Hey Guys, So, as you can tell - we've got some good news and some bad news. Good news - I'm here. You'll be in contact with the dev team. I'm not going anywhere. Neutral news - ownership/responsibility of the game is transferring from Red Level Games to Red Wyrm Studios. As I mentioned before, this should be pretty transparent, you won't notice much of a difference, but I wanted to mention that here first, because it'll be updated on the store page sometime next week. Bad news - patch won't be out for a week or two or three yet, unless like...everything that can go right goes right. Good news - big picture - we are taking actions to get the game back on course and start making steady progress again. Bad news - we are removing/changing some features from the game. I know this is upsetting. And I appreciate that when you say you are going to include something in your game as a developer, that is an implicit promise. So I do apologize, but we have decided it's what's best for the game. At the risk of taking away someone's "favorite thing," this was necessary to get the game back on course. This isn't a hard and fast list yet (I guess nothing is final until we start patching again) but you can expect the following: - removing "open world," but don't panic - more on that in a minute - removing multiplayer - we are going to focus on making it an enriching one-player RPG experience, and there is frankly enough on the plate. - we'll be upping the minimum system requirements a bit. This shouldn't be a massive shift - but in the interest of honesty/transparency, I'm letting you know. - Linux support is a long ways (TM) off. I know we have some users on Linux who this is not going to sit well with. I'm sorry, but if I'm committing to honesty with you all, it can't be good news all the time. The fact of the matter is there are bigger fires to put out right now. That's all off the top of my head - there might be something I've missed, if it comes up in the comments I'll address it. Moving on. I said I would expand on the "Open World" change. As you might have noticed - the current version of Dragon doesn't run well. At all. On like, anything. Let me explain a little bit about that situation. You may have not realized it (I hadn't), but Dragon's world map is actually massive. It doesn't run well enough to really practically go out and explore it so you'll have to take my word on it. But it is quite large. To put this in context: Skyrim: ~16 square miles Fallout 4: ~4 square miles Dayz: ~86 square miles Dragon: ...~400 square miles. *estimates from some google searches And I know what you are thinking - "lol you guys are NOT making Skyrim." I know. We aren't. But the technical challenge we are facing right now is one of scale, and it is a much differently sized-scale than the comparable "open world" games you are familiar with. I'll add - for a veteran team, this might not be as big of a problem; but for us, it has been a gordian knot. We spent money trying to fix the problem and it didn't go away. That sucked. So we're going to try a different approach - and that involves doing away with the massive single-world map. Our new strategy is to instead incorporate an overworld map with area nodes. The overworld map will be a zoomed-out look at the world and your dragon; the hope is we can still capture the sense of scale we are going for - you'll still be represented as a dragon on the map, after all - but we can do away with the very complicated matter of streaming in a map four times the size of DayZ's. As you fly over forests, caves, cities and various points of dragon-interest, you will be able to "fly down to them," which will load in a single static map of the area. Depending on the place, this might just be a big forest to do some quick hunting in, or it might be a fortress to capture. These will be smaller "action arenas" where you can do your fighting and eating. As you exit (either through the sky or the edges of the map, naturally) you will load back to the overworld map. There are a lot more details involved in this change - but that is the idea. It sucks to change course, but it should allow us to up the pace (or at least, allow us to tackle the next headache.) Short Term: The very first thing to do is get the game in a state where it is running smoothly. To do this, we are going to dispense with the massive world map entirely and for now, load you into what will be one of the "arena sized" maps mentioned above. From there - we are going to go over all the areas that are in need of attention but have been neglected and/or are still weird - UI, action, controls, and camera. The goal for next patch is going to be to deliver the first bit of this. At the minimum, it will be: a small map that runs smooth. Thrilling, I know - but I'd prefer to under-promise and over-deliver for a change. I'll post on Monday 4/10 and let you know how this plan is shaping up - I'll have an opportunity to check on development this Saturday 4/8. That's all for now guys. -Laersk
Dragon: The Game
Red Level Games Inc.
Red Level Games Inc.
2014-11-07
Action Indie RPG Simulation Singleplayer Multiplayer EA
Game News Posts 53
🎹🖱️Keyboard + Mouse
Mostly Negative
(653 reviews)
http://www.dragonthegame.net
https://store.steampowered.com/app/305960 
The Game includes VR Support
Dragon: Linux OS Depot [2.04 G]
In this open world action role-playing game you will bring your dragon's story to life. As you eat, age and hunt your dragon will develop allowing you to improve and customize its wings, tail, claws, and breath weapon.
Become a terrifying or benevolent dragon powerful enough to threaten city states and reshape kingdoms. Inevitably you will face other dragons, giants, trolls, orcs, liches, and other beasts as you leave your mark on the history of the world.
Curious? Follow our progress:
- Join our weekly Livestream development sessions at http://www.twitch.tv/redlevelgames. Tuesdays at 11:30am PST, Thursdays at 12:30pm PST.
- Like us on Facebook for weekly social media updates. https://www.facebook.com/DragonTheGame/.
WARNING: DRAGON IS IN EARLY ACCESS ALPHA. IT IS NOT A COMPLETE GAME. Please do not purchase unless you want to actively support development and are PREPARED TO HAVE FUN DESPITE BUGS AND UNANTICIPATED PROBLEMS. Thank you for your support, Early Access makes this game possible!
The completed game will include...
- Hunt and feast on tribute as you grow more powerful through the years.
- Hoard gold, claim a lair and expand your dominance through-out a dragon-sized sandbox fantasy world.
- Choose who to help and who to eat. Choose which cities will benefit and thrive under your protection and which will burn...
- Customize and improve your dragon. Choose its color, face, look, and abilities. Customize and upgrades your weapons and armor such as scales, breath weapon, bite, tail, and wings.
- Single and multi-player modes for all of your dragon co-op and PVP needs; work together in peace or find out whose the top dragon.
- Users Mods - There is no way we can make this game great without tapping into the creativity of our players. Integration with Steam Workshop is planned as well.
Planned Early Access Features...
- Single and multi-player Co-op and PVP
- Save and load your dragon
- Moddable dragons and maps
- Basic combat and RPG mechanics
- Fire burns trees, villagers, and wooden buildings
- Physics based flight
- Real time day-night cycle
Development Roadmap
Dragon is currently in early alpha and we've got a long way to go to make Dragon the game it deserves to be. All features and plans listed here are subject to change, we may add or remove features as we learn more about the community's needs during our Early Access.- More monsters, wildlife, and fantasy races to populate the world
- Quests, story lines, and lore
- More and larger worlds to explore and conquer
- Randomly generated worlds
- Expanded combat and improved NPC AI
- More destructible and intractable environments and objects
- Additional breath weapons and magic
- Updated graphics and physics
- Improved sound and music
- Awesome new dragon models. Play as different "species" of dragon
- Additional RPG mechanics and customization options
- Weather effects and natural disasters (volcanoes, tornadoes, etc.)
- Expanded mod support
- Additional languages and controller support
At this point we think Dragon will reach retail version 1.0 in nine to 24 months; depending on funding and the amount of content in the final game.
About Us
We're a small and inspired group of gamers and dragon enthusiasts who couldn't stop ourselves from making this game. We've been juggling full-time jobs, family commitments, and nights and weekends to bring you Dragon. Please support Early Access so Dragon can become the incredible game that AAA studios will never be able to do correctly.- Processor: Intel Pentium D 2.8 GHz or AMD Athlon 64 X2 4400+Memory: 2 GB RAMStorage: 4 GB available space
- Memory: 2 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon 64 X2 5600+ 2.8 GHzMemory: 4 GB RAMStorage: 4 GB available space
- Memory: 4 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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