft lock in the light temple by making the first floor accessible
Changes
- Lyndis woods had some graphic fixes
- Housing has been revamped
- More Quests have been added
- Quests now display money earned and reward is higher
- Quests have diminishing returns
- Weather skills have been nerfed. Less potent and longer cooldown.
Bug Fixes
- sleeping in chapter one will correctly refresh merchant stock
- Merchants will give sales based on reputation
- Quests give out reputation points when completed
- A few areas had cave entrances that lead to nowhere, they have been removed
- Some crystals displayed the wrong graphic
Changes
- Light skills get remove death link
Bug Fixes
- Turning your house into an inn will no longer crash the game
- The casino will deduct gold now when you lose
Changes
- The final area has been doubled in size
- 6 New Bosses have been added
- Cave of Illusion has been changed to make it easier to navigate
- Many more postgame areas have been added
- Hard mode bosses have 25% more health instead of 50%
- NPC's have more interesting dialogue in main towns
- Chapter 2 starts in a random season
- Lia's abilities have been slightly modified
Demo
- Demo has been updated to version 1.14
- Saves transfer to the full version of the game now
Bug Fixes
- Lia's Agility now has the proper growth rate
- Some dialogues now have more facial expression
- Some bosses have special music that will now play
- Areas that lead to nowhere have been removed
- Corvos soldier now uses the right moves
- Many small fixes such as grammar and incorrect text have been fixed
Bug Fixes
- Fixed some incorrect text
- Sharpen can no longer miss
- Fixed glitched pillar in war room
- Shed is now unlockable in Hillsaw
- Moses portrait fixed in Hillsaw
- Fashion police will no longer revert to it's old sprite
- Small changes with the restaurant
Changes
- Vert sells more stuff in chapter 1 so players do not have to depend on RNG as much
- A rope so a player can access a ledge in sunken woods
- Card buffs now last depending on card power
- Some battle backgrounds have been improved
- Hardcore no longer has save anywhere
- Hillsaw dog got a glowup
- Help page for status effects
Bug Fixes
- Chests will not open anymore if you do not have a key
- Crates and boxes no longer need a key to open
- Moira punish skill now targets enemies instead of allies
- Moira can not be seduced anymore since it caused lots of problems with her unique AI
Changes
- Cut Content, Mining outpost has been restored in Glacier Hills
- Side Quests are now dynamic so their rewards will increase based on player level
- You can now only turn in Quests at the correct region
- Trains and Boats have been added, Now you can get around in the later chapters and Conquest
- Corvos Housing price has been reduced at the start to avoid Housing prices to plummet
- A few caves have been added around the world
- Some scenes have been adjusted in Chapter 1 to flow better
- Hard mode fixed levels now go up in every chapter for dungeons
- Random encounters turned off for modern and hardcore mode
- The seer can no longer adjust enemy levels in hard mode
- Minable dark stones have been added
- Some dialogue has been fixed in chapter 4
- Ioto NPC's will give useful hints
- Another Owl has been added
Bug Fixes
- Many side quests have been fixed
- Unlocking Raine now counts toward character quest completion
Changes
- Jamie has been nerfed so his skills no longer target all
- Final Dungeon now plays the correct song
Bug Fixes
- A scene near the end had the wrong trigger making players stuck depending on their choices
- Fixed some portraits where it displayed the wrong characters
Bug Fixes
- Fixed some players not being able to move in the final dungeon
- Credits will no longer freeze at the title screen once over
Bug Fixes
- Wrong enemy in spoiler fight
- Fixed looping issue after spoiler fight
- Fixed not getting a key to fight bonus final boss
Bug Fixes
- All routes now work instead of forcing you into the rebel route.
- Octavia is no longer invisible in the castle.
Changes
- Changed the trigger for finishing chapter 4
- The weather no longer manipulates physical skill costs
- Cure bottle description updated to show that it cures burns
Bug Fixes
- S'hari glitch has been fixed so the town loads if entering diagonally
- Glitched items will be cleaned up from your inventory
- Soulstrum side quests can be selected
- Mimics will now copy the correct character
- Sun and moon crystals have unique names
- Many shortcut ladders have been fixed
Changes
- Logs and stones now have a higher chance at giving more items
- NPC's in Corvos are no longer obsessed with Billy
Bug Fixes
- Fixed passability in cave of illusion and swamp shortcut
- Museum no longer gives out glitched items (You can sell anything they gave you)
- Bury skill now lowers agility
- Fixed glitching through the woods in Sunken Woods
- Fixed invisible sprites at end of chapter 2
- Blake and Kara no longer die randomly at the start of chapter 5
- If you lose at tower of mana in adventure/conquest it will no longer autosave upon death
- Signs at the earth temple are interactable
- It will no longer rain inside your home
- If home is an inn, you can now sleep at the front desk
Changes
- Sign added to volcano to help give players more direction
- Fashion Police is no longer committing fashion crimes
- Physical attacks can no longer be interrupted
- Meditate now heals 3x more than it used to
- Soulstrum has less merchants
- A few more chests have been placed in Ashen Sands and Tiptuk Jungle.
- Splitting the party will now show merchants as a leader instead of Leon
- Some more flavour text is more consistent
Bug Fixes
- Many spots in the jungle could trap a player, this has been fixed
- Fire gem quest now completes itself
- Defeating the phoenix now removes its fire
- Alice passive now works on all her moves
- Fixed another spot where a player gets stuck in Octavia's room
- Fixed chests in the armory giving out infinite items
Bug fixes
- Starting location for adventure no longer puts you in a window
- Measures have been taking to prevent crashes when splitting the party
Changes
- Merchant gear requirements have been lowered by 10 levels
- Elemental gods will no longer spam their ultimate attack
- Virus crystal has been nerfed from 3% to 1%
- The royals can now sleep in their childhood beds
Bug Fixes
- Serah will no longer throw away her family heirloom
- Jellyfish will no longer trap the player in a death loop
- Glacius had some bad AI logic which made him use the wrong moves, this has been fixed
- Fixed a jumping section in Soulstrum sewer
- Measures have been made to prevent crashing when combining your party
- You now exit the correct house in Soulstrum
- A few bosses were glitched and not fighting back, this has been fixed
- Fixed the save anywhere setting from being overridden by statues and fish
- Fixed Mable and Alvis sprite not showing up in their recruitment cutscene
- Killian now says the proper dialogue when smithing
- Some side quests now have the proper description
- Mine cart now stays on the rails
- Hillsaw cows will no longer get loose
- If at war with a country soldiers will now appear on the fields
- A few more signs are interactable
Changes
- Corvos Castle got a redesign to be less bland.
- Cursor for allies has been adjusted slightly.
- Patty has been nerfed and items no longer affect everyone.
- Songs are no longer limited use.
- Merchants are more likely to carry better gear earlier in the game.
- Smithing license now doubles your smithing points.
- Owls are only present at midnight.
- Better Dialogue in Shock Temple.
- Some items have better descriptions.
Bug Fixes
- Gems now allow teleporting again.
- All temple doors will start in a locked state.
- Water temple is no longer affected by day and night.
- Quests have been adjusted to be more accurate.
- Seashell Bay no longer gets you stuck after leaving home
- Fish now properly respawn
- Lootables in Soulstrum should work now as well as crafting stations
- Shack by the water temple no longer changes sprites at night
- Light boss can now be challenged in Conquest mode
CHANGES
- A customizable town has been added
- Requirements for many titles have been made easier
- Samuel now has recruit requirements
- The coliseum has been made more in-depth
- A cave has been added to Selina Canyon
- Titles have different text
BUG FIXES
- Potential Softlock fixed when inserting coins in fallen sands
- Enemies in the battle tomb now can be defeated
- Lots of titles were not being granted to players after completing requirements
- Celina was never unlocking due to never calculating enemies discovered, this has been fixed
Changes
- You can now toggle the HUD at the angel statue
- You can now select save anywhere at the angel statue
- Mushrooms area of effect has been reduced
- You can now craft crystals at the academy
- The icon for quests has been made more visible
- The trainer at the Academy and Soulstrum now have an icon
- Lucy, Aiden, Mala and Raven now have requirements to recruit
- Merchant dialogue has been improved
- There are more merchants in the world
- Reaper has been nerfed and can no longer regen health
- Coliseum has been added to Soulstrum
- Haunted mansion has been improved with more loot and better dialogue
- Quests are more accurate
- Elemental gods have been nerfed and can now be affected by debuffs
- Some cutscenes have been improved in Chapter 3 and 5
- Soulstrum now has an angel statue
Bug Fixes
- Missing files fixed at Academy museum, Swamp and Dark Temple
- Missing ladder fixed in the swamp
- Lust now says the correct dialogue
- Lust can now be killed
- Soulstrum sewer got some performance fixes
- Some quests in chapter 2 and 3 were not working correctly
- A spoiler boss only had 100 health, this has now been fixed
- If a town is on fire citizens will no longer hang around to watch the chaos
- Quest markers in chapter 3 were sometimes showing up in the wrong place, this has been fixed.
- The smuggler at the beginning of chapter 3 will no longer cause citizens to disappear after speaking with her
- A cut cutscene would play at the start of chapter 3, it has now been properly removed
- Some merchants had the wrong recruitment flags and would sometimes give you a different character
- You can now properly leave the mana tower after a boss battle
- Some of the crafting stations at Academy would pull up the wrong menu
- Crafting stations at Soulstrum now work
- Some areas had a long loading time, this has been fixed too
CHANGES
- Soulstrum region has more chests and harvestable items
- You can now pay to rebuild the bridges in the swamp in Adventure
- Soulstrum field has been optimized to run faster
- The seer will now tell you what your current reputation is
BUG FIXES
- Ruin by the water temple will no longer corrupt saves or cause a crash.
- The craftable ladder in Ice Temple has been fixed
- Updated logic for some chests in the Soulstrum area so they reset properly after a month has passed.
- Fixed area in Swamp that didn't allow you to jump over to reach a chest
CHANGES
- Added character ending descriptions for all routes
BUG FIXES
- Fixed invisible enemies in Earth, Wind and Shock temple.
- Fixed ruins not being enterable in the jungle.
- Fixed auto skipping of dialogue in chapter 5
- Fixed missing portraits in chapter 5
- Fixed chest not appearing after fighting the demon in the shock temple
- Removed a few unused files
- Fixed abnormal portrait for the demon of Envy
BUGS
- Buying a house no longer corrupts saves, Previous saves that were corrupted should work again.
- Leaving the tower of mana in adventure/conquest will actually allow you to leave now.
Thanks to all, who have gotten around to playing Corvos Dynasty! Your feedback has been constructive in spotting what areas have trouble and what can be improved. Here is the first wave of bug fixes.
CHANGES
- If you fail a stealth section 3 or more times you can choose to skip it.
- Some dialogue has been modified to give the player a better sense of direction.
BUG FIXES
- The guard will now go back to his original spot after spotting the player in chapter 1
- chapter 3 had a major sequence break allowing you to skip a dungeon and character, that has now been patched.
- chests in the sunken forest have been updated with better logic.
- quests no longer break in chapter 3
- characters would sometimes turn invisible in cutscenes, this has been patched in a few places
- The map should be less likely to fail to load an area in Corvos
I am happy to say Corvos Dynasty is finally released! I hope you guys enjoy playing the game as much as I enjoyed making it. I have lots of additional content I plan on adding to the game too! So I'm always interested in feedback and your experience with the game. -Dylan Blake
Build your heroes, loot the kingdom, and discover rare treasures. Corvos Dynasty is an RPG inspired by old-school classics. Will you be the legendary hero who saves the princess or the conquerer who burns the monarchy to the ground?
Build your heroes, loot the kingdom, and discover rare treasures. Corvos Dynasty is an RPG inspired by old-school classics. Will you be the legendary hero who saves the princess or the conquerer who burns the monarchy to the ground?
Corvos Dynasty
Dylan Blake
Dylan Blake
Coming soon
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Game News Posts 37
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
2 user reviews
(2 reviews)
https://playcorvos.com/
https://store.steampowered.com/app/2599220 
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Features:
- 3 different game modes - Corvos Dynasty has many different game modes to try. In addition to these 3 different game modes, you can customize the gameplay to your liking. Some of the choices you can make for your gameplay are: visible enemy encounters, enemy leveling, and random loot. You can also set up a randomized playthrough in which you can speed run with your friends for the fastest completion time.
- 30 Hours of playtime - Completion of the adventure mode takes about 30 hours without doing any side quests. There are many other things you can do to prolong your journey such as completing guild quests and character quests. Arcade mode and Conquest mode are shorter than the story averaging around 6 hours each.
- Fast turn-based combat - Build your characters with a selection of over 500 skills. Along with skills, every character has a unique trait that puts a twist on combat. You will need to utilize these skills and traits to overcome the punishing foes you will meet along your journey.
- Over 45 playable characters - In addition to the 10 main characters, you will be able to recruit most of the merchants you chat with, as long as you do a favor for them first. You can also play as non-humans: certain characters have the ability to summon monsters that can make your party even more lively.
- Tons of unlockables - Between all the characters and loot scattered around. There is a ton of stuff to unlock and find. Corvos Dynasty rewards players who explore every nook and cranny.
- Seasons and weather - The weather is not just cosmetic! Storms can power up shock magic and heatwaves can make your party more vulnerable to burns. Most areas will also change depending on the season. Thus making the area reveal different treasures and foes depending on the time of year.
- Changing economy based on your actions - The economy changes based on the players actions, giving you a creative way to manipulate the market. Kill all the monsters outside of town, making the demand for weapons plummet or the act of breaking into houses makes for a sketchy neighborhood and affordable housing.
- OS: Proton 8.0
- Processor: AnyStorage: 2 GB available space
- Storage: 2 GB available space
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