

Swordhaven is a fantasy cRPG inspired by Infinity Engine titles—Baldur’s Gate 1, Icewind Dale, etc.—as well as other classics.
You take up the mantle of a lonely adventurer on their way to the barely explored land of Nova Drakonia.
During your voyage, you are met by a dying man who trusts you with a peculiar artefact that will involve you in an adventure of a lifetime, and a plot that threatens everything you’ve ever known and loved.
Some of Swordhaven’s core features include:
A flexible combat engine. Experience battle as a tactician in turn-based combat, or hasten the pace with the real-time with pause (RTwP) mode;
A classless roleplaying system: each stat combination provides a unique gaming experience, distinctive dialogues, and novel ways to solve quests;
A classics-inspired yet modern User Interface with large customization possibilities;
A vast, nonlinear world filled with unique NPCs and multi-solution quests that reward exploration, always offering alternative approaches to satisfy any character build;
Dozens of hours of exploration, from quiet village hamlets to hidden temples of the ancients, horrid crypts, bizarre dungeons, and otherworldly locales…Please add us to your Wishlist!
Wishlisting is very important for our game's visibility, but it also helps us determine which language we should prioritize for localization. If you wish to help us translate the game to your language, consider adding us to your Wishlist.
Patch 1.0.3 is live!
Thank you for all the reports, saves, and detailed feedback you\'ve been sending us since launch. Patch 1.0.3 focuses on stability, quest progression, balance, and overall improvements, addressing many of the most common issues you\'ve encountered during playthroughs.\n\n
\n\nWe\'re continuing to actively monitor feedback and will keep improving the game with further updates. Your support and patience truly mean a lot to the team.\n\nPatch Notes:\n
- \n
- Fixed multiple dialogue softlocks and progression blockers across the game;\n
- Resolved issues with faction quests that could break if certain encounters were completed too early;\n
- Fixed several character dialogues and cutscenes that could freeze the game or loop endlessly;\n
- Corrected cases where dialogue choices remained available when they should only appear once;\n
- Improved quest flow in mines, caves, docks, and city districts;\n
- Fixed companion-related dialogue interruptions during forced cutscenes;\n
- Fixed several ability bugs affecting companions and teammates;\n
- Added damage bonuses to two-handed weapons;\n
- Fixed potion effects, including heavy attack potions and status interactions;\n
- Balanced potions, tools, and ingredient prices and durability;\n
- Fixed rare cases where weapons could disappear after certain combat interactions;\n
- Improved overall combat balance and loot fairness;\n
- Fixed companion stat issues and equipment handling;\n
- Resolved cases where companions became unavailable or stuck after entering buildings;\n
- Improved companion behavior in combat and scripted encounters;\n
- Fixed camera collisions and navigation issues in multiple caves, mines, and dungeons;\n
- Improved NavMesh and pathing in several problem areas;\n
- Fixed doors, interactive points, and misplaced objects on maps and minimaps;\n
- Fixed cases where the hero could move or sail where they shouldn\'t;\n
- Fixed loot tables in several locations, including mines, Beggars Corner, and outdoor areas;\n
- Added new loot items to specific enemies and encounters;\n
- Fixed inventory merge issues and outdated stolen items;\n
- Improved loot prices to feel more consistent and fair;\n
- Added missing item strings and status descriptions;\n
- Fixed notification issues and cursor hints;\n
- Updated and corrected portraits;\n
- Improved subtitle sync and fixed final voiceover issues;\n
- Adjusted ambient sounds and battle music for key moments, including the final battle;\n
- Fixed multiple sound effects not triggering correctly;\n
- Improved memo readability and UI text clarity;\n
- Added new icons for abilities, items, and key cards;\n
- Fixed multiple crashes, freezes, and softlocks reported by players;\n
- Improved overall game stability during long play sessions;\n
- Fixed rare save-related issues that could cause progression problems;\n
- Updated credits;\n
- Improved Kickstarter rewards handling.\n
[ 2025-12-27 18:14:07 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 64-bit 16.04+
- Processor: Intel Core 2 Duo / AMD Phenom IIMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 660 / Radeon HD 6670 2GB
- Storage: 16 GB available space
Recommended Setup
- OS: Ubuntu 64-bit 16.04+
- Processor: Intel Core i5 / AMD FXMemory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1660 / AMD RX 570
- Storage: 16 GB available space
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