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February Update is out in Beta Branch!


Greetings, friends! It's finally time to unveil the February content update we discussed earlier. There are still quite a few kinks that need ironing out, so for now, the patch is being uploaded to the beta directory on Steam, with a proper release planned for a later date in March. But don't worry! A handy set of instructions on how to access and play the beta branches will be included in this thread.
Now, onwards to the most important question: what's new? An entirely new region around Swordhaven City features mountain ranges, fields, plains, and forests packed with challenging encounters. New creatures, like wild boars and even wilder snapping turtles, will lie in wait as you traverse fresh maps filled with surprises, thanks to a new beta mechanic we're calling the Loot Point system.
The game now checks what type of random encounter map you're on and adds loot depending on the region. This system was also retroactively added to the previous random encounter maps. Even NPC behavior in random encounters has become more complex.
Swordhaven has become much closer too. While the city itself is still under development and not available yet, its outskirts are bustling with new characters, quests, and even a new follower. Weapon Master is also added into the build, with his hut hidden somewhere in the dense woods of the new region, so prepare to receive a handy new skill... If you have the moxy to complete the master's challenge, that is! Speaking of challenges, the dungeon we promised earlier has gotten a bit out of hand. The Forgotten Canyons is now our biggest location yettwo sprawling maps featuring an outdoor area, a giant cave, and a mysterious ancient complex.
The best thing about this dungeon, though, is that it inspired us to get more creative with the environment. We've added explosive gas barrels, visual puzzles that let you move parts of the environment to continue your exploration or earn special rewards, destructible environments, more types of hidden loot, and even more environmental and physics-based traps. There's a lot more in store! We would love to hear your feedback.
The other locations that deserve a mention are the Pirate Bay area, which will continue a certain quest(s) from Grainhold. We're closely following the wishlist stats to determine the order of localization. You can check out the latest additions to the language pool in the beta. Thank you so much for your support! Here's hoping for a lot of valuable feedback on the quality of the ongoing translation projects! You can visit our Discord for that. [DISCORD LINK] This month has also been great for the animation aspect of the gamewe've gained even more unique animations than we hoped for. While this means that many of them still need tweaking, the end result will surely be worth the initial jankiness. Now, most of the special weapon techniques feature their own movements, including both the player and the enemies, as well as the monsters you've already encountered.
Speaking of combat, you'll now have a lot more options to choose from! We've sorted out the craftables, balanced existing weapons and skills, added new ones, unlocked the final level of combat techniques, and rebalanced the combat formulas and enemy stats. We took many of your suggestions into account to improve the overall battle experience.
Choose-your-own-adventure encounters got a fresh set of graphics, just like those NPCs that didn't have portraits before. A lot more items now come with unique icons and models. Plus, we've added a bunch of new musical tracks and various sound effects for the game! All in all, a surprising number of improvements have been added to the game, including locations you already visited. Once all the bugs and kinks have been eradicated, we would recommend starting the game over instead of continuing via a save, since even the humble Clamreach village now hosts new secrets and extra fun stuff hidden in certain nooks and crannies scattered around the map.
First dungeons, like the Snatcher's lair received makeovers, the performance issues have been fixed, and various small but important quality of life upgrades have been added just like many of you suggested. Now, here is how you can get into the beta branch to see it all for yourself:
We really hope you enjoy the fruit of our labour! However, we also understand if you'd like to wait some more until this update receives a proper mainstream branch release. As always, your feedback and support are greatly appreciated! Yours truly, Atom Team


[ 2025-02-28 19:56:03 CET ] [ Original post ]

Swordhaven: Iron Conspiracy
AtomTeam Developer
AtomTeam Publisher
1970-01-01 Release
Game News Posts: 18
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (137 reviews)
Public Linux Depots:
  • [0 B]



Swordhaven is a fantasy cRPG inspired by Infinity Engine titles—Baldur’s Gate 1, Icewind Dale, etc.—as well as other classics.

You take up the mantle of a lonely adventurer on their way to the barely explored land of Nova Drakonia.

During your voyage, you are met by a dying man who trusts you with a peculiar artefact that will involve you in an adventure of a lifetime, and a plot that threatens everything you’ve ever known and loved.

Some of Swordhaven’s core features include:

A flexible combat engine. Experience battle as a tactician in turn-based combat, or hasten the pace with the real-time with pause (RTwP) mode;
A classless roleplaying system: each stat combination provides a unique gaming experience, distinctive dialogues, and novel ways to solve quests;
A classics-inspired yet modern User Interface with large customization possibilities;
A vast, nonlinear world filled with unique NPCs and multi-solution quests that reward exploration, always offering alternative approaches to satisfy any character build;
Dozens of hours of exploration, from quiet village hamlets to hidden temples of the ancients, horrid crypts, bizarre dungeons, and otherworldly locales…

Please add us to your Wishlist!

Wishlisting is very important for our game's visibility, but it also helps us determine which language we should prioritize for localization. If you wish to help us translate the game to your language, consider adding us to your Wishlist.

MINIMAL SETUP
  • OS: Ubuntu 64-bit 16.04+
  • Processor: Intel Core 2 Duo / AMD Phenom IIMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 / Radeon HD 6670 2GB
  • Storage: 16 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 64-bit 16.04+
  • Processor: Intel Core i5 / AMD FXMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660 / AMD RX 570
  • Storage: 16 GB available space
GAMEBILLET

[ 5974 ]

33.59$ (16%)
1.00$ (90%)
16.97$ (15%)
25.49$ (-70%)
1.67$ (16%)
3.93$ (21%)
24.98$ (17%)
17.39$ (13%)
17.79$ (11%)
17.19$ (14%)
4.44$ (11%)
10.17$ (15%)
16.96$ (15%)
20.65$ (17%)
20.65$ (17%)
41.44$ (17%)
4.19$ (16%)
16.97$ (15%)
25.19$ (16%)
24.87$ (17%)
16.97$ (15%)
16.52$ (17%)
8.59$ (14%)
11.04$ (15%)
26.29$ (12%)
4.95$ (67%)
6.71$ (16%)
50.96$ (15%)
8.00$ (11%)
8.89$ (11%)
GAMERSGATE

[ 1554 ]

0.56$ (81%)
8.0$ (60%)
1.8$ (91%)
0.63$ (87%)
1.88$ (81%)
9.9$ (67%)
4.5$ (85%)
3.0$ (80%)
1.0$ (90%)
1.5$ (85%)
3.75$ (75%)
3.28$ (78%)
2.25$ (89%)
1.0$ (80%)
0.68$ (91%)
0.56$ (81%)
0.68$ (86%)
10.49$ (48%)
3.75$ (75%)
0.37$ (63%)
30.0$ (50%)
27.19$ (32%)
34.99$ (30%)
0.53$ (95%)
16.0$ (60%)
7.49$ (63%)
3.56$ (82%)
1.0$ (90%)
1.5$ (75%)
3.28$ (78%)
MacGamestore

[ 1808 ]

54.99$ (8%)
0.99$ (80%)
36.99$ (18%)
37.49$ (25%)
62.49$ (11%)
42.49$ (15%)
64.49$ (19%)
35.99$ (10%)
9.99$ (33%)
24.99$ (50%)
19.99$ (50%)
45.49$ (24%)
38.99$ (13%)
7.94$ (21%)
4.99$ (83%)
29.99$ (50%)
2.98$ (85%)
1.99$ (85%)
36.49$ (27%)
33.99$ (15%)
27.99$ (7%)
73.89$ (8%)
13.29$ (11%)
1.39$ (91%)
36.99$ (8%)
16.48$ (18%)
1.99$ (87%)
24.49$ (18%)
46.99$ (6%)
13.49$ (10%)

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