April Progress Report - Part 2
• Adjusted the dragon's head angle for better visibility and aiming. • Bird in the skies: Birds dot the skies, an easy snack for agile drakes. Grab them out of the air and then roast them in your jaws for best results. • Bears roam the lands. Strong, territorial, and quick to anger. Hunting a bear is no small feat for a young dragon. You can find bears wandering by themselves, or in small groups around rocks. Be ready for a high stakes fight and a serious meal, if successful. • Goblins have been spotted: Cowardly with thin muscle and spindly bones, goblins are a nuisance and a serviceable snack. These one and small peons, ill-dressed and unarmed. However, if they find whatever it is they seek, surely their kin will arrive by the hundreds. • Fixed a bug which stopped your dragon from accumulating more growth points or food eaten. • Adjusted flight physics, rigid body bounce physics, and gravity. The dragon's handling in the air has been too "floaty" we're dialing this in and expect you'll enjoy this improvement. • Archers: Villagers have taken up bows to protect themselves from dragon attacks. Although your dragon's hide is tough, it won’t stand up to a dozen arrows. Watch for bowmen on top of keeps, towers, and around forester camps. • Wizards continue to be feeble. • Bite attack; quickly snap and bite at foes directly ahead of your dragon, delivering serious injury. Your dragons bite is an essential and deadly tool in your arsenal. • The fort town of Laytefor is nearby. Full of unsuspecting livestock, but also warriors and archers. Be prepared for some lag, we’re still optimizing our code and assets. • Combat sound effects. Your dragon whines and protests when hit. It growls when landing a bite on an opponent. Bears roar when attacking you and arrows strike your hide with an audible “THAWP” • A handful of other tweaks to the UI, wildlife stats and spawn rates, lighting, and more. • A hidden crypt with test zombies: Undead are a mysterious and persistent threat. They are not edible without dietary upgrades…
• New dragon model • Landscape and Terrain Improvements. • Unique, savable stat and improvement profile for each dragon character.
[ 2016-04-16 01:15:36 CET ] [ Original post ]
New update is live! This is a big playability update and we changed a lot of systems so be prepared for tweaks to animations, AI, ragdolls, the camera, combat, and controls. There are bound to be bugs, please let us know what you love and what needs more work. We’re working over the weekend to resolve the bugs and other issue you find.
April 15th Patch Notes
• Adjusted the dragon's head angle for better visibility and aiming. • Bird in the skies: Birds dot the skies, an easy snack for agile drakes. Grab them out of the air and then roast them in your jaws for best results. • Bears roam the lands. Strong, territorial, and quick to anger. Hunting a bear is no small feat for a young dragon. You can find bears wandering by themselves, or in small groups around rocks. Be ready for a high stakes fight and a serious meal, if successful. • Goblins have been spotted: Cowardly with thin muscle and spindly bones, goblins are a nuisance and a serviceable snack. These one and small peons, ill-dressed and unarmed. However, if they find whatever it is they seek, surely their kin will arrive by the hundreds. • Fixed a bug which stopped your dragon from accumulating more growth points or food eaten. • Adjusted flight physics, rigid body bounce physics, and gravity. The dragon's handling in the air has been too "floaty" we're dialing this in and expect you'll enjoy this improvement. • Archers: Villagers have taken up bows to protect themselves from dragon attacks. Although your dragon's hide is tough, it won’t stand up to a dozen arrows. Watch for bowmen on top of keeps, towers, and around forester camps. • Wizards continue to be feeble. • Bite attack; quickly snap and bite at foes directly ahead of your dragon, delivering serious injury. Your dragons bite is an essential and deadly tool in your arsenal. • The fort town of Laytefor is nearby. Full of unsuspecting livestock, but also warriors and archers. Be prepared for some lag, we’re still optimizing our code and assets. • Combat sound effects. Your dragon whines and protests when hit. It growls when landing a bite on an opponent. Bears roar when attacking you and arrows strike your hide with an audible “THAWP” • A handful of other tweaks to the UI, wildlife stats and spawn rates, lighting, and more. • A hidden crypt with test zombies: Undead are a mysterious and persistent threat. They are not edible without dietary upgrades…
Still in Progress…
• New dragon model • Landscape and Terrain Improvements. • Unique, savable stat and improvement profile for each dragon character.
Dragon: The Game
Red Level Games Inc.
Red Level Games Inc.
2014-11-07
Action Indie RPG Simulation Singleplayer Multiplayer EA
Game News Posts 53
🎹🖱️Keyboard + Mouse
Mostly Negative
(653 reviews)
http://www.dragonthegame.net
https://store.steampowered.com/app/305960 
The Game includes VR Support
Dragon: Linux OS Depot [2.04 G]
Experience dragons in their proper role as the monstrous, complex, and epic protagonists that they are.
In this open world action role-playing game you will bring your dragon's story to life. As you eat, age and hunt your dragon will develop allowing you to improve and customize its wings, tail, claws, and breath weapon.
Become a terrifying or benevolent dragon powerful enough to threaten city states and reshape kingdoms. Inevitably you will face other dragons, giants, trolls, orcs, liches, and other beasts as you leave your mark on the history of the world.
WARNING: DRAGON IS IN EARLY ACCESS ALPHA. IT IS NOT A COMPLETE GAME. Please do not purchase unless you want to actively support development and are PREPARED TO HAVE FUN DESPITE BUGS AND UNANTICIPATED PROBLEMS. Thank you for your support, Early Access makes this game possible!
At this point we think Dragon will reach retail version 1.0 in nine to 24 months; depending on funding and the amount of content in the final game.
In this open world action role-playing game you will bring your dragon's story to life. As you eat, age and hunt your dragon will develop allowing you to improve and customize its wings, tail, claws, and breath weapon.
Become a terrifying or benevolent dragon powerful enough to threaten city states and reshape kingdoms. Inevitably you will face other dragons, giants, trolls, orcs, liches, and other beasts as you leave your mark on the history of the world.
Curious? Follow our progress:
- Join our weekly Livestream development sessions at http://www.twitch.tv/redlevelgames. Tuesdays at 11:30am PST, Thursdays at 12:30pm PST.
- Like us on Facebook for weekly social media updates. https://www.facebook.com/DragonTheGame/.
WARNING: DRAGON IS IN EARLY ACCESS ALPHA. IT IS NOT A COMPLETE GAME. Please do not purchase unless you want to actively support development and are PREPARED TO HAVE FUN DESPITE BUGS AND UNANTICIPATED PROBLEMS. Thank you for your support, Early Access makes this game possible!
The completed game will include...
- Hunt and feast on tribute as you grow more powerful through the years.
- Hoard gold, claim a lair and expand your dominance through-out a dragon-sized sandbox fantasy world.
- Choose who to help and who to eat. Choose which cities will benefit and thrive under your protection and which will burn...
- Customize and improve your dragon. Choose its color, face, look, and abilities. Customize and upgrades your weapons and armor such as scales, breath weapon, bite, tail, and wings.
- Single and multi-player modes for all of your dragon co-op and PVP needs; work together in peace or find out whose the top dragon.
- Users Mods - There is no way we can make this game great without tapping into the creativity of our players. Integration with Steam Workshop is planned as well.
Planned Early Access Features...
- Single and multi-player Co-op and PVP
- Save and load your dragon
- Moddable dragons and maps
- Basic combat and RPG mechanics
- Fire burns trees, villagers, and wooden buildings
- Physics based flight
- Real time day-night cycle
Development Roadmap
Dragon is currently in early alpha and we've got a long way to go to make Dragon the game it deserves to be. All features and plans listed here are subject to change, we may add or remove features as we learn more about the community's needs during our Early Access.- More monsters, wildlife, and fantasy races to populate the world
- Quests, story lines, and lore
- More and larger worlds to explore and conquer
- Randomly generated worlds
- Expanded combat and improved NPC AI
- More destructible and intractable environments and objects
- Additional breath weapons and magic
- Updated graphics and physics
- Improved sound and music
- Awesome new dragon models. Play as different "species" of dragon
- Additional RPG mechanics and customization options
- Weather effects and natural disasters (volcanoes, tornadoes, etc.)
- Expanded mod support
- Additional languages and controller support
At this point we think Dragon will reach retail version 1.0 in nine to 24 months; depending on funding and the amount of content in the final game.
About Us
We're a small and inspired group of gamers and dragon enthusiasts who couldn't stop ourselves from making this game. We've been juggling full-time jobs, family commitments, and nights and weekends to bring you Dragon. Please support Early Access so Dragon can become the incredible game that AAA studios will never be able to do correctly.MINIMAL SETUP
- Processor: Intel Pentium D 2.8 GHz or AMD Athlon 64 X2 4400+Memory: 2 GB RAMStorage: 4 GB available space
- Memory: 2 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon 64 X2 5600+ 2.8 GHzMemory: 4 GB RAMStorage: 4 GB available space
- Memory: 4 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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