Name | Ultimate General: Gettysburg | ||
Developer | Game-Labs | ||
Publisher | Game-Labs | ||
Tags | |||
Release | 2014-10-16 | ||
Steam | 3,74€ 2,74£ 3,74$ / 75 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  8  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  200,000 .. 500,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 266 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 314 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Ultimate General: Gettysburg Linux [1.18 G] |
Hello, fellow generals! |
Hello everybody, |
Hello Generals, |
Hello Generals, |
Hello Generals,
This update is currently available only for the Steam version of Ultimate General: Gettysburg for Windows, Linux, Mac. It will soon be available to other services. We hope you will enjoy this patch! The Game-Labs Team EDIT: Patch is available to all other platforms (GOG and App Store). |
Hello Generals,
This update is currently available only for the Steam version of Ultimate General: Gettysburg for Windows, Linux, Mac. It will soon be available to other services. We hope you will enjoy this patch! The Game-Labs Team |
New game announcement |
New game announcement |
After a long time period, we updated the game, improving gameplay and AI according to your latest feedback. AI is much more energetic in attack and more efficient in defense. Several targeting issues have been repaired and lots of other major or minor fixes make the game more stable and enjoyable than ever.
AI is able to adapt much better in all kind of threats and create coherent defensive lines ARTIFICIAL INTELLIGENCE
SCENARIOS & TEXT
TECHNICAL
AI can concentrate firepower on one point of attack to gain superiority as in this image After gaining territorial superiority the AI will decisively try to advance with well timed charges --- We express our gratitude to the following testers who voluntarily helped to improve the patch content: Koro (Tested persistently the limits of Multi-player gameplay and also helped to maximize difficulty of Single-player) 1st.TN.Reg.Watkins (Thorough reports with videos that helped to shape up Single-player balance and AI) LyciaPintella (Several Single and Multi-player playthroughs revealed issues that were fixed) JonnyH13 (Last minute Single and Multi-player tests guaranteed the good state of the patch) SidChigger (Brief but to the point reports gave a good gameplay direction) Mr. Mercanto (Limited but helpful participation that assisted to finalize Single-player gameplay) YueJin (Early beta stage participation with other testers that influenced Multi-player balance) With this patch we aimed to satisfy all the requests regarding gameplay elements, so you will still enjoy Ultimate General: Gettysburg while we approach the release of our next game. Your feedback is always appreciated and you can share it in our forums: - Game-Labs Forum - Steam Forum. |
After a long time period, we updated the game, improving gameplay and AI according to your latest feedback. AI is much more energetic in attack and more efficient in defense. Several targeting issues have been repaired and lots of other major or minor fixes make the game more stable and enjoyable than ever.
AI is able to adapt much better in all kind of threats and create coherent defensive lines ARTIFICIAL INTELLIGENCE
SCENARIOS & TEXT
TECHNICAL
AI can concentrate firepower on one point of attack to gain superiority as in this image After gaining territorial superiority the AI will decisively try to advance with well timed charges --- We express our gratitude to the following testers who voluntarily helped to improve the patch content: Koro (Tested persistently the limits of Multi-player gameplay and also helped to maximize difficulty of Single-player) 1st.TN.Reg.Watkins (Thorough reports with videos that helped to shape up Single-player balance and AI) LyciaPintella (Several Single and Multi-player playthroughs revealed issues that were fixed) JonnyH13 (Last minute Single and Multi-player tests guaranteed the good state of the patch) SidChigger (Brief but to the point reports gave a good gameplay direction) Mr. Mercanto (Limited but helpful participation that assisted to finalize Single-player gameplay) YueJin (Early beta stage participation with other testers that influenced Multi-player balance) With this patch we aimed to satisfy all the requests regarding gameplay elements, so you will still enjoy Ultimate General: Gettysburg while we approach the release of our next game. Your feedback is always appreciated and you can share it in our forums: - Game-Labs Forum - Steam Forum. |
While we progress on a new game of the Ultimate General series we offer to you another update, in order to polish and improve the gameplay and AI. As you have asked, now the game should be equally challenging by playing with both sides. One reason for this is that melee and charges are far more decisive.
Scenarios
AI
Confederate "Cautious" AI personality surrounding the player, making artillery lines and probing for formation weaknesses to attack. Confederate "Determined" AI personality rushing to attack Peach Orchard with many strong brigades while the Union is vulnerable... ...Because the AI doesn't hesitate, the result is devastating for the player... ...Continuing the attack, the Determined AI keeps several of its units at safe distance while it concentrates at Cemetery Ridge. Assaulting fortified positions such as Cemetery Hill is still very risky and can lead to enormous casualties, especially if the attack is executed vs a well prepared "Cunning" AI personality. We would like to thank all volunteer testers who participated in the beta process of this patch and especially the following players: Koro & YueJin: Both of them helped enormously to shape up the gameplay of multiplayer 1st.TN.Reg.Watkins: As usually he provided detailed reports and guidance for realistic gameplay HammuRobby: Occasional feedback and rightful requests for a better balance overall XCLBR: Reported some inconsistencies that were fixed OLee O'Hara: Some very helpful reports about AI inconsistencies that were addressed FraGG: Unfortunately he did not participate much as he would like but still was very helpful in all his reports and general opinions We hope you really enjoy this update that was made to please your latest requests. If you want to share your feedback then please write to us in our forums: Game-Labs forum Steam forum |
While we progress on a new game of the Ultimate General series we offer to you another update, in order to polish and improve the gameplay and AI. As you have asked, now the game should be equally challenging by playing with both sides. One reason for this is that melee and charges are far more decisive.
Scenarios
AI
Confederate "Cautious" AI personality surrounding the player, making artillery lines and probing for formation weaknesses to attack. Confederate "Determined" AI personality rushing to attack Peach Orchard with many strong brigades while the Union is vulnerable... ...Because the AI doesn't hesitate, the result is devastating for the player... ...Continuing the attack, the Determined AI keeps several of its units at safe distance while it concentrates at Cemetery Ridge. Assaulting fortified positions such as Cemetery Hill is still very risky and can lead to enormous casualties, especially if the attack is executed vs a well prepared "Cunning" AI personality. We would like to thank all volunteer testers who participated in the beta process of this patch and especially the following players: Koro & YueJin: Both of them helped enormously to shape up the gameplay of multiplayer 1st.TN.Reg.Watkins: As usually he provided detailed reports and guidance for realistic gameplay HammuRobby: Occasional feedback and rightful requests for a better balance overall XCLBR: Reported some inconsistencies that were fixed OLee O'Hara: Some very helpful reports about AI inconsistencies that were addressed FraGG: Unfortunately he did not participate much as he would like but still was very helpful in all his reports and general opinions We hope you really enjoy this update that was made to please your latest requests. If you want to share your feedback then please write to us in our forums: Game-Labs forum Steam forum |
A new update that fine tunes and improves the gameplay while it fixes several inconsistencies and bugs that you reported. Better AI, improved melee, enhanced 3D visual perception of terrain and multiplayer balances are the most important changes included in this patch.
This update has been shaped up thanks to the valuable feedback of many volunteer testers. We would like to honor the most active and helpful during this test phase by mentioning them below: Koro (Unforgiving General who punished the AI until it was able to beat him and also provided relentless multiplayer testing) 1st.TN.Reg.Watkins (Careful General who with his historical tactics forced the game to play more realistically) OLee O'Hara (Demanding General who took detailed notes of AI failures that helped to make it better) JamesL (Veteran General who was only getting pleased when the AI was able to inflict more casualties than him) YueJin (Methodical General who always gives unquestionable advices for a better gameplay) Lincolns Mullet (Elite General, missing in action most of the time, but still his brief reports mattered) Now lets see if you can beat the new AI! Provide your feedback in our forums: Game Labs Forum Steam forum |
A new update that fine tunes and improves the gameplay while it fixes several inconsistencies and bugs that you reported. Better AI, improved melee, enhanced 3D visual perception of terrain and multiplayer balances are the most important changes included in this patch.
This update has been shaped up thanks to the valuable feedback of many volunteer testers. We would like to honor the most active and helpful during this test phase by mentioning them below: Koro (Unforgiving General who punished the AI until it was able to beat him and also provided relentless multiplayer testing) 1st.TN.Reg.Watkins (Careful General who with his historical tactics forced the game to play more realistically) OLee O'Hara (Demanding General who took detailed notes of AI failures that helped to make it better) JamesL (Veteran General who was only getting pleased when the AI was able to inflict more casualties than him) YueJin (Methodical General who always gives unquestionable advices for a better gameplay) Lincolns Mullet (Elite General, missing in action most of the time, but still his brief reports mattered) Now lets see if you can beat the new AI! Provide your feedback in our forums: Game Labs Forum Steam forum |
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Thank you Valve and Steam community for your support to a developer in a difficult moment. We are humbled and happy, because your help, your caring about historical accuracy, your sharing of the news and your communication to the outside world, resolved the problem. |
Thank you Valve and Steam community for your support to a developer in a difficult moment. We are humbled and happy, because your help, your caring about historical accuracy, your sharing of the news and your communication to the outside world, resolved the problem. |
We support the participation of Ultimate General: Gettysburg in Steam Summer Sale with a new major update, responding to your feedback with many improvements in Gameplay, drastic AI enhancements, some important bug fixes and 4 new multiplayer maps. The game should be now at its best state and we hope you trully enjoy it! |
We support the participation of Ultimate General: Gettysburg in Steam Summer Sale with a new major update, responding to your feedback with many improvements in Gameplay, drastic AI enhancements, some important bug fixes and 4 new multiplayer maps. The game should be now at its best state and we hope you trully enjoy it! |
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v1.3 patch with AI, gameplay and multiplayer improvements! |
We perfect the latest big update with a quick gameplay & AI hotfix which is based on the first feedback we got. Additionally, the Multiplayer is better balanced and challenging for any side you choose to play. |
The much anticipated update of Ultimate General: Gettysburg is finally ready! Artillery limbering, Night battles, Melee & Fire and many AI enhancements enrich the gameplay experience! |
Hello Generals. |
Greetings Generals, |
Version 1.01 included a lot of improvements but due to technical bugs it was possible to anticipate random freezes during gameplay according to the system settings. After two hotfixes we provide now a new update which hopefully addresses all the problems. |
Hello Generals, |
Hello Generals, |
This is the first post-release update for Ultimate General: Gettysburg. A few of our many new game enhancements include: artillery targeting error fixes, AI & gameplay improvements, better morale and 7 new multiplayer maps. Additionally, we now offer the game to Linux users! |
We have announced the end of Early-Access and the full release of the game. Ultimate General: Gettysburg has been completed and today, we would like to describe what it offers. |
Ultimate General: Gettysburg is Now Available on Steam! |
After about 4 months in Early-Access, the game is now officially released. It has been a long journey and collaborating with all of you has been one of its most exciting steps. |