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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello everyone!
I've spent the last couple of weeks seriously reworking the elements system, and I'm really happy with how it turned out! There's now a concept which I'm calling "phase invincibility" where attacks can pass through entities if they have the right elements:
Both entities and cards now have little icons to indicate what elements they have:
I've also added some fun physics to death animations, and I've been squashing bugs left, right, and center! You may also notice various art has been updated all across the game to improve readability and aesthetics.
Finally, as I promised last time, here's a cool new Hansel-and-Gretel-like event you can run across in the forest, showing off the new ability for events to change the background:
I've still been focusing most of my attention on the game itself, and I find this relaxed posting schedule to work out much better for me. In my next update, I'll share a boring but necessary part of every game (and one of the last things remaining before I can start sending the game out to playtesters)... the tutorial system!
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