
Greetings, friends!
The next content update for Swordhaven is scheduled for May, and we're not wasting any time working on it. Today, we'd like to share some information on what you can expect.



New locations
The upcoming update will feature several new locations, the most important of which are the Gate Quarter of Swordhaven and the Sewersa sprawling dungeon filled with monsters, puzzles, treasures, and loopy loners who have found solace underground.
Several mini-bosses will also be added, not to mention a completely new monster typea foul jelly beast that doesn't seem too strong... until you notice it can strip you of most of your armour points with its acidic spit attack!
Along with all this new content, we'll also introduce unique distinctions, new achievements, a pair of legendary weapons, fresh monster loot, and weapon techniquesone of which relies on a non-martial skill to work.
Finishing touches on already existing locations
Smelters Row and the outskirts of Swordhaven, which were previously presented in their bare-bones form, will feature many more characters with quests and new skills to teach you. Some characters that were already present will now be included in these new quests.
All locations added in the last update will receive finalized minimaps, new interactable items, improved sounds, and animations we are currently developing.
Those of you who discovered the lively ghosts of Nova Drakonia will also be pleasantly surprised, for there is now another spectre added to the flock of restless spirits that roam both old and new locations.
Many of the portraits and item icons that weren't there before are currently being worked on. Some of these will be added in minor patches, so there's no need to wait for the full content update to see the portraits of boars and other critters that were previously faceless.
Quality of life features galore!
We always listen to your suggestions, and here are some we have been working on for the upcoming update:
- We are fine-tuning the sound quirks and enhancing the overall soundscape by adjusting footstep sounds based on distance and varying them according to the surface they're on;
- We are adding an improved TV mode;
- Those of you who prefer using a gamepad will find targeting and global map travel easier through a selector menu;
- The weapon mods now share an inventory;
- Crafting menu design is also in progress; it is now easier to see if you lack the skill for certain recipes, how many items you need, and so on;
- We are tweaking and enhancing the passive buffs you receive for reaching specific skill levels. For instance, maxing out your medicine skill now allows you to create two potions instead of just one.
Naturally, the list of additions also includes optimization improvements, bug fixes, typo corrections and much more.
We hope you are as excited for the big update as we are!
See you in the next post where we will announce the date.
Yours truly,
Atom Team
[ 2025-04-18 18:12:32 CET ] [ Original post ]