Hello everyone!
I've spent the last couple of weeks seriously reworking the elements system, and I'm really happy with how it turned out! There's now a concept which I'm calling "phase invincibility" where attacks can pass through entities if they have the right elements:
Both entities and cards now have little icons to indicate what elements they have:
I've also added some fun physics to death animations, and I've been squashing bugs left, right, and center! You may also notice various art has been updated all across the game to improve readability and aesthetics.
Finally, as I promised last time, here's a cool new Hansel-and-Gretel-like event you can run across in the forest, showing off the new ability for events to change the background:
I've still been focusing most of my attention on the game itself, and I find this relaxed posting schedule to work out much better for me. In my next update, I'll share a boring but necessary part of every game (and one of the last things remaining before I can start sending the game out to playtesters)... the tutorial system!
Cut the Cards
Gigantic Byte
Gigantic Byte
2025
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 16
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2743630 
(Note: This game does not include a "large language model" nor GPT-like AI.)
Features:
- Custom card creation. As you play, you'll discover hundreds of cards. When choosing which cards to take, you have to not only consider the card's effects itself, but also what cards you could create from it.
- Card battles with physics-based simulations. When you shoot arrows at an enemy, there's not just a generic slashing animation. Instead, arrows fly out towards your enemy and collide (or not!) with them.
- Text-based events. Every event can have serious consequences. Do you choose to help a goblin in need, hoping for a reward, guessing that he won't try to steal one of your cards?
- Play your cards even outside of combat. Special purple options appear during dialogue if you have a card that could be useful. These options usually give you additional rewards. Carefully consider how to balance your deck between combat and non-combat cards to successfully traverse the continent.
- Complex elemental system. Each enemy has their own vulnerabilities, resistances, and immunities. If you try to attack an enemy wearing chainmail with a dagger, it won't be so effective. But try shocking them with lightning, and it might just double the damage!
- Nonlinear exploration in a randomly generated map. Each time you play, a new map with different arrangements of biomes, settlements, and rivers is generated. You can choose to backtrack, but you'll have to keep an eye on your rations. The maps are in hand-drawn style (and if you want an authentic version without colors, you can choose that in settings!)
Want to keep up to date with progress? You can sign up for the mailing list and wishlist the game to get notified when it is released!
https://store.steampowered.com/app/2743630/Cut_the_Cards/
- OS: Any Linux distro with X11 support
- Processor: 2.0 GHz or higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: At least 1 GB VRAM with Vulkan 1.0 support
- Storage: 5 GB available space
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