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4/10 Update: Map Size "Update", Overworld System, Performance, and a big list of QOL improvments

Hey guys, let's jump right in. First and foremost - the game runs poorly for most of you (it does for me.) The very first thing we wanted to get done was get it running for as many users as possible. We spent some time over the weekend looking at it. As I mentioned last week - at least some portion of the performance problem (probably/hopefully a lot of it) has been the sheer size of the map. We tested builds with incrementally smaller maps to evaluate this, and as suspected the game runs much smoother with a slimmed down map. (I'll add - the proposed size of the zone feels plenty large, and still takes ~1 minute to fly straight across.) In testing, I noticed there still seems to be some "grit" (for lack of a better term) while moving that persisted no matter how large or small the map is. Initially this seemed like the last tiny bits of hardware chop, but the camera was reporting 60+fps and remained smooth throughout. Our hypothesis is there is still something in the dragon animation or player controller that is acting a little odd, and it was never really noticed until now - we'll be looking at that soon. (TM) Overall - the above observation aside, I can report that the game is running smoothly again on the smaller map. The next big step will be implementing the infrastructure for the overworld map; this is all new so it may take a little trial and error, but once it's worked out it should help us (eventually) create content faster. We started breaking ground on this already, but it won't be ready to patch in until it is fleshed out and working properly-ish; so this will take some time yet. As far as the specific map - for now, we have used the "original" map and just disabled most of it; in the future we will be able to make new made-to-order maps for specific areas. In addition to these major things, we have a pretty long list running that includes some tidying up and quality of life improvements; some remaining controls and camera tweaks, etc. I will post this list over in the forums, feel free to toss any requests on it that match the flavor (i.e. not looking for feature requests, just stuff that needs to feel/look/handle better.) We'll prioritize the low hanging fruit first. At this moment in time, the next patch will probably just be the smaller map. I'm sorry it is not more exciting than that, but hopefully some of you that haven't been able to play will be able to get in and fly around smoothly for a change. Later this week, I will status the overworld map implementation and our list of QOL fixes, and start to talk about plans for the next patch as the picture materializes. -Laersk


[ 2017-04-10 18:30:15 CET ] [ Original post ]



Dragon: The Game
Red Level Games Inc.
  • Developer

  • Red Level Games Inc.
  • Publisher

  • 2014-11-07
  • Release

  • Action Indie RPG Simulation Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 53  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Negative

    (653 reviews)


  • Review Score

  • http://www.dragonthegame.net
  • Website

  • https://store.steampowered.com/app/305960 
  • Steam Store

  • The Game includes VR Support



    Dragon: Linux OS Depot [2.04 G]

  • Public Linux depots

  • Experience dragons in their proper role as the monstrous, complex, and epic protagonists that they are.

    In this open world action role-playing game you will bring your dragon's story to life. As you eat, age and hunt your dragon will develop allowing you to improve and customize its wings, tail, claws, and breath weapon.

    Become a terrifying or benevolent dragon powerful enough to threaten city states and reshape kingdoms. Inevitably you will face other dragons, giants, trolls, orcs, liches, and other beasts as you leave your mark on the history of the world.

    Curious? Follow our progress:





    WARNING: DRAGON IS IN EARLY ACCESS ALPHA. IT IS NOT A COMPLETE GAME. Please do not purchase unless you want to actively support development and are PREPARED TO HAVE FUN DESPITE BUGS AND UNANTICIPATED PROBLEMS. Thank you for your support, Early Access makes this game possible!

    The completed game will include...

    • Hunt and feast on tribute as you grow more powerful through the years.
    • Hoard gold, claim a lair and expand your dominance through-out a dragon-sized sandbox fantasy world.
    • Choose who to help and who to eat. Choose which cities will benefit and thrive under your protection and which will burn...
    • Customize and improve your dragon. Choose its color, face, look, and abilities. Customize and upgrades your weapons and armor such as scales, breath weapon, bite, tail, and wings.
    • Single and multi-player modes for all of your dragon co-op and PVP needs; work together in peace or find out whose the top dragon.
    • Users Mods - There is no way we can make this game great without tapping into the creativity of our players. Integration with Steam Workshop is planned as well.

    Planned Early Access Features...

    • Single and multi-player Co-op and PVP
    • Save and load your dragon
    • Moddable dragons and maps
    • Basic combat and RPG mechanics
    • Fire burns trees, villagers, and wooden buildings
    • Physics based flight
    • Real time day-night cycle

    Development Roadmap

    Dragon is currently in early alpha and we've got a long way to go to make Dragon the game it deserves to be. All features and plans listed here are subject to change, we may add or remove features as we learn more about the community's needs during our Early Access.
    • More monsters, wildlife, and fantasy races to populate the world
    • Quests, story lines, and lore
    • More and larger worlds to explore and conquer
    • Randomly generated worlds
    • Expanded combat and improved NPC AI
    • More destructible and intractable environments and objects
    • Additional breath weapons and magic
    • Updated graphics and physics
    • Improved sound and music
    • Awesome new dragon models. Play as different "species" of dragon
    • Additional RPG mechanics and customization options
    • Weather effects and natural disasters (volcanoes, tornadoes, etc.)
    • Expanded mod support
    • Additional languages and controller support

    At this point we think Dragon will reach retail version 1.0 in nine to 24 months; depending on funding and the amount of content in the final game.

    About Us

    We're a small and inspired group of gamers and dragon enthusiasts who couldn't stop ourselves from making this game. We've been juggling full-time jobs, family commitments, and nights and weekends to bring you Dragon. Please support Early Access so Dragon can become the incredible game that AAA studios will never be able to do correctly.
    MINIMAL SETUP
    • Processor: Intel Pentium D 2.8 GHz or AMD Athlon 64 X2 4400+Memory: 2 GB RAMStorage: 4 GB available space
    • Memory: 2 GB RAMStorage: 4 GB available space
    • Storage: 4 GB available space
    RECOMMENDED SETUP
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon 64 X2 5600+ 2.8 GHzMemory: 4 GB RAMStorage: 4 GB available space
    • Memory: 4 GB RAMStorage: 4 GB available space
    • Storage: 4 GB available space
    GAMEBILLET

    [ 5951 ]

    12.74$ (15%)
    12.67$ (68%)
    7.20$ (64%)
    21.99$ (12%)
    5.72$ (81%)
    3.67$ (8%)
    50.39$ (16%)
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    26.29$ (12%)
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    12.44$ (17%)
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    33.59$ (16%)
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    18.39$ (8%)
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    13.36$ (47%)
    20.99$ (30%)
    5.00$ (75%)
    15.00$ (50%)
    12.59$ (16%)
    16.77$ (16%)
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    GAMERSGATE

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    2.63$ (74%)
    7.49$ (63%)
    0.53$ (92%)
    1.25$ (75%)
    0.75$ (92%)
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    9.37$ (63%)
    11.99$ (20%)
    10.3$ (59%)
    0.68$ (83%)
    3.75$ (62%)
    3.0$ (85%)
    1.05$ (85%)
    11.99$ (60%)
    5.25$ (85%)
    0.85$ (83%)
    15.0$ (62%)
    1.76$ (91%)
    2.1$ (74%)
    2.25$ (92%)
    5.39$ (55%)
    1.28$ (87%)
    14.99$ (50%)
    0.38$ (92%)
    1.84$ (74%)
    0.23$ (92%)
    3.0$ (85%)
    8.79$ (56%)

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