Cut the Cards
Gigantic Byte Developer
Gigantic Byte Publisher
2025 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
Cut the Cards v0.0.5: Specters and shops!Hello everyone!
I've been working on sketching up some new enemies this week! Here's the first draft of the ultra-powerful SPECTER who will zap you with his eyes if he happens to catch you!

There are a few other enemies that I'm putting together, but I'll hold off on announcing them until I post the new trailer, which is coming March 21st! The original trailer has some programmer art that I'm all too eager to get rid of. Not coincidentally, March 21st is also the date when I will be starting to give playtesters access to the game (one at a time, over the course of a few months, so don't worry if you don't get access instantly :) ). If you haven't already, make sure you apply for the playtest if you're interested in testing an early version of the game! I'll be closing the form within the next couple of weeks.
And, as promised, here's the shop system in all its glory!

The plan here is to have a new card appear every time you purchase one, so there's always more interesting choices to make. I can't promise this will be the final system -- I may end up changing it if playtesters find this ability to be too overpowered. Also, each shop will sell cards specific to the biome in the final build of the game.
On the backend, I've been working to add controller icons to each button, as well as a virtual keyboard, to make sure the game is fully controller-friendly.
Next week, I'll share some sneak peeks of the soundtrack for the game!
[ 2024-03-04 03:49:07 CET ] [ Original post ] In this roguelike deckbuilder, you cut the cards... literally! With scissors! You can recombine the cut-outs to form new cards, and you can play your custom cards in combat or in text-based dialogue events. The game has a custom natural language processing engine that will determine the special effects of each new card you make.
(Note: This game does not include a "large language model" nor GPT-like AI.)

Features:
- Custom card creation. As you play, you'll discover hundreds of cards. When choosing which cards to take, you have to not only consider the card's effects itself, but also what cards you could create from it.
- Card battles with physics-based simulations. When you shoot arrows at an enemy, there's not just a generic slashing animation. Instead, arrows fly out towards your enemy and collide (or not!) with them.
- Text-based events. Every event can have serious consequences. Do you choose to help a goblin in need, hoping for a reward, guessing that he won't try to steal one of your cards?
- Play your cards even outside of combat. Special purple options appear during dialogue if you have a card that could be useful. These options usually give you additional rewards. Carefully consider how to balance your deck between combat and non-combat cards to successfully traverse the continent.
- Complex elemental system. Each enemy has their own vulnerabilities, resistances, and immunities. If you try to attack an enemy wearing chainmail with a dagger, it won't be so effective. But try shocking them with lightning, and it might just double the damage!
- Nonlinear exploration in a randomly generated map. Each time you play, a new map with different arrangements of biomes, settlements, and rivers is generated. You can choose to backtrack, but you'll have to keep an eye on your rations. The maps are in hand-drawn style (and if you want an authentic version without colors, you can choose that in settings!)

Want to keep up to date with progress? You can
sign up for the mailing list and
wishlist the game to get notified when it is released!
https://store.steampowered.com/app/2743630/Cut_the_Cards/MINIMAL SETUP- OS: Any Linux distro with X11 support
- Processor: 2.0 GHz or higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: At least 1 GB VRAM with Vulkan 1.0 support
- Storage: 5 GB available space
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FANATICAL BUNDLES

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