Hello everyone!
The deckbuilding system has evolved quite a bit over the last week! Now, there are special non-combat cards that you can play in dialogue events, but they will never be drawn when in combat. Furthermore, you can enable/disable combat cards to set whether they will be drawn in combat. This is all indicated with a small circle in the top right of the card, only visible when you're in the view deck screen:
To prevent a single over-powered card from dominating a run, if you have less than 10 cards in your combat deck, you'll be forced to add "Nothing" cards until you have at least 10. I considered just requiring at least 10 cards to be selected, but I think it'll be more fun this way. Imagine trying a strategy where you sell all your starter cards to buy a really powerful one -- but now 9/10 cards in your deck are worthless! Risky, but if you're lucky, it might just work out. I hope this additional player choice is as exciting to you as it is to me.
Last week, I also looked into the possibility of adding controller support, and I've got great news! I expect that the playtest and demo will both have full controller support -- the store page has been updated!
On the backend, I've been setting up save games, including cross-platform saves via steam cloud. So far, everything works! But it'll be up to the playtesters to help identify any bugs I've missed.
Next week, I'll discuss how shops work in the game.
Cut the Cards
Gigantic Byte
Gigantic Byte
2025
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 16
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2743630 
(Note: This game does not include a "large language model" nor GPT-like AI.)
Features:
- Custom card creation. As you play, you'll discover hundreds of cards. When choosing which cards to take, you have to not only consider the card's effects itself, but also what cards you could create from it.
- Card battles with physics-based simulations. When you shoot arrows at an enemy, there's not just a generic slashing animation. Instead, arrows fly out towards your enemy and collide (or not!) with them.
- Text-based events. Every event can have serious consequences. Do you choose to help a goblin in need, hoping for a reward, guessing that he won't try to steal one of your cards?
- Play your cards even outside of combat. Special purple options appear during dialogue if you have a card that could be useful. These options usually give you additional rewards. Carefully consider how to balance your deck between combat and non-combat cards to successfully traverse the continent.
- Complex elemental system. Each enemy has their own vulnerabilities, resistances, and immunities. If you try to attack an enemy wearing chainmail with a dagger, it won't be so effective. But try shocking them with lightning, and it might just double the damage!
- Nonlinear exploration in a randomly generated map. Each time you play, a new map with different arrangements of biomes, settlements, and rivers is generated. You can choose to backtrack, but you'll have to keep an eye on your rations. The maps are in hand-drawn style (and if you want an authentic version without colors, you can choose that in settings!)
Want to keep up to date with progress? You can sign up for the mailing list and wishlist the game to get notified when it is released!
https://store.steampowered.com/app/2743630/Cut_the_Cards/
- OS: Any Linux distro with X11 support
- Processor: 2.0 GHz or higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: At least 1 GB VRAM with Vulkan 1.0 support
- Storage: 5 GB available space
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