Hello everyone!
After getting some feedback on the first specter art, I've decided to update it to a more medieval style:
Music composition is something I don't have any professional experience with, really -- but regardless of that, I've tried my hand at making a theme for the soundtrack for the game. You can find it on Youtube:
[previewyoutube=3JRL-L6KRNg;full]https://youtu.be/3JRL-L6KRNg[/previewyoutube]
I'll be composing several songs for the soundtrack, all pulling elements from this main theme. As always, this is just a draft, and I can't promise it'll sound the same when the game is released. And, as always, feedback is welcome :)
On the backend, I've been fleshing out the events system. Each event now has specific biomes that it is allowed to appear in, and a corresponding rarity. The most rare events (legendary!) are 1000x less likely to show up than ordinary ones. Hopefully, it'll feel like you are actually part of a legend if you encounter them!
Next week, I'll share one of the features I've had planned for a long time, but didn't make into the first trailer: defensive cards!
Cut the Cards
Gigantic Byte
Gigantic Byte
2025
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 16
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2743630 
(Note: This game does not include a "large language model" nor GPT-like AI.)
Features:
- Custom card creation. As you play, you'll discover hundreds of cards. When choosing which cards to take, you have to not only consider the card's effects itself, but also what cards you could create from it.
- Card battles with physics-based simulations. When you shoot arrows at an enemy, there's not just a generic slashing animation. Instead, arrows fly out towards your enemy and collide (or not!) with them.
- Text-based events. Every event can have serious consequences. Do you choose to help a goblin in need, hoping for a reward, guessing that he won't try to steal one of your cards?
- Play your cards even outside of combat. Special purple options appear during dialogue if you have a card that could be useful. These options usually give you additional rewards. Carefully consider how to balance your deck between combat and non-combat cards to successfully traverse the continent.
- Complex elemental system. Each enemy has their own vulnerabilities, resistances, and immunities. If you try to attack an enemy wearing chainmail with a dagger, it won't be so effective. But try shocking them with lightning, and it might just double the damage!
- Nonlinear exploration in a randomly generated map. Each time you play, a new map with different arrangements of biomes, settlements, and rivers is generated. You can choose to backtrack, but you'll have to keep an eye on your rations. The maps are in hand-drawn style (and if you want an authentic version without colors, you can choose that in settings!)
Want to keep up to date with progress? You can sign up for the mailing list and wishlist the game to get notified when it is released!
https://store.steampowered.com/app/2743630/Cut_the_Cards/
- OS: Any Linux distro with X11 support
- Processor: 2.0 GHz or higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: At least 1 GB VRAM with Vulkan 1.0 support
- Storage: 5 GB available space
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