

Swordhaven is a fantasy cRPG inspired by Infinity Engine titles—Baldur’s Gate 1, Icewind Dale, etc.—as well as other classics.
You take up the mantle of a lonely adventurer on their way to the barely explored land of Nova Drakonia.
During your voyage, you are met by a dying man who trusts you with a peculiar artefact that will involve you in an adventure of a lifetime, and a plot that threatens everything you’ve ever known and loved.
Some of Swordhaven’s core features include:
A flexible combat engine. Experience battle as a tactician in turn-based combat, or hasten the pace with the real-time with pause (RTwP) mode;
A classless roleplaying system: each stat combination provides a unique gaming experience, distinctive dialogues, and novel ways to solve quests;
A classics-inspired yet modern User Interface with large customization possibilities;
A vast, nonlinear world filled with unique NPCs and multi-solution quests that reward exploration, always offering alternative approaches to satisfy any character build;
Dozens of hours of exploration, from quiet village hamlets to hidden temples of the ancients, horrid crypts, bizarre dungeons, and otherworldly locales…Please add us to your Wishlist!
Wishlisting is very important for our game's visibility, but it also helps us determine which language we should prioritize for localization. If you wish to help us translate the game to your language, consider adding us to your Wishlist.
Patch notes for update v.0.8.1
- \n
- Added the feature that makes journal notes directly from dialogues\n
- Added new weapons, as well as icons and 3D models for some existing ones, e.g. the crafted crossbow\n
- Added a new Thieves Guild character near the arena\n
- You can now complete the Commander quest\n
- Increased the variety of enemies in sea encounters\n
- Added 18 new achievements (WIP)\n
- Fixed a bug where combat encounters in the North would not start\n
- Fixed a bug where enemies could spawn in the rest \"Camp\" location\n
- Updated the ship icon on the mini-map\n
- Fixed an issue with old saves and the turn counter that could cause combat to freeze.\n
- Updated the movement point display in combat when penalties are applied\n
- Fixed a bug with the Underground Tunnels cutscene not triggering with older saves\n
- Fixed negative damage from the armor-stripping ability\n
- Optimized cases where the wrong amount of SP was spent due to height differences\n
- Added several new loot points for Clamreach, Grainhold, Noble, Adventurer and Priest dungeons (interiors and exteriors)\n
- Increased the number of arrows crafted in one attempt\n
- Added new maps for encounters in deserts and jungles\n
- Added an animated indicator of when arrows run out in the quiver\n
[ 2025-09-19 12:49:41 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 64-bit 16.04+
- Processor: Intel Core 2 Duo / AMD Phenom IIMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 660 / Radeon HD 6670 2GB
- Storage: 16 GB available space
Recommended Setup
- OS: Ubuntu 64-bit 16.04+
- Processor: Intel Core i5 / AMD FXMemory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1660 / AMD RX 570
- Storage: 16 GB available space
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