March is here! We received our Kickstarter funds last Wednesday and are getting aligned with our development goals.
We apologize for the late update. There were a lot of things to consider and discuss internally before we reached out to you this month. We’ve also hit a few technical snags along the way. While the realities of software development mean we can’t always hit our targets to release an update on a specific date, we can be a lot more communicative about the process, our frustrations, and the path-forward. These monthly progress reports, along with weekly updates, are important to us, as well as you.
Additionally, we want to be good stewards of our backer’s money (and our player’s patience :)). In order to help the team focus on what’s important to our players, we will be running a survey to find out what you’d prefer us to work on, next.
Here are some examples questions our official survey will be asking. Feel free to comment below, although we’ll be collecting official responses, later.
• What does Dragon: The Game offer, or could offer, that no other game does?
• What 3 things NEED to be great, for you to love D:TG?
• What is missing in the current game, that is driving you crazy?
• What drew you to Dragon: The Game
Story & Lore Update
Starting this month we are showcasing a story, plot arc, quest, or other narrative from our collection. These teasers are meant to give you a new glimpse of the world and the dynamics of play. This month’s story is a tale of caution to ostentatious mortals. The Sovereign's Gold
"Once, there was a king who wished to gild every building in his kingdom’s capital. He’d worked for years to secure his fortune, and it seemed a waste to leave it hidden behind locked doors. Why shouldn't he take pride in his wealth? His advisers protested vigorously. After all, there were dragons in the area. If one of them saw the gold, they would surely be drawn to claim it…"(Click here to read on)
Development Plans v8.4.3 to v8.5
+We’re adding a new dragon type for you to choose from. This dragon will be demoing our modular anatomy features with customizable heads, horns, and other body parts.
+Individual dragons will save and load. Currently, all dragon’s share the same attributes and upgrades. We’ll replace this with individual character files for each of your dragons. This is important now that you can upgrade you dragon. +Fix GUI flickering issue when naming dragons. +Enable additional upgrades such as armor, health, and breath weapon improvements. +A new quest type or monstrous threat. +Deploy and test new cities system. Instead of spawning small clusters of houses, we’ll soon be able to spawn in large, random and pre-generated groups of building. This will create a lot more opportunities for mayhem, quests, and danger.
Current Version 8.4.3 Patch Notes & Known Issues
Patch Notes +Co-op multiplayer is back on, but buggy. +Turn Shadows On/Off and Render Grass Distance options can now be adjusted. +Fog is in and terrain streaming distance have been adjusted +New Treasure Collect Quest +Fixed a crash bug, dragon persistence bug, and a QuestGiver bug. Known Issues +Purple Screen of Death (for Linux users) +Text Flicker: When naming your dragon, the GUI will cycle between menu background and large white text.
Other News…
+Business Accelerator: We’ve enrolled Red Level Games in a regional business accelerator program. This program will help us hone in our vision, develop our business plan, learn new organizational skills, and culminates with a pitch in front of a group of potential investors. Completing this program will be a significant step toward bringing in additional capital and refining RLG into a more effective, professional, and lean studio. +New livestream schedule coming out. We’re coordinating with the team to set dates for our March livestream events. These are one-hour sessions with one of three formats. 1) Developer blog. Meet the Devs and chat while we build the game and work on code. Great for those curious about game development and what goes on behind the scenes. 2) Play testing. Hang out with us as we play D:TG. We show off the latest features, level up our dragons, and talk about what you'd love to see in the game. 3) Office hours. Join us for a light-hearted, anything goes discussion about D:TG, running a game development studio, life, or whatever else is on your mind. +Webpage Update. Our webpage will be undergoing some major changes as we move toward a more engaging and conventional website. Thanks everyone. We're working on a hotfix this week with additional content and features coming next week. Check back here for our end of the week update, and March's livestream schedule.
Dragon: The Game
Red Level Games Inc.
Red Level Games Inc.
2014-11-07
Action Indie RPG Simulation Singleplayer Multiplayer EA
Game News Posts 53
🎹🖱️Keyboard + Mouse
Mostly Negative
(653 reviews)
http://www.dragonthegame.net
https://store.steampowered.com/app/305960 
The Game includes VR Support
Dragon: Linux OS Depot [2.04 G]
In this open world action role-playing game you will bring your dragon's story to life. As you eat, age and hunt your dragon will develop allowing you to improve and customize its wings, tail, claws, and breath weapon.
Become a terrifying or benevolent dragon powerful enough to threaten city states and reshape kingdoms. Inevitably you will face other dragons, giants, trolls, orcs, liches, and other beasts as you leave your mark on the history of the world.
Curious? Follow our progress:
- Join our weekly Livestream development sessions at http://www.twitch.tv/redlevelgames. Tuesdays at 11:30am PST, Thursdays at 12:30pm PST.
- Like us on Facebook for weekly social media updates. https://www.facebook.com/DragonTheGame/.
WARNING: DRAGON IS IN EARLY ACCESS ALPHA. IT IS NOT A COMPLETE GAME. Please do not purchase unless you want to actively support development and are PREPARED TO HAVE FUN DESPITE BUGS AND UNANTICIPATED PROBLEMS. Thank you for your support, Early Access makes this game possible!
The completed game will include...
- Hunt and feast on tribute as you grow more powerful through the years.
- Hoard gold, claim a lair and expand your dominance through-out a dragon-sized sandbox fantasy world.
- Choose who to help and who to eat. Choose which cities will benefit and thrive under your protection and which will burn...
- Customize and improve your dragon. Choose its color, face, look, and abilities. Customize and upgrades your weapons and armor such as scales, breath weapon, bite, tail, and wings.
- Single and multi-player modes for all of your dragon co-op and PVP needs; work together in peace or find out whose the top dragon.
- Users Mods - There is no way we can make this game great without tapping into the creativity of our players. Integration with Steam Workshop is planned as well.
Planned Early Access Features...
- Single and multi-player Co-op and PVP
- Save and load your dragon
- Moddable dragons and maps
- Basic combat and RPG mechanics
- Fire burns trees, villagers, and wooden buildings
- Physics based flight
- Real time day-night cycle
Development Roadmap
Dragon is currently in early alpha and we've got a long way to go to make Dragon the game it deserves to be. All features and plans listed here are subject to change, we may add or remove features as we learn more about the community's needs during our Early Access.- More monsters, wildlife, and fantasy races to populate the world
- Quests, story lines, and lore
- More and larger worlds to explore and conquer
- Randomly generated worlds
- Expanded combat and improved NPC AI
- More destructible and intractable environments and objects
- Additional breath weapons and magic
- Updated graphics and physics
- Improved sound and music
- Awesome new dragon models. Play as different "species" of dragon
- Additional RPG mechanics and customization options
- Weather effects and natural disasters (volcanoes, tornadoes, etc.)
- Expanded mod support
- Additional languages and controller support
At this point we think Dragon will reach retail version 1.0 in nine to 24 months; depending on funding and the amount of content in the final game.
About Us
We're a small and inspired group of gamers and dragon enthusiasts who couldn't stop ourselves from making this game. We've been juggling full-time jobs, family commitments, and nights and weekends to bring you Dragon. Please support Early Access so Dragon can become the incredible game that AAA studios will never be able to do correctly.- Processor: Intel Pentium D 2.8 GHz or AMD Athlon 64 X2 4400+Memory: 2 GB RAMStorage: 4 GB available space
- Memory: 2 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon 64 X2 5600+ 2.8 GHzMemory: 4 GB RAMStorage: 4 GB available space
- Memory: 4 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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