Cut the Cards
Gigantic Byte Developer
Gigantic Byte Publisher
2025 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
Cut the Cards v0.1.2: New nouns, enemy attacks, and engine upgrade!Hello everyone!
In the time since the last update, the game engine I'm using (Godot) has published a new update! Cut the Cards 0.1.2 is the first version to include this update. For me, this means more rapid development due to a number of quality of life improvements in the editor. For the playtesters, this means fewer bugs, less crashes, and better performance. Good stuff, all around!

In this round of testing, no crashes / game-breaking-bugs were discovered! I'm accelerating the invitations to new playtesters as the game gets into a more playable state.
This update includes:
- More bugfixes than I can count
- New tutorial interface
- Completely redone card-cutting interface
- Dialogue interface now shows special options that you're missing the cards for
- 9 new nouns
- Enemy attacks are no longer just placeholders (though they still need some work!)
Every playtester who tried out the new card-cutting interface liked it more than the old version, so I feel confident this update drastically improves the game.
[ 2024-09-14 01:26:17 CET ] [ Original post ] In this roguelike deckbuilder, you cut the cards... literally! With scissors! You can recombine the cut-outs to form new cards, and you can play your custom cards in combat or in text-based dialogue events. The game has a custom natural language processing engine that will determine the special effects of each new card you make.
(Note: This game does not include a "large language model" nor GPT-like AI.)

Features:
- Custom card creation. As you play, you'll discover hundreds of cards. When choosing which cards to take, you have to not only consider the card's effects itself, but also what cards you could create from it.
- Card battles with physics-based simulations. When you shoot arrows at an enemy, there's not just a generic slashing animation. Instead, arrows fly out towards your enemy and collide (or not!) with them.
- Text-based events. Every event can have serious consequences. Do you choose to help a goblin in need, hoping for a reward, guessing that he won't try to steal one of your cards?
- Play your cards even outside of combat. Special purple options appear during dialogue if you have a card that could be useful. These options usually give you additional rewards. Carefully consider how to balance your deck between combat and non-combat cards to successfully traverse the continent.
- Complex elemental system. Each enemy has their own vulnerabilities, resistances, and immunities. If you try to attack an enemy wearing chainmail with a dagger, it won't be so effective. But try shocking them with lightning, and it might just double the damage!
- Nonlinear exploration in a randomly generated map. Each time you play, a new map with different arrangements of biomes, settlements, and rivers is generated. You can choose to backtrack, but you'll have to keep an eye on your rations. The maps are in hand-drawn style (and if you want an authentic version without colors, you can choose that in settings!)

Want to keep up to date with progress? You can
sign up for the mailing list and
wishlist the game to get notified when it is released!
https://store.steampowered.com/app/2743630/Cut_the_Cards/MINIMAL SETUP- OS: Any Linux distro with X11 support
- Processor: 2.0 GHz or higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: At least 1 GB VRAM with Vulkan 1.0 support
- Storage: 5 GB available space
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