Hey guys (puns!) I want to point out really quick before I forget - if you are posting comments in response to news posts, that is cool, we appreciate hearing from you, etc. - however it is not the best place to get a response, as it doesn't send me a notification when a new comment is posted there. I get notifications for forum posts, which I review regularly. So, if you want the best chance for a quick response, post in the forums please! I was out of town last weekend, so I didn't get much face time at RWS, but I did drop in for a few hours on Sunday when I got back. Grant and I talked a bit about what our next steps are going to be, and he showed me what he has been working on. We have the infrastructure in place for a zone-in, zone-out approach to the game. We considered dropping it in a patch on Monday, but I'll be honest - it kind of looks like hell at the moment, because we are just throwing some assets together to test the code, and there are still some bugs to squash. Since this is a new conceptual approach we are testing out, there are still a few questions we need to answer internally. The biggest one right now is how best to display the map. We have a few approaches in mind - I will list what we have considered and what we are looking at. The current prototype uses a smaller-scaled version of existing map assets - the idea was for it to feel a bit like a "travel" mode where you can still fly around etc. This wold look and feel pretty cool; but it presents some challenges as well. The first is we want a soft and hard fog of war on the map; this is hard for us to simulate. We also run into the draw distance/map scale problem; which basically amounts to there not being a big enough difference between the two scales of map. The other way to tackle it, and what we are looking into now, is a hand drawn 2D map, similar to what you might see in an RPG. This comes with a lot of advantages: we can show the fog of war really easily; it lends itself more to the "realm management" UI a player would want to interact with (for instance, to see which villages you control, and what they are sending you.) The downside is that it is less hands-on than a 3D overworld would be. And, of course, someone has to draw it. It is looking like 2D approach would: a) ultimately "look" better, b) be more fun, and c) be much easier to implement with regards to the eventual realm management UI. At this point, we are not fully committed to either approach, but our judgement is saying a 2D map is going to be our best bet, so is what we're going to test first. For the next "big" patch, our goal is going to be a small explore-able 2D map with two or three area nodes, fog of war working, and make it all look look pretty good. Rather than hold off and wait for an entire map to be made, we are going to just make a small one for now and if it looks like it's the way we want to go, we will put some effort (and possibly precious dollar bills) into a better one with a distinct art style some time in the future. We are looking to push something like this out in the next few weeks, with some luck. If it is going to take longer, I'll let you know where we are at. When I get a look at the sample map, I'll see if I can post a sample. In the meantime, we are going to try to get a small patch out on Monday with a bug fix/QoL improvement or two. We have a meeting on Wednesday where we'll discuss what we can get out this week. All for now. -Laersk
Dragon: The Game
Red Level Games Inc.
Red Level Games Inc.
2014-11-07
Action Indie RPG Simulation Singleplayer Multiplayer EA
Game News Posts 53
🎹🖱️Keyboard + Mouse
Mostly Negative
(653 reviews)
http://www.dragonthegame.net
https://store.steampowered.com/app/305960 
The Game includes VR Support
Dragon: Linux OS Depot [2.04 G]
In this open world action role-playing game you will bring your dragon's story to life. As you eat, age and hunt your dragon will develop allowing you to improve and customize its wings, tail, claws, and breath weapon.
Become a terrifying or benevolent dragon powerful enough to threaten city states and reshape kingdoms. Inevitably you will face other dragons, giants, trolls, orcs, liches, and other beasts as you leave your mark on the history of the world.
Curious? Follow our progress:
- Join our weekly Livestream development sessions at http://www.twitch.tv/redlevelgames. Tuesdays at 11:30am PST, Thursdays at 12:30pm PST.
- Like us on Facebook for weekly social media updates. https://www.facebook.com/DragonTheGame/.
WARNING: DRAGON IS IN EARLY ACCESS ALPHA. IT IS NOT A COMPLETE GAME. Please do not purchase unless you want to actively support development and are PREPARED TO HAVE FUN DESPITE BUGS AND UNANTICIPATED PROBLEMS. Thank you for your support, Early Access makes this game possible!
The completed game will include...
- Hunt and feast on tribute as you grow more powerful through the years.
- Hoard gold, claim a lair and expand your dominance through-out a dragon-sized sandbox fantasy world.
- Choose who to help and who to eat. Choose which cities will benefit and thrive under your protection and which will burn...
- Customize and improve your dragon. Choose its color, face, look, and abilities. Customize and upgrades your weapons and armor such as scales, breath weapon, bite, tail, and wings.
- Single and multi-player modes for all of your dragon co-op and PVP needs; work together in peace or find out whose the top dragon.
- Users Mods - There is no way we can make this game great without tapping into the creativity of our players. Integration with Steam Workshop is planned as well.
Planned Early Access Features...
- Single and multi-player Co-op and PVP
- Save and load your dragon
- Moddable dragons and maps
- Basic combat and RPG mechanics
- Fire burns trees, villagers, and wooden buildings
- Physics based flight
- Real time day-night cycle
Development Roadmap
Dragon is currently in early alpha and we've got a long way to go to make Dragon the game it deserves to be. All features and plans listed here are subject to change, we may add or remove features as we learn more about the community's needs during our Early Access.- More monsters, wildlife, and fantasy races to populate the world
- Quests, story lines, and lore
- More and larger worlds to explore and conquer
- Randomly generated worlds
- Expanded combat and improved NPC AI
- More destructible and intractable environments and objects
- Additional breath weapons and magic
- Updated graphics and physics
- Improved sound and music
- Awesome new dragon models. Play as different "species" of dragon
- Additional RPG mechanics and customization options
- Weather effects and natural disasters (volcanoes, tornadoes, etc.)
- Expanded mod support
- Additional languages and controller support
At this point we think Dragon will reach retail version 1.0 in nine to 24 months; depending on funding and the amount of content in the final game.
About Us
We're a small and inspired group of gamers and dragon enthusiasts who couldn't stop ourselves from making this game. We've been juggling full-time jobs, family commitments, and nights and weekends to bring you Dragon. Please support Early Access so Dragon can become the incredible game that AAA studios will never be able to do correctly.- Processor: Intel Pentium D 2.8 GHz or AMD Athlon 64 X2 4400+Memory: 2 GB RAMStorage: 4 GB available space
- Memory: 2 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon 64 X2 5600+ 2.8 GHzMemory: 4 GB RAMStorage: 4 GB available space
- Memory: 4 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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