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Swordhaven is a fantasy cRPG inspired by Infinity Engine titles—Baldur’s Gate 1, Icewind Dale, etc.—as well as other classics.
You take up the mantle of a lonely adventurer on their way to the barely explored land of Nova Drakonia.
During your voyage, you are met by a dying man who trusts you with a peculiar artefact that will involve you in an adventure of a lifetime, and a plot that threatens everything you’ve ever known and loved.

Some of Swordhaven’s core features include:

A flexible combat engine. Experience battle as a tactician in turn-based combat, or hasten the pace with the real-time with pause (RTwP) mode; A classless roleplaying system: each stat combination provides a unique gaming experience, distinctive dialogues, and novel ways to solve quests; A classics-inspired yet modern User Interface with large customization possibilities; A vast, nonlinear world filled with unique NPCs and multi-solution quests that reward exploration, always offering alternative approaches to satisfy any character build; Dozens of hours of exploration, from quiet village hamlets to hidden temples of the ancients, horrid crypts, bizarre dungeons, and otherworldly locales…

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Swordhaven: Iron Conspiracy
AtomTeamDeveloper
AtomTeamPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (257 reviews)
Public Linux Depots:
  • [0 B]
0.9.6

Greetings, guys!\n\nWe\'re releasing another small patch with glimpses of end-game content. This is of course still a work in progress, and some of the features are WIP, but we really hope that this makes a good impression.\n\nGame Description Image\n\nWe would also like to thank you for supporting us in Early Access. Everyone who bought the game during EA will receive a pirate costume, a tricorn hat with its own stats, and a unique haircut to help you live out your corsair adventure!\nThis is a tradition for our team, and a way to thank you for trusting us and travelling this arduous journey through thick and thin. All Early Access adopters will receive it for free.\n\nGame Description Image\n\nThe heaviest and by far the most important change this patch brings is the addition of new characters tied to major and plot-related quests throughout the game. Existing characters have also received further developments to their storylines and dialogues. Kroplys, Wykint (though these two are still WIP), and our sorcerer friend Agranat are among them.\n\nWe have also added the Pipe-leaf merchant and his wife to the store, the postmaster to the post office, a mysterious sea captain to Beggars Corner, the whole Alchemist encounter, and more.\n\nGame Description Image\n\nQuality of Life improvements in this version include the addition of a new crafting station in the Outskirts and the finalisation of the tool-stacking display issue. Bows now have visual differences between crafting tiers; gamepad quick-menu access has been greatly improved; NPCs no longer spawn in a single spot after combat; and the camera now always takes the correct angle when entering a house.\n\nBug fixes include numerous cutscene improvements, saving issues no longer occur in the second level of the mines, Kerewyd no longer gives out infinite XP and much more. Please read the changelog for further information, and see you on the release date! We are very excited and as always eagerly await your feedback on the forums and Discord.\n\n

    \n
  • Added part 3 of Kroplys dialogue;\n
  • Added part 3 of Wykint\'s dialogue;\n
  • Added new NPC\'s;\n
  • Fixed freezes after the Sabre-Cat stun status;\n
  • Added Alchemist\'s Note;\n
  • Added notification when map updates occur during dialogue;\n
  • Fixed infinite XP gain bug (NPC: Kerewyd);\n
  • Fixed location exit bugs;\n
  • Fixed cutscene bug in Mines Level 2;\n
  • Fixed terrain inside some houses that caused incorrect camera angles;\n
  • Save support for Mines Level 2;\n
  • Pickaxe stacks now display total durability;\n
  • Fixed a bug where text phrases above characters\' heads were visible from too great a distance;\n
  • Craft station added to Outskirts;\n
  • NPCs no longer spawn in one spot when exiting houses during battle;\n
  • Added visual differences for craft bows;\n
  • Added smooth movement during fast mouse click in the opposite direction;\n
  • Increased view zones in the first cave;\n
  • Updated Quick menu for gamepad;\n
  • Improved rotation of the character preview in the Creation menu;\n
  • Adjusted battle animations in Mines Level 2;\n
  • Fixed ambush tactic at random encounters;\n
  • DT (Damage Threshold) is now displayed as a percentage;\n
  • Auto input-type detection has been updated;\n
  • Added voiceover for Vavere for new saves;\n
  • Added new hairstyles;\n
  • Fixed a bug where characters didn\'t get tired after Loitering;\n
  • Added shadows for columns in churches.\n
\n\nYours,\nAtom Team

[ 2025-12-04 22:30:55 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 64-bit 16.04+
  • Processor: Intel Core 2 Duo / AMD Phenom IIMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 / Radeon HD 6670 2GB
  • Storage: 16 GB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 64-bit 16.04+
    • Processor: Intel Core i5 / AMD FXMemory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 / AMD RX 570
    • Storage: 16 GB available space
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