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August Dev Update


Hello, friends! Another month, another update. Today, we have some hopefully interesting news to share with you. So, enough with the introductionslet's dive in! [previewyoutube=Esd0lTpZlr8;full][/previewyoutube] We are adding new animations to the game, primarily focused on different fighting techniques. But that's just the beginning :) In any event, with these animations, the battlesboth real-time and turn-basedwill be much more visually interesting; the hits will feel meatier, and the heaves will feel heavier!
The land of Nova Drakonia is not only sunshine and lush, almost tropical greenery. It is also dotted with various ruins and dungeons, both recent and as ancient as the hills. Here is a screenshot from one such dungeon we are currently working on. This mysterious place is well hidden, and not many adventurers will discover it. However, those who do will receive a truly 'serpentine' welcome...
But enough about the doom and gloom of the dank crypts. Here's a new locationan entrance to a cave situated near the western mountains. Its inhabitants may surprise you, and vice versa ;)
Traveling in Nova Drakonia (*cough, cough* World Map) is a risky endeavor, but it can also lead to pleasantor profitablesurprises. Along the way, you'll encounter merchants who are always eager to make a few dinars by dealing with passing adventurers. However, be very cautious if you decide to attack them.
We also wanted to share a revamped version of the loading screens. Early Access will feature several beautiful images (currently, we have two, and a third is actively being created), and we will continue to add new artwork with each subsequent update!
To stay on track with the 2D art, each inventory item receives its own icon. There are *many* different items in Swordhaven, but we promise that in the final game, every one of them will have its own picture.
We want to thank each and every one of you who added Swordhaven to your wishlist on Steam. This really helps us determine which languages to prioritize for translation. And, as you might have guessed, work on some translations has already begun. [url=https://soundcloud.com/atom-rpg/cave-entrance style=button][Cave Entrance - Listen on SoundCloud]
Last but not least, here's one of the new music tracks for the game! Give it a listen and let us know your thoughts in the comments! That's all for this month. We didn't cover a lot of the development happening behind the scenes, but we'll share more when we feel it's more or less ready. Stay cool as a cucumber, Yours, as always, Atom Team


[ 2024-08-10 12:04:32 CET ] [ Original post ]



Swordhaven: Iron Conspiracy
AtomTeam
  • Developer

  • AtomTeam
  • Publisher

  • 1970-01-01
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 12  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

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  • Review Score

  • http://swordhaven.com
  • Website

  • https://store.steampowered.com/app/2108180 
  • Steam Store



  • Swordhaven is a fantasy cRPG inspired by Infinity Engine titles—Baldur’s Gate 1, Icewind Dale, etc.—as well as other classics.

    You take up the mantle of a lonely adventurer on their way to the barely explored land of Nova Drakonia.

    During your voyage, you are met by a dying man who trusts you with a peculiar artefact that will involve you in an adventure of a lifetime, and a plot that threatens everything you’ve ever known and loved.

    Some of Swordhaven’s core features include:

    A flexible combat engine. Experience battle as a tactician in turn-based combat, or hasten the pace with the real-time with pause (RTwP) mode;
    A classless roleplaying system: each stat combination provides a unique gaming experience, distinctive dialogues, and novel ways to solve quests;
    A classics-inspired yet modern User Interface with large customization possibilities;
    A vast, nonlinear world filled with unique NPCs and multi-solution quests that reward exploration, always offering alternative approaches to satisfy any character build;
    Dozens of hours of exploration, from quiet village hamlets to hidden temples of the ancients, horrid crypts, bizarre dungeons, and otherworldly locales…

    Please add us to your Wishlist!

    Wishlisting is very important for our game's visibility, but it also helps us determine which language we should prioritize for localization. If you wish to help us translate the game to your language, consider adding us to your Wishlist.
    MINIMAL SETUP
    • OS: Ubuntu 64-bit 16.04+
    • Processor: Intel Core 2 Duo / AMD Phenom IIMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 / Radeon HD 6670 2GB
    • Storage: 16 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 64-bit 16.04+
    • Processor: Intel Core i5 / AMD FXMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 / AMD RX 570
    • Storage: 16 GB available space
    GAMEBILLET

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