Hello everyone! I started working on this game at the beginning of August 2023, so this marks the end of the 12th month of development!
I'm taking this opportunity to show you just how far this game has come in such a short time. A year ago, this entire project was just an idea in my head, and a few weeks later, it was only a simple prototype:
For many months, it had barely any art to speak of:
The original logo (using Openclipart by gmad):
And one of the first iterations of the map:
I do indeed have version 0.1 ready -- I'm in the process of submitting it to Steam's reviewers! I'll start slowly adding people to the playtest once it's approved. Keep an eye on your email for a message from giganticbyte.com . I won't be adding everyone at once, because I want to have time to fix as many bugs as possible as soon as they come up.
To end off this update, I have the draft of a new monster: I call it the Tentaculus!
Cut the Cards
Gigantic Byte
Gigantic Byte
2025
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 16
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2743630 
(Note: This game does not include a "large language model" nor GPT-like AI.)
Features:
- Custom card creation. As you play, you'll discover hundreds of cards. When choosing which cards to take, you have to not only consider the card's effects itself, but also what cards you could create from it.
- Card battles with physics-based simulations. When you shoot arrows at an enemy, there's not just a generic slashing animation. Instead, arrows fly out towards your enemy and collide (or not!) with them.
- Text-based events. Every event can have serious consequences. Do you choose to help a goblin in need, hoping for a reward, guessing that he won't try to steal one of your cards?
- Play your cards even outside of combat. Special purple options appear during dialogue if you have a card that could be useful. These options usually give you additional rewards. Carefully consider how to balance your deck between combat and non-combat cards to successfully traverse the continent.
- Complex elemental system. Each enemy has their own vulnerabilities, resistances, and immunities. If you try to attack an enemy wearing chainmail with a dagger, it won't be so effective. But try shocking them with lightning, and it might just double the damage!
- Nonlinear exploration in a randomly generated map. Each time you play, a new map with different arrangements of biomes, settlements, and rivers is generated. You can choose to backtrack, but you'll have to keep an eye on your rations. The maps are in hand-drawn style (and if you want an authentic version without colors, you can choose that in settings!)
Want to keep up to date with progress? You can sign up for the mailing list and wishlist the game to get notified when it is released!
https://store.steampowered.com/app/2743630/Cut_the_Cards/
- OS: Any Linux distro with X11 support
- Processor: 2.0 GHz or higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: At least 1 GB VRAM with Vulkan 1.0 support
- Storage: 5 GB available space
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