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Swordhaven is a fantasy cRPG inspired by Infinity Engine titles—Baldur’s Gate 1, Icewind Dale, etc.—as well as other classics.
You take up the mantle of a lonely adventurer on their way to the barely explored land of Nova Drakonia.
During your voyage, you are met by a dying man who trusts you with a peculiar artefact that will involve you in an adventure of a lifetime, and a plot that threatens everything you’ve ever known and loved.

Some of Swordhaven’s core features include:

A flexible combat engine. Experience battle as a tactician in turn-based combat, or hasten the pace with the real-time with pause (RTwP) mode; A classless roleplaying system: each stat combination provides a unique gaming experience, distinctive dialogues, and novel ways to solve quests; A classics-inspired yet modern User Interface with large customization possibilities; A vast, nonlinear world filled with unique NPCs and multi-solution quests that reward exploration, always offering alternative approaches to satisfy any character build; Dozens of hours of exploration, from quiet village hamlets to hidden temples of the ancients, horrid crypts, bizarre dungeons, and otherworldly locales…

Please add us to your Wishlist!

Wishlisting is very important for our game's visibility, but it also helps us determine which language we should prioritize for localization. If you wish to help us translate the game to your language, consider adding us to your Wishlist.
Swordhaven: Iron Conspiracy
AtomTeamDeveloper
AtomTeamPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (257 reviews)
Public Linux Depots:
  • [0 B]
Swordhaven 1.0.2 is live

Game Description Image\nThank you for all the reports, saves, and detailed repro steps. This patch is mostly about stability, quest flow, and polish across several locations (plus a bunch of audio and UI fixes). \nAlso: Steam Trading Cards are now available.\n\nGame Description Image \n\nAlso added a set of new reaction emojis, so you can better express your emotions:\nfire_shfight_shghost_shpaw_shstars_shlove_shrooster_sh\n\nChangelog:\n- Improved performance in some heavy scenes\n- Fixed several issues related to interactions, SFX triggers, and scene objects\n- Multiple text and localization fixes across languages, including tag/placeholder cleanup and consistency edits.\n- Portraits in the final location and beyond have been updated.\n- Updated/adjusted music and sound effects for key moments (including final battle cues and environmental SFX).\n- Fixed final voiceover issues and import/settings problems affecting playback.\n- Improved subtitle sync (including ending sequences).\n- Fixed projectile-related errors that could occur in combat.\n- Fixed/adjusted several ability and status-effect behaviors\n- Fixed an issue where some enemies would freeze after being stunned.\n- Improved camera blockers in several areas to reduce pathing issues and stuck situations.\n- Fixed multiple quest and dialogue blockers across several questlines\n- Fixed a freeze when talking to the postman\n- Various minor cosmetic and logic glitches, typos.\n- Undid removal of doors in the Patricians guild\n- Fixed the Web Wrapped Fellow dialogue so item-based options (knife/torch, etc.) correctly appear when available.\n- Fixed flying crocodile issue\n- Fixed issues with Living Artillery and Dirty Trick techniques\n- Nerfed plant boss\n- Fixed Captain\'s and Commander\'s questline\n- Fixed Balta Ore veins issue\n- Fixed shovel breaking on first attempt bug, made it luck based\n- Static enemy behavior in the final and pre-final locations fixed\n- Fixed numerous final location issues: boss behavior, enemy placement, added portraits to interactions of the final location, fixed final cinematics\n- Final area sounds fixed\n- Fixed a bug where reading a note on the island did not grant skill points\n- Fixed a dialogue softlock when speaking with the Warlock\n- Fixed an issue with mousetraps\n- Fixed Kerewyd fleeing in a way that could break main quest progression\n- Fixed an unintended auto-dialogue trigger after defeating the Kraken\n- Fixed character spawns in the Drunken Snapper Inn\n- Fixed a bug where you could receive two quests from different branches involving the postman and the tobacconist\n- Fixed an issue where the world map fog-of-war would not open properly around Swordhaven\n- Fixed an issue with the pirate leader encounter\n- Fixed an issue with the Captain in the port\n- Fixed issues with Jemmahor\'s and Nicodemus abilities\n\n\nPlease keep the reports coming\nIf something still looks off, send us a short description plus your save and logs to support@atomrpg.com\n\nSaves and logs location (Windows):\n%AppData%..\\LocalLow\\AtomTeam\\Swordhaven\n\nThanks for supporting Swordhaven. We read everything and we are continuing to polish the game post release.\n\nYours,\nAtomTeam

[ 2025-12-21 10:13:19 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 64-bit 16.04+
  • Processor: Intel Core 2 Duo / AMD Phenom IIMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 / Radeon HD 6670 2GB
  • Storage: 16 GB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 64-bit 16.04+
    • Processor: Intel Core i5 / AMD FXMemory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 / AMD RX 570
    • Storage: 16 GB available space
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